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battalion-1.4b.ebuild
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battalion-1.4b.ebuild
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# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
EAPI=5
inherit eutils games
DESCRIPTION="Be a rampaging monster and destroy the city"
HOMEPAGE="http://evlweb.eecs.uic.edu/aej/AndyBattalion.html"
SRC_URI="http://evlweb.eecs.uic.edu/aej/BATTALION/${PN}${PV}.tar.bz2"
LICENSE="battalion HPND"
SLOT="0"
KEYWORDS="ppc x86"
IUSE=""
DEPEND="virtual/opengl
virtual/glu
x11-libs/libX11"
RDEPEND=${DEPEND}
S=${WORKDIR}/${PN}${PV}
src_prepare() {
epatch "${FILESDIR}"/${P}-warning.patch
# Modify data paths
sed -i \
-e "s:SOUNDS/:${GAMES_DATADIR}/${PN}/SOUNDS/:" \
-e "s:MUSIC/:${GAMES_DATADIR}/${PN}/MUSIC/:" \
audio.c || die
sed -i \
-e "s:DATA/:${GAMES_DATADIR}/${PN}/DATA/:" \
-e "s:/usr/tmp:${GAMES_STATEDIR}:" \
battalion.c || die
sed -i \
-e "s:TEXTURES/:${GAMES_DATADIR}/${PN}/TEXTURES/:" \
graphics.c || die
# Modify Makefile and add CFLAGS
sed -i \
-e "s:-O2:${CFLAGS}:" \
-e "/^CC/d" \
Makefile || die
# Only .raw sound files are used on Linux. The .au files are not needed.
rm -f {SOUNDS,MUSIC}/*.au
}
src_compile() {
emake LIBFLAGS="${LDFLAGS}"
}
src_install() {
dogamesbin battalion
insinto "${GAMES_DATADIR}"/${PN}
doins -r DATA MUSIC SOUNDS TEXTURES
dodoc README
dodir "${GAMES_STATEDIR}"
touch "${D}${GAMES_STATEDIR}"/battalion_hiscore
fperms 660 "${GAMES_STATEDIR}"/battalion_hiscore
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
elog "Sound and music are not enabled by default."
elog "Use the S and M keys to enable them in-game, or start the game with"
elog "the -s and -m switches: battalion -s -m"
}