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0ad-0.0.22_alpha.ebuild
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0ad-0.0.22_alpha.ebuild
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# Copyright 1999-2017 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=6
WX_GTK_VER="3.0"
PYTHON_COMPAT=( python2_7 )
PYTHON_REQ_USE="threads,ssl"
inherit eutils wxwidgets toolchain-funcs gnome2-utils python-any-r1
MY_P=0ad-${PV/_/-}
DESCRIPTION="A free, real-time strategy game"
HOMEPAGE="https://play0ad.com/"
SRC_URI="http://releases.wildfiregames.com/${MY_P}-unix-build.tar.xz"
LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="editor +lobby nvtt pch test"
RESTRICT="test"
RDEPEND="
dev-libs/boost:=
dev-libs/icu:=
dev-libs/libxml2
dev-libs/nspr
~games-strategy/0ad-data-${PV}
media-libs/libpng:0
media-libs/libsdl2[X,opengl,video]
media-libs/libvorbis
media-libs/openal
net-libs/enet:1.3
net-libs/miniupnpc:=
net-misc/curl
sys-libs/zlib
virtual/jpeg:0
virtual/opengl
x11-libs/libX11
x11-libs/libXcursor
editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] )
lobby? ( >=net-libs/gloox-1.0.20 )
nvtt? ( media-gfx/nvidia-texture-tools )"
DEPEND="${RDEPEND}
${PYTHON_DEPS}
virtual/pkgconfig
test? ( dev-lang/perl )"
S="${WORKDIR}/${MY_P}"
pkg_setup() {
python-any-r1_pkg_setup
}
PATCHES=(
"${FILESDIR}"/${PN}-0.0.21_alpha-gentoo.patch
)
src_configure() {
local myconf=(
--with-system-nvtt
--with-system-miniupnpc
--minimal-flags
$(usex nvtt "" "--without-nvtt")
$(usex pch "" "--without-pch")
$(usex test "" "--without-tests")
$(usex editor "--atlas" "")
$(usex lobby "" "--without-lobby")
--collada
--bindir="/usr/bin"
--libdir="/usr/$(get_libdir)"/${PN}
--datadir="/usr/share/${PN}"
)
# stock premake4 does not work, use the shipped one
emake -C "${S}"/build/premake/premake4/build/gmake.unix
# regenerate scripts.c so our patch applies
cd "${S}"/build/premake/premake4 || die
"${S}"/build/premake/premake4/bin/release/premake4 embed || die
# rebuild premake again... this is the most stupid build system
emake -C "${S}"/build/premake/premake4/build/gmake.unix clean
emake -C "${S}"/build/premake/premake4/build/gmake.unix
# run premake to create build scripts
cd "${S}"/build/premake || die
"${S}"/build/premake/premake4/bin/release/premake4 \
--file="premake4.lua" \
--outpath="../workspaces/gcc/" \
--platform=$(usex amd64 "x64" "x32") \
--os=linux \
"${myconf[@]}" \
gmake || die "Premake failed"
}
src_compile() {
tc-export AR
# build bundled and patched spidermonkey
cd libraries/source/spidermonkey || die
JOBS="${MAKEOPTS}" ./build.sh || die
cd "${S}" || die
# build 3rd party fcollada
emake -C libraries/source/fcollada/src
# build 0ad
emake -C build/workspaces/gcc verbose=1
}
src_test() {
cd binaries/system || die
./test -libdir "${S}/binaries/system" || die "test phase failed"
}
src_install() {
newbin binaries/system/pyrogenesis 0ad
use editor && newbin binaries/system/ActorEditor 0ad-ActorEditor
insinto /usr/share/${PN}
doins -r binaries/data/l10n
exeinto /usr/$(get_libdir)/${PN}
doexe binaries/system/libCollada.so
doexe libraries/source/spidermonkey/lib/*.so
use editor && doexe binaries/system/libAtlasUI.so
dodoc binaries/system/readme.txt
doicon -s 128 build/resources/${PN}.png
make_desktop_entry ${PN}
}
pkg_preinst() {
gnome2_icon_savelist
}
pkg_postinst() {
gnome2_icon_cache_update
}
pkg_postrm() {
gnome2_icon_cache_update
}