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quake2-icculus-0.16.1-r1.ebuild
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quake2-icculus-0.16.1-r1.ebuild
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# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=5
inherit eutils toolchain-funcs games
MY_P="quake2-r${PV}"
DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine"
HOMEPAGE="http://icculus.org/quake2/"
SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
qmax? ( http://icculus.org/quake2/files/maxpak.pak )
rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z )
xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 x86 ~x86-fbsd"
IUSE="aalib alsa cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl X xatrix"
UIDEPEND="aalib? ( media-libs/aalib )
alsa? ( media-libs/alsa-lib )
opengl? ( virtual/opengl )
sdl? ( media-libs/libsdl[sound,joystick?,video] )
X? (
x11-libs/libXxf86dga
x11-libs/libXxf86vm
)"
RDEPEND="${UIDEPEND}
cdinstall? ( games-fps/quake2-data )
demo? ( games-fps/quake2-demodata )"
DEPEND="${UIDEPEND}
X? ( x11-proto/xf86dgaproto )
rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )
xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )"
S=${WORKDIR}/${MY_P}
pkg_setup() {
games_pkg_setup
if ! use qmax && $( use opengl || use sdl ) ; then
elog "The 'qmax' graphical improvements are recommended."
echo
fi
}
src_prepare() {
# Now we deal with the silly rogue / xatrix addons ... this is ugly :/
ln -s $(type -P echo) "${T}"/more
for g in rogue xatrix ; do
use ${g} || continue
mkdir -p src/${g}
pushd src/${g}
local shar=../../../${g}src320.shar
sed -i -e 's:^read ans:ans=yes :' ${shar} || die
echo ">>> Unpacking ${shar} to ${PWD}"
env PATH="${T}:${PATH}" unshar ${shar} || die
popd
done
sed -i -e 's:jpeg_mem_src:_&:' src/ref_candygl/gl_image.c || die
sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile || die
# -amd64.patch # make sure this is still needed in future versions
epatch \
"${FILESDIR}"/${P}-amd64.patch \
"${FILESDIR}"/${P}-gentoo-paths.patch \
"${FILESDIR}"/${P}-ldflags.patch \
"${FILESDIR}"/${P}-no-asm-io.patch \
"${FILESDIR}"/${P}-gnusource.patch \
"${FILESDIR}"/${P}-x11_soft.patch \
"${FILESDIR}"/${P}-x11_mouse.patch \
"${FILESDIR}"/${P}-alsa.patch \
"${FILESDIR}"/${P}-ia64.patch
if use xatrix ; then
epatch "${FILESDIR}/${P}"-gcc41.patch
fi
if use rogue ; then
cd src
epatch \
"${FILESDIR}"/0.16-rogue-nan.patch \
"${FILESDIR}"/0.16-rogue-armor.patch
fi
}
yesno() {
for f in "$@" ; do
if ! use $f ; then
echo NO
return 1
fi
done
echo YES
return 0
}
src_compile() {
# xatrix fails to build
# rogue fails to build
local libsuffix
for BUILD_QMAX in YES NO ; do
! use qmax && [[ ${BUILD_QMAX} == "YES" ]] && continue
[[ ${BUILD_QMAX} == "YES" ]] \
&& libsuffix=-qmax \
|| libsuffix=
emake -j1 clean
emake -j1 build_release \
BUILD_SDLQUAKE2=$(yesno sdl) \
BUILD_SVGA=NO \
BUILD_X11=$(yesno X) \
BUILD_GLX=$(yesno opengl) \
BUILD_SDL=$(yesno sdl) \
BUILD_SDLGL=$(yesno sdl opengl) \
BUILD_CTFDLL=YES \
BUILD_XATRIX=$(yesno xatrix) \
BUILD_ROGUE=$(yesno rogue) \
BUILD_JOYSTICK=$(yesno joystick) \
BUILD_DEDICATED=$(yesno dedicated) \
BUILD_AA=$(yesno aalib) \
BUILD_QMAX=${BUILD_QMAX} \
HAVE_IPV6=$(yesno ipv6) \
BUILD_ARTS=NO \
BUILD_ALSA=$(yesno alsa) \
SDLDIR=/usr/lib \
DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \
OPT_CFLAGS="${CFLAGS}" \
CC="$(tc-getCC)"
# now we save the build dir ... except for the object files ...
rm release*/*/*.o
mv release* my-rel-${BUILD_QMAX}
cd my-rel-${BUILD_QMAX}
rm -rf ref_{gl,soft} ded game client ctf/*.o
mkdir baseq2
mv game*.so baseq2/
cd ..
done
}
src_install() {
local q2dir=$(games_get_libdir)/${PN}
local q2maxdir=$(games_get_libdir)/${PN}-qmax
dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall
# regular q2 files
dodir "${q2dir}"
cp -rf my-rel-NO/* "${D}/${q2dir}"/
dogamesbin "${D}/${q2dir}"/quake2
rm "${D}/${q2dir}"/quake2
use dedicated \
&& dogamesbin "${D}/${q2dir}"/q2ded \
&& rm "${D}/${q2dir}"/q2ded
use sdl \
&& dogamesbin "${D}/${q2dir}"/sdlquake2 \
&& rm "${D}/${q2dir}"/sdlquake2
doicon "${FILESDIR}"/quake2.xpm
make_desktop_entry quake2 "Quake 2" quake2
# q2max files
if use qmax ; then
dodir "${q2maxdir}"
cp -rf my-rel-YES/* "${D}/${q2maxdir}"/ || die
newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax
rm "${D}/${q2maxdir}"/quake2
use dedicated \
&& newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax \
&& rm "${D}/${q2maxdir}"/q2ded
use sdl \
&& newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \
&& rm "${D}/${q2maxdir}"/sdlquake2
insinto "${q2maxdir}"/baseq2
doins "${DISTDIR}"/maxpak.pak
make_desktop_entry quake2-qmax Quake2-qmax quake2
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
elog "Go read README-postinstall in /usr/share/doc/${PF}"
elog "right now! It's important - This install is just the engine, you still need"
elog "the data paks. Go read."
if use demo && ! has_version "games-fps/quake2-demodata[symlink]" ; then
ewarn "To play the Quake 2 demo,"
ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag."
echo
fi
}