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zsnes-1.51-r4.ebuild
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zsnes-1.51-r4.ebuild
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# Copyright 1999-2017 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=5
inherit eutils autotools flag-o-matic toolchain-funcs multilib pax-utils games
DESCRIPTION="SNES (Super Nintendo) emulator that uses x86 assembly"
HOMEPAGE="http://www.zsnes.com/ http://ipherswipsite.com/zsnes/"
SRC_URI="mirror://sourceforge/zsnes/${PN}${PV//./}src.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="-* ~amd64 ~x86 ~x86-fbsd ~amd64-linux ~x86-linux"
IUSE="ao custom-cflags +debug opengl pax_kernel png"
RDEPEND="
media-libs/libsdl[sound,video,abi_x86_32(-)]
>=sys-libs/zlib-1.2.3-r1[abi_x86_32(-)]
ao? ( media-libs/libao[abi_x86_32(-)] )
debug? ( sys-libs/ncurses:0[abi_x86_32(-)] )
opengl? ( virtual/opengl[abi_x86_32(-)] )
png? ( media-libs/libpng:0[abi_x86_32(-)] )"
DEPEND="${RDEPEND}
dev-lang/nasm
debug? ( virtual/pkgconfig )
amd64? ( >=sys-apps/portage-2.1 )"
S=${WORKDIR}/${PN}_${PV//./_}/src
src_prepare() {
# Fixing compilation without libpng installed
# Fix bug #186111
# Fix bug #214697
# Fix bug #170108
# Fix bug #260247
# Fix compability with libpng15 wrt #378735
# Fix buffer overwrite #257963
# Fix gcc47 compile #419635
# Fix stack alignment issue #503138
epatch \
"${FILESDIR}"/${P}-libpng.patch \
"${FILESDIR}"/${P}-archopt-july-23-update.patch \
"${FILESDIR}"/${P}-gcc43.patch \
"${FILESDIR}"/${P}-libao-thread.patch \
"${FILESDIR}"/${P}-depbuild.patch \
"${FILESDIR}"/${P}-CC-quotes.patch \
"${FILESDIR}"/${P}-libpng15.patch \
"${FILESDIR}"/${P}-buffer.patch \
"${FILESDIR}"/${P}-gcc47.patch \
"${FILESDIR}"/${P}-stack-align.patch \
"${FILESDIR}"/${P}-cross-compile.patch \
"${FILESDIR}"/${P}-arch.patch
# The sdl detection logic uses AC_PROG_PATH instead of
# AC_PROG_TOOL, so force the var to get set the way we
# need for things to work correctly.
tc-is-cross-compiler && export ac_cv_path_SDL_CONFIG=${CHOST}-sdl-config
sed -i -e '67i#define OF(x) x' zip/zunzip.h || die
# Remove hardcoded CFLAGS and LDFLAGS
sed -i \
-e '/^CFLAGS=.*local/s:-pipe.*:-Wall -I.":' \
-e '/^LDFLAGS=.*local/d' \
-e '/\w*CFLAGS=.*fomit/s:-O3.*$STRIP::' \
-e '/lncurses/s:-lncurses:`pkg-config ncurses --libs`:' \
-e '/lcurses/s:-lcurses:`pkg-config ncurses --libs`:' \
configure.in || die
sed -i \
-e 's/configure.in/configure.ac/' \
Makefile.in || die
mv configure.in configure.ac || die
eautoreconf
}
src_configure() {
tc-export CC
export BUILD_CXX=$(tc-getBUILD_CXX)
export NFLAGS=-O1
use amd64 && multilib_toolchain_setup x86
use custom-cflags || strip-flags
append-flags -U_FORTIFY_SOURCE #257963
egamesconf \
$(use_enable ao libao) \
$(use_enable debug debugger) \
$(use_enable png libpng) \
$(use_enable opengl) \
--disable-debug \
--disable-cpucheck
}
src_compile() {
emake makefile.dep
emake
}
src_install() {
dogamesbin zsnes
if use pax_kernel; then
pax-mark m "${D}""${GAMES_BINDIR}"/zsnes || die
fi
newman linux/zsnes.1 zsnes.6
dodoc \
../docs/{readme.1st,authors.txt,srcinfo.txt,stdards.txt,support.txt,thanks.txt,todo.txt,README.LINUX} \
../docs/readme.txt/*
dohtml -r ../docs/readme.htm/*
make_desktop_entry zsnes ZSNES
newicon icons/48x48x32.png ${PN}.png
prepgamesdirs
}