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0ad-0.0.20_alpha.ebuild
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0ad-0.0.20_alpha.ebuild
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# Copyright 1999-2016 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
EAPI=5
WX_GTK_VER="3.0"
PYTHON_COMPAT=( python2_7 )
PYTHON_REQ_USE="threads,ssl"
inherit eutils wxwidgets toolchain-funcs gnome2-utils python-any-r1 games
MY_P=0ad-${PV/_/-}
DESCRIPTION="A free, real-time strategy game"
HOMEPAGE="http://play0ad.com/"
SRC_URI="mirror://sourceforge/zero-ad/${MY_P}-unix-build.tar.xz"
LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="editor +lobby nvtt pch sound test"
RESTRICT="test"
RDEPEND="
dev-libs/boost
dev-libs/icu:=
dev-libs/libxml2
dev-libs/nspr
~games-strategy/0ad-data-${PV}
media-libs/libpng:0
media-libs/libsdl2[X,opengl,video]
net-libs/enet:1.3
net-libs/miniupnpc:=
net-misc/curl
sys-libs/zlib
virtual/jpeg:0
virtual/opengl
x11-libs/libX11
x11-libs/libXcursor
editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] )
lobby? ( net-libs/gloox )
nvtt? ( media-gfx/nvidia-texture-tools )
sound? ( media-libs/libvorbis
media-libs/openal )"
DEPEND="${RDEPEND}
${PYTHON_DEPS}
virtual/pkgconfig
test? ( dev-lang/perl )"
S=${WORKDIR}/${MY_P}
pkg_setup() {
games_pkg_setup
python-any-r1_pkg_setup
}
src_prepare() {
epatch "${FILESDIR}"/${P}-gentoo.patch
}
src_configure() {
local myconf=(
--with-system-nvtt
--with-system-miniupnpc
--minimal-flags
$(usex nvtt "" "--without-nvtt")
$(usex pch "" "--without-pch")
$(usex test "" "--without-tests")
$(usex sound "" "--without-audio")
$(usex editor "--atlas" "")
$(usex lobby "" "--without-lobby")
--collada
--bindir="${GAMES_BINDIR}"
--libdir="$(games_get_libdir)"/${PN}
--datadir="${GAMES_DATADIR}"/${PN}
)
# stock premake4 does not work, use the shipped one
emake -C "${S}"/build/premake/premake4/build/gmake.unix
# regenerate scripts.c so our patch applies
cd "${S}"/build/premake/premake4 || die
"${S}"/build/premake/premake4/bin/release/premake4 embed || die
# rebuild premake again... this is the most stupid build system
emake -C "${S}"/build/premake/premake4/build/gmake.unix clean
emake -C "${S}"/build/premake/premake4/build/gmake.unix
# run premake to create build scripts
cd "${S}"/build/premake || die
"${S}"/build/premake/premake4/bin/release/premake4 \
--file="premake4.lua" \
--outpath="../workspaces/gcc/" \
--platform=$(usex amd64 "x64" "x32") \
--os=linux \
"${myconf[@]}" \
gmake || die "Premake failed"
}
src_compile() {
tc-export AR
# build bundled and patched spidermonkey
cd libraries/source/spidermonkey || die
JOBS="${MAKEOPTS}" ./build.sh || die
cd "${S}" || die
# build 3rd party fcollada
emake -C libraries/source/fcollada/src
# build 0ad
emake -C build/workspaces/gcc verbose=1
}
src_test() {
cd binaries/system || die
./test -libdir "${S}/binaries/system" || die "test phase failed"
}
src_install() {
newgamesbin binaries/system/pyrogenesis 0ad
use editor && newgamesbin binaries/system/ActorEditor 0ad-ActorEditor
insinto "${GAMES_DATADIR}"/${PN}
doins -r binaries/data/l10n
exeinto "$(games_get_libdir)"/${PN}
doexe binaries/system/libCollada.so
doexe libraries/source/spidermonkey/lib/*.so
use editor && doexe binaries/system/libAtlasUI.so
dodoc binaries/system/readme.txt
doicon -s 128 build/resources/${PN}.png
make_desktop_entry ${PN}
prepgamesdirs
}
pkg_preinst() {
games_pkg_preinst
gnome2_icon_savelist
}
pkg_postinst() {
games_pkg_postinst
gnome2_icon_cache_update
}
pkg_postrm() {
gnome2_icon_cache_update
}