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openra-20120630-r1.ebuild
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openra-20120630-r1.ebuild
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# Copyright 1999-2013 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
EAPI=4
inherit eutils mono gnome2-utils vcs-snapshot games
DESCRIPTION="A free RTS engine supporting games like Command & Conquer and Red Alert"
HOMEPAGE="http://open-ra.org/"
SRC_URI="https://github.com/OpenRA/OpenRA/tarball/release-${PV} -> ${P}.tar.gz"
LICENSE="GPL-3"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE="cg"
DEPEND="dev-dotnet/libgdiplus
dev-lang/mono
media-libs/freetype:2[X]
media-libs/libsdl[X,opengl,video]
media-libs/openal
virtual/jpeg:0
virtual/opengl
cg? ( >=media-gfx/nvidia-cg-toolkit-2.1.0017 )"
RDEPEND="${DEPEND}"
src_unpack() {
vcs-snapshot_src_unpack
}
src_prepare() {
epatch "${FILESDIR}"/${P}-sound.patch
# register game-version
sed \
-e "/Version/s/{DEV_VERSION}/release-${PV}/" \
-i mods/{ra,cnc}/mod.yaml || die
}
src_compile() {
emake all
}
src_install() {
emake \
datadir="${GAMES_DATADIR}" \
bindir="${GAMES_BINDIR}" \
libdir="$(games_get_libdir)/${PN}" \
DESTDIR="${D}" \
install
# icons
insinto /usr/share/icons/
doins -r packaging/linux/hicolor
# desktop entries
local myrenderer=$(usex cg Cg Gl)
make_desktop_entry "${PN} Game.Mods=cnc Graphics.Renderer=${myrenderer}" \
"OpenRA CNC" ${PN}
make_desktop_entry "${PN} Game.Mods=ra Graphics.Renderer=${myrenderer}" \
"OpenRA RA" ${PN}
make_desktop_entry "${PN}-editor" "OpenRA Map Editor" ${PN}
dodoc "${FILESDIR}"/README.gentoo README HACKING CHANGELOG
# file permissions
prepgamesdirs
}
pkg_preinst() {
games_pkg_preinst
gnome2_icon_savelist
}
pkg_postinst() {
games_pkg_postinst
gnome2_icon_cache_update
if ! use cg ; then
elog "If you have problems starting the game consider switching"
elog "to Graphics.Renderer=Cg in openra*.desktop or manually"
elog "run:"
elog "${PN} Game.Mods=\$mod Graphics.Renderer=Cg"
fi
}
pkg_postrm() {
gnome2_icon_cache_update
}