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sdlmame-0.168.ebuild
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sdlmame-0.168.ebuild
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# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=5
PYTHON_COMPAT=( python2_7 )
inherit eutils python-any-r1 toolchain-funcs games
MY_PV="${PV/.}"
DESCRIPTION="Multiple Arcade Machine Emulator + Multi Emulator Super System (MESS)"
HOMEPAGE="http://mamedev.org/"
SRC_URI="https://github.com/mamedev/mame/releases/download/mame${MY_PV}/mame${MY_PV}s.zip -> mame-${PV}.zip"
LICENSE="XMAME"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE="X alsa +arcade debug +mess opengl tools"
REQUIRED_USE="|| ( arcade mess )
debug? ( X )"
# MESS (games-emulation/sdlmess) has been merged into MAME upstream since mame-0.162 (see below)
# MAME/MESS build combined (default) +arcade +mess (mame)
# MAME build only +arcade -mess (mamearcade)
# MESS build only -arcade +mess (mess)
# games-emulation/sdlmametools is dropped and enabled instead by the 'tools' useflag
RDEPEND="!games-emulation/sdlmametools
!games-emulation/sdlmess
dev-db/sqlite:3
dev-libs/expat
media-libs/fontconfig
media-libs/flac
media-libs/libsdl2[joystick,opengl?,sound,video]
media-libs/portaudio
media-libs/sdl2-ttf
sys-libs/zlib
virtual/jpeg:0
alsa? ( media-libs/alsa-lib
media-libs/portmidi )
debug? ( dev-qt/qtcore:4
dev-qt/qtgui:4 )
X? ( x11-libs/libX11
x11-libs/libXinerama )
${PYTHON_DEPS}"
DEPEND="${RDEPEND}
${PYTHON_DEPS}
app-arch/unzip
virtual/pkgconfig
X? ( x11-proto/xineramaproto )"
S=${WORKDIR}
# Function to disable a makefile option
disable_feature() {
sed -i -e "/$1.*=/s:^:# :" makefile || die
}
# Function to enable a makefile option
enable_feature() {
sed -i -e "/^#.*$1.*=/s:^#::" makefile || die
}
pkg_setup() {
games_pkg_setup
python-any-r1_pkg_setup
}
src_unpack() {
default
unpack ./mame.zip
rm -f mame.zip || die
}
src_prepare() {
# Disable using bundled libraries
enable_feature USE_SYSTEM_LIB_EXPAT
enable_feature USE_SYSTEM_LIB_FLAC
enable_feature USE_SYSTEM_LIB_JPEG
# Use bundled lua for now to ensure correct compilation (ref. b.g.o #407091)
# enable_feature USE_SYSTEM_LIB_LUA
enable_feature USE_SYSTEM_LIB_PORTAUDIO
enable_feature USE_SYSTEM_LIB_SQLITE3
enable_feature USE_SYSTEM_LIB_ZLIB
# Disable warnings being treated as errors and enable verbose build output
enable_feature NOWERROR
enable_feature VERBOSE
use amd64 && enable_feature PTR64
use ppc && enable_feature BIGENDIAN
use debug && enable_feature DEBUG
use opengl || enable_feature NO_OPENGL
use tools && enable_feature TOOLS
use X || enable_feature NO_X11
if use alsa ; then
enable_feature USE_SYSTEM_LIB_PORTMIDI
else
enable_feature NO_USE_MIDI
fi
sed -i \
-e 's/-Os//' \
-e '/^\(CC\|CXX\|AR\) /s/=/?=/' \
3rdparty/genie/build/gmake.linux/genie.make || die
}
src_compile() {
local targetargs
local qtdebug=$(usex debug 1 0)
use arcade && ! use mess && targetargs="SUBTARGET=arcade"
! use arcade && use mess && targetargs="SUBTARGET=mess"
function my_emake() {
