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renpy-6.17.7-multiple-abi.patch
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renpy-6.17.7-multiple-abi.patch
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commit 7451ba936ca2f3358ca51ab562371774199c7052
Author: hasufell <[email protected]>
Date: Tue Jan 21 01:02:00 2014 +0100
fix multiple abi support
diff --git a/renpy.py b/renpy.py
index 9f2977f..394e4e1 100644
--- a/renpy.py
+++ b/renpy.py
@@ -28,82 +28,9 @@
import os
import sys
import warnings
-
-# Functions to be customized by distributors. ################################
-
-# Given the Ren'Py base directory (usually the directory containing
-# this file), this is expected to return the path to the common directory.
-def path_to_common(renpy_base):
- return renpy_base + "/renpy/common"
-
-# Given a directory holding a Ren'Py game, this is expected to return
-# the path to a directory that will hold save files.
-def path_to_saves(gamedir):
- import renpy #@UnresolvedImport
-
- # Android.
- if renpy.android:
- paths = [
- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
- ]
-
- for rv in paths:
- if os.path.isdir(rv):
- break
-
- print "Using savedir", rv
-
- # We return the last path as the default.
-
- return rv
-
-
- # No save directory given.
- if not renpy.config.save_directory:
- return gamedir + "/saves"
-
- # Search the path above Ren'Py for a directory named "Ren'Py Data".
- # If it exists, then use that for our save directory.
- path = renpy.config.renpy_base
-
- while True:
- if os.path.isdir(path + "/Ren'Py Data"):
- return path + "/Ren'Py Data/" + renpy.config.save_directory
-
- newpath = os.path.dirname(path)
- if path == newpath:
- break
- path = newpath
-
- # Otherwise, put the saves in a platform-specific location.
- if renpy.macintosh:
- rv = "~/Library/RenPy/" + renpy.config.save_directory
- return os.path.expanduser(rv)
-
- elif renpy.windows:
- if 'APPDATA' in os.environ:
- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
- else:
- rv = "~/RenPy/" + renpy.config.save_directory
- return os.path.expanduser(rv)
-
- else:
- rv = "~/.renpy/" + renpy.config.save_directory
- return os.path.expanduser(rv)
-
-
-# Returns the path to the Ren'Py base directory (containing common and
-# the launcher, usually.)
-def path_to_renpy_base():
- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
- renpy_base = os.environ.get('RENPY_BASE', renpy_base)
- renpy_base = os.path.abspath(renpy_base)
-
- return renpy_base
-
-##############################################################################
+from distutils.sysconfig import get_python_lib
+sys.path.append(get_python_lib() + "/renpy@SLOT@")
+import renpy.common as common
# The version of the Mac Launcher and py4renpy that we require.
macos_version = (6, 14, 0)
@@ -131,7 +58,7 @@ if android:
def main():
- renpy_base = path_to_renpy_base()
+ renpy_base = common.path_to_renpy_base()
# Add paths.
if os.path.exists(renpy_base + "/module"):
diff --git a/renpy/common.py b/renpy/common.py
new file mode 100644
index 0000000..1f15b3c
--- /dev/null
+++ b/renpy/common.py
@@ -0,0 +1,103 @@
+# This file is part of Ren'Py. The license below applies to Ren'Py only.
+# Games and other projects that use Ren'Py may use a different license.
+
+# Copyright 2004-2014 Tom Rothamel <[email protected]>
+#
+# Permission is hereby granted, free of charge, to any person
+# obtaining a copy of this software and associated documentation files
+# (the "Software"), to deal in the Software without restriction,
+# including without limitation the rights to use, copy, modify, merge,
+# publish, distribute, sublicense, and/or sell copies of the Software,
+# and to permit persons to whom the Software is furnished to do so,
+# subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be
+# included in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+import os
+import sys
+import warnings
+from distutils.sysconfig import get_python_lib
+
+# Functions to be customized by distributors. ################################
+
+# Given the Ren'Py base directory (usually the directory containing
+# this file), this is expected to return the path to the common directory.
+def path_to_common(renpy_base):
+ return renpy_base + "/renpy/common"
+
+# Given a directory holding a Ren'Py game, this is expected to return
+# the path to a directory that will hold save files.
+def path_to_saves(gamedir):
+ import renpy #@UnresolvedImport
+
+ # Android.
+ if renpy.android:
+ paths = [
+ os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
+ os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
+ os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
+ ]
+
+ for rv in paths:
+ if os.path.isdir(rv):
+ break
+
+ print "Using savedir", rv
+
+ # We return the last path as the default.
+
+ return rv
+
+
+ # No save directory given.
+ if not renpy.config.save_directory:
+ return gamedir + "/saves"
+
+ # Search the path above Ren'Py for a directory named "Ren'Py Data".
+ # If it exists, then use that for our save directory.
+ path = renpy.config.renpy_base
+
+ while True:
+ if os.path.isdir(path + "/Ren'Py Data"):
+ return path + "/Ren'Py Data/" + renpy.config.save_directory
+
+ newpath = os.path.dirname(path)
+ if path == newpath:
+ break
+ path = newpath
+
+ # Otherwise, put the saves in a platform-specific location.
+ if renpy.macintosh:
+ rv = "~/Library/RenPy/" + renpy.config.save_directory
+ return os.path.expanduser(rv)
+
+ elif renpy.windows:
+ if 'APPDATA' in os.environ:
+ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
+ else:
+ rv = "~/RenPy/" + renpy.config.save_directory
+ return os.path.expanduser(rv)
+
+ else:
+ rv = "~/.renpy/" + renpy.config.save_directory
+ return os.path.expanduser(rv)
+
+
+# Returns the path to the Ren'Py base directory (containing common and
+# the launcher, usually.)
+def path_to_renpy_base():
+ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
+ renpy_base = get_python_lib() + "/renpy@SLOT@"
+ renpy_base = os.environ.get('RENPY_BASE', renpy_base)
+ renpy_base = os.path.abspath(renpy_base)
+
+ return renpy_base
diff --git a/renpy/main.py b/renpy/main.py
index 143007d..6c55bbc 100644
--- a/renpy/main.py
+++ b/renpy/main.py
@@ -25,7 +25,7 @@ import os
import sys
import time
import zipfile
-import __main__
+import renpy.common as common
def run(restart):
@@ -167,7 +167,7 @@ def main():
renpy.config.searchpath = [ renpy.config.gamedir ]
# Find the common directory.
- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
+ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
if os.path.isdir(commondir):
renpy.config.searchpath.append(commondir)
@@ -230,7 +230,7 @@ def main():
# Find the save directory.
if renpy.config.savedir is None:
- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
+ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
if renpy.game.args.savedir: #@UndefinedVariable
renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable