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metadata.xml
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metadata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
<maintainer restrict=">=media-gfx/blender-2.77" type="person">
<email>[email protected]</email>
<name>Jonathan Scruggs</name>
</maintainer>
<maintainer restrict=">=media-gfx/blender-2.77" type="person">
<email>[email protected]</email>
<name>Adrian Grigo</name>
</maintainer>
<maintainer type="project">
<email>[email protected]</email>
<name>Proxy Maintainers</name>
</maintainer>
<maintainer type="project">
<email>[email protected]</email>
<name>Gentoo Graphics Project</name>
</maintainer>
<longdescription>
Blender, the open source software for 3D modeling, animation,
rendering, post-production, interactive creation and playback.
</longdescription>
<use>
<flag name="boost">
Enable features depending on boost.
</flag>
<flag name="bullet">
Enable Bullet (Physics Engine).
</flag>
<flag name="collada">
Add support for Collada interchange format through
<pkg>media-libs/opencollada</pkg>.
</flag>
<flag name="colorio">
Enable OpenColorIO color management through
<pkg>media-libs/opencolorio</pkg>.
</flag>
<flag name="cuda">
Build cycles renderer with nVidia CUDA support.
</flag>
<flag name="cycles">
Build cycles renderer (requires <pkg>media-libs/openimageio</pkg> and
<pkg>dev-libs/boost</pkg>).
</flag>
<flag name="dds">
Adds DDS textures support to Blender.
</flag>
<flag name="doc">
Build C and Python API documentation directly from the source code.
</flag>
<flag name="elbeem">
Adds surface fluid simulation to Blender using El'Beem library.
</flag>
<flag name="game-engine" restrict=">=media-gfx/blender-2.50">
Adds Game Engine support to Blender.
</flag>
<flag name="headless" restrict=">=media-gfx/blender-2.77">
Build without graphical support (renderfarm, server mode only).
</flag>
<flag name="jemalloc" restrict=">=media-gfx/blender-2.77">
Use <pkg>dev-libs/jemalloc</pkg> for memory allocation.
</flag>
<flag name="llvm" restrict=">=media-gfx/blender-2.77">
Enable features depending on llvm.
</flag>
<flag name="man" restrict=">=media-gfx/blender-2.77">
Build and install man pages.
</flag>
<flag name="ndof">
Enable NDOF input devices (SpaceNavigator and friends).
</flag>
<flag name="opencl" restrict="<=media-gfx/blender-2.79">
Allow OpenCL Graphics Acceleration. This may
require extra graphics card drivers.</flag>
<flag name="openimageio">Enable OpenImageIO Support</flag>
<flag name="opennl" restrict="<=media-gfx/blender-2.73">
Enable use of Open Numerical Library
</flag>
<flag name="opensubdiv" restrict=">=media-gfx/blender-2.77">
Add rendering support form OpenSubdiv from Dreamworks Animation
through <pkg>media-libs/opensubdiv</pkg>.
</flag>
<flag name="openvdb" restrict=">=media-gfx/blender-2.77">
Add GPU preview rendering. Only works with nVidia cards.
</flag>
<flag name="osl" restrict=">=media-gfx/blender-2.79">
Add support for OpenShadingLanguage scripting.
</flag>
<flag name="player">
Build the Blender Player. THis requires the Game engine.
</flag>
<flag name="redcode" restrict="<=media-gfx/blender-2.73">
This flag add support for RED CODE camera digital format (5K HD
images *.r3d) - EXPERIMENTAL.
</flag>
<flag name="test" restrict=">=media-gfx/blender-2.77">
Build the provided unit tests.
</flag>
<flag name="valgrind" restrict=">=media-gfx/blender-2.77">
Add support for memory debugging using
<pkg>dev-util/valgrind</pkg>
</flag>
</use>
</pkgmetadata>