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1.04-glhax.patch
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1.04-glhax.patch
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--- tenebrae_0/glquake.h.orig 2004-12-25 00:28:28.707288592 -0500
+++ tenebrae_0/glquake.h 2004-12-25 00:27:35.000000000 -0500
@@ -34,6 +34,7 @@
#else
#include <GL/gl.h>
#include <GL/glu.h>
+#include <GL/glext.h>
#endif /* __APPLE__ ||ÊMACOSX */
/* use the correct dynamic function address binder */
@@ -420,8 +421,10 @@
void GL_Bind (int texnum);
#ifndef _WIN32
+#ifndef APIENTRY
#define APIENTRY /* */
#endif
+#endif
#if !defined (__APPLE__) && !defined (MACOSX)
@@ -1134,8 +1137,10 @@
// <AWE> There are some diffs with the function parameters. wgl stuff not present with MacOS X. -DC- and SDL
#if defined (__APPLE__) || defined (MACOSX) || defined(SDL) || defined (__glx__)
+#ifndef GL_APPLE_vertex_array_range
typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei size, const GLvoid *pointer);
+#endif
extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC qglFlushVertexArrayRangeAPPLE;
extern PFNGLVERTEXARRAYRANGEAPPLEPROC qglVertexArrayRangeAPPLE;