# Workaround conflicting $ARCH variable used by both Gentoo's
# portage and by Mame's build scripts
# turn off bgfx for now since it's an embedded library (bug #556642)
PYTHON_EXECUTABLE=${PYTHON} \
OVERRIDE_CC=$(tc-getCC) \
OVERRIDE_CXX=$(tc-getCXX) \
OVERRIDE_LD=$(tc-getCXX) \
USE_BGFX=0 \
ARCH= \
emake "$@" \
AR=$(tc-getAR)
}
my_emake -j1 generate
my_emake ${targetargs} \
SDL_INI_PATH="\$\$\$\$HOME/.sdlmame;${GAMES_SYSCONFDIR}/${PN}" \
USE_QTDEBUG=${qtdebug}
if use tools ; then
my_emake -j1 TARGET=ldplayer USE_QTDEBUG=${qtdebug}
fi
}
src_install() {
local MAMEBIN
local suffix="$(use amd64 && echo 64)$(use debug && echo d)"
local f
function mess_install() {
dosym ${MAMEBIN} "${GAMES_BINDIR}"/mess${suffix}
dosym ${MAMEBIN} "${GAMES_BINDIR}"/sdlmess
newman src/osd/sdl/man/mess.6 sdlmess.6
doman src/osd/sdl/man/mess.6
}
if use arcade ; then
if use mess ; then
MAMEBIN="mame${suffix}"
mess_install
else
MAMEBIN="mamearcade${suffix}"
fi
doman src/osd/sdl/man/mame.6
newman src/osd/sdl/man/mame.6 ${PN}.6
elif use mess ; then
MAMEBIN="mess${suffix}"
mess_install
fi
dogamesbin ${MAMEBIN}
dosym ${MAMEBIN} "${GAMES_BINDIR}/${PN}"
insinto "${GAMES_DATADIR}/${PN}"
doins -r src/osd/sdl/keymaps $(use mess && echo hash)
# Create default mame.ini and inject Gentoo settings into it
# Note that '~' does not work and '$HOME' must be used
./${MAMEBIN} -noreadconfig -showconfig > "${T}/mame.ini" || die
# -- Paths --
for f in {rom,hash,sample,art,font,crosshair} ; do
sed -i \
-e "s:\(${f}path\)[ \t]*\(.*\):\1 \t\t\$HOME/.${PN}/\2;${GAMES_DATADIR}/${PN}/\2:" \
"${T}/mame.ini" || die
done
for f in {ctrlr,cheat} ; do
sed -i \
-e "s:\(${f}path\)[ \t]*\(.*\):\1 \t\t\$HOME/.${PN}/\2;${GAMES_SYSCONFDIR}/${PN}/\2;${GAMES_DATADIR}/${PN}/\2:" \
"${T}/mame.ini" || die
done
# -- Directories
for f in {cfg,nvram,memcard,input,state,snapshot,diff,comment} ; do
sed -i \
-e "s:\(${f}_directory\)[ \t]*\(.*\):\1 \t\t\$HOME/.${PN}/\2:" \
"${T}/mame.ini" || die
done
# -- Keymaps --
sed -i \
-e "s:\(keymap_file\)[ \t]*\(.*\):\1 \t\t\$HOME/.${PN}/\2:" \
"${T}/mame.ini" || die
for f in src/osd/sdl/keymaps/km*.txt ; do
sed -i \
-e "/^keymap_file/a \#keymap_file \t\t${GAMES_DATADIR}/${PN}/keymaps/${f##*/}" \
"${T}/mame.ini" || die
done
insinto "${GAMES_SYSCONFDIR}/${PN}"
doins "${T}/mame.ini"
insinto "${GAMES_SYSCONFDIR}/${PN}"
doins "${FILESDIR}/vector.ini"
dodoc docs/{config,mame,newvideo}.txt
keepdir \
"${GAMES_DATADIR}/${PN}"/{ctrlr,cheat,roms,samples,artwork,crosshair} \
"${GAMES_SYSCONFDIR}/${PN}"/{ctrlr,cheat}
if use tools ; then
for f in castool chdman floptool imgtool jedutil ldresample ldverify romcmp testkeys ; do
newgamesbin ${f} ${PN}-${f}
newman src/osd/sdl/man/${f}.1 ${PN}-${f}.1
done
newgamesbin ldplayer${suffix} ${PN}-ldplayer
newman src/osd/sdl/man/ldplayer.1 ${PN}-ldplayer.1
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
elog "It is strongly recommended to change either the system-wide"
elog " ${GAMES_SYSCONFDIR}/${PN}/mame.ini or use a per-user setup at ~/.${PN}/mame.ini"
elog
if use opengl ; then
elog "You built ${PN} with opengl support and should set"
elog "\"video\" to \"opengl\" in mame.ini to take advantage of that"
elog
elog "For more info see http://wiki.mamedev.org"
fi
}