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childsplay-0.90.2-r1.ebuild
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childsplay-0.90.2-r1.ebuild
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# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=5
PYTHON_COMPAT=( python2_7 )
inherit eutils python-single-r1 games
DESCRIPTION="A suite of educational games for young children"
HOMEPAGE="http://childsplay.sourceforge.net/"
PLUGINS_VERSION="0.90"
PLUGINS_LFC_VERSION="0.90"
SRC_URI="mirror://sourceforge/childsplay/${P}.tgz
mirror://sourceforge/childsplay/${PN}_plugins-${PLUGINS_VERSION}.tgz
mirror://sourceforge/childsplay/${PN}_plugins_lfc-${PLUGINS_LFC_VERSION}.tgz"
LICENSE="GPL-3"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE=""
DEPEND="${PYTHON_DEPS}
dev-python/pygame[${PYTHON_USEDEP}]
media-libs/sdl-image[gif,jpeg,png]
media-libs/sdl-ttf
media-libs/sdl-mixer[vorbis]
media-libs/libogg"
RDEPEND="${DEPEND}"
REQUIRED_USE="${PYTHON_REQUIRED_USE}"
pkg_setup() {
python-single-r1_pkg_setup
games_pkg_setup
}
src_prepare() {
local DIR
# Copy the plugins into the main package.
mv ../${PN}_plugins-${PLUGINS_VERSION}/Data/AlphabetSounds Data || die
mv ../${PN}_plugins-${PLUGINS_VERSION}/add-score.py . || die
for DIR in ${PN}_plugins-${PLUGINS_VERSION} ${PN}_plugins_lfc-${PLUGINS_LFC_VERSION}; do
mv ../${DIR}/Data/*.icon.png Data/icons || die
cp -r ../${DIR}/lib/* lib || die
mv ../${DIR}/assetml/${PN}/* assetml/${PN} || die
rm -rf ../${DIR}
done
gunzip man/childsplay.6.gz
epatch "${FILESDIR}"/${P}-gentoo.patch
python_fix_shebang .
}
src_install() {
local fn
# The following variables are based on Childsplay's INSTALL.sh
_LOCALEDIR=/usr/share/locale
_ASSETMLDIR=/usr/share/assetml
_SCOREDIR=${GAMES_STATEDIR}
_SCOREFILE=${_SCOREDIR}/childsplay.score
_CPDIR=$(games_get_libdir)/childsplay
_SHAREDIR=${GAMES_DATADIR}/childsplay
_LIBDIR=${_CPDIR}/lib
_MODULESDIR=${_LIBDIR}
_SHARELIBDATADIR=${_SHAREDIR}/lib
_SHAREDATADIR=${_SHAREDIR}/Data
_RCDIR=${_SHARELIBDATADIR}/ConfigData
_HOME_DIR_NAME=.childsplay
_CHILDSPLAYRC=childsplayrc
dodir \
"${_CPDIR}" \
"${_LIBDIR}" \
"${_SHAREDIR}" \
"${_SHARELIBDATADIR}" \
"${_SCOREDIR}" \
"${_LOCALEDIR}" \
"${_ASSETMLDIR}"
# create BASEPATH.py
cat >BASEPATH.py <<EOF
## Automated file--please do not edit
LOCALEDIR="${_LOCALEDIR}"
ASSETMLDIR="${_ASSETMLDIR}"
SCOREDIR="${_SCOREDIR}"
SCOREFILE="${_SCOREFILE}"
CPDIR="${_CPDIR}"
SHAREDIR="${_SHAREDIR}"
LIBDIR="${_LIBDIR}"
MODULESDIR="${_MODULESDIR}"
SHARELIBDATADIR="${_SHARELIBDATADIR}"
SHAREDATADIR="${_SHAREDATADIR}"
RCDIR="${_RCDIR}"
HOME_DIR_NAME="${_HOME_DIR_NAME}"
CHILDSPLAYRC="${_CHILDSPLAYRC}"
EOF
# copy software and data
cp -r *.py "${D}/${_CPDIR}" || die "cp failed"
cp -r Data "${D}/${_SHAREDIR}" || die "cp failed"
rm "${D}/${_SHAREDIR}/Data/childsplay.score" # this copy won't be used
for fn in $(ls lib); do
if [[ -d lib/${fn} ]] ; then
cp -r lib/${fn} "${D}/${_SHARELIBDATADIR}" || die
else
cp lib/${fn} "${D}/${_LIBDIR}" || die
fi
done
if [[ ${LINGUAS+set} ]]; then
for lang in $LINGUAS; do
[[ -d locale/$lang ]] && cp -r locale/$lang "${D}/${_LOCALEDIR}"
done
else
cp -r locale/* "${D}/${_LOCALEDIR}" || die
fi
cp -r assetml/* "${D}/${_ASSETMLDIR}" || die
# initialize the score file
cp Data/childsplay.score "${D}/${_SCOREFILE}" || die
SCORE_GAMES="Packid,Numbers,Soundmemory,Fallingletters,Findsound,Findsound2,Billiard"
${PYTHON} add-score.py "${D}/${_SCOREDIR}" $SCORE_GAMES
# translate for the letters game
${PYTHON} letters-trans.py "${D}/${_ASSETMLDIR}" << EOF
Q
EOF
doman man/childsplay.6
dodoc doc/README* doc/Changelog doc/copyright
# Make a launcher.
dogamesbin "${FILESDIR}"/childsplay
sed -i \
-e "s:GENTOO_DIR:${_CPDIR}:" \
-e "s:python:${PYTHON}:" \
"${D}${GAMES_BINDIR}"/childsplay \
|| die "sed failed"
python_optimize "${D}${_CPDIR}"
newicon assetml/childsplay/childsplay-images/chpl-icon-48.png ${PN}.png
make_desktop_entry childsplay Childsplay
prepgamesdirs
fperms g+w "${_SCOREFILE}"
}