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functions.js
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functions.js
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const SPEED = 100;
const SIZE = 20;
const COLOR1 = "#a6f1a6"; // Board Color
const COLOR2 = "#d2f8d2"; // Board Color
const COLOR3 = "black"; // Snake Color
const COLOR4 = "red"; // Fruit Color
var canvas = document.getElementById("myCanvas");
canvas.width = 400;
canvas.height = 400;
var ctx = canvas.getContext("2d");
var p_score = document.getElementById("score");
var p_highscore = document.getElementById("highscore");
var score;
var highscore = 0;
var snakePos = [];
var rightPressed;
var leftPressed;
var upPressed;
var downPressed;
var fruitEaten;
var fruitPos;
function initSnake() {
snakePos = [];
snakePos.push({ x: 180, y: 180 });
}
document.addEventListener("keydown", keyDownHandler, false);
function checkBorders() {
let gameover = false;
if (
snakePos[0].x < 0 ||
snakePos[0].x >= canvas.width ||
snakePos[0].y < 0 ||
snakePos[0].y >= canvas.height
) {
gameOver();
}
}
function gameOver() {
let text = "GAME OVER";
if (highscore < score) {
highscore = score;
text += " - NEW BEST!";
}
alert(text);
init();
}
function checkSnake() {
for (let i = 1; i < snakePos.length; i++) {
if (snakePos[0].x == snakePos[i].x && snakePos[0].y == snakePos[i].y) {
gameOver();
break;
}
}
}
function checkFruit() {
if (snakePos[0].x == fruitPos.x && snakePos[0].y == fruitPos.y) {
score++;
fruitEaten = true;
}
}
function drawBoard() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
let x = 0;
for (let i = 0; i < canvas.width; i += SIZE) {
for (let j = 0; j < canvas.height; j += SIZE) {
ctx.beginPath();
ctx.rect(i, j, SIZE, SIZE);
ctx.fillStyle = [COLOR1, COLOR2][x];
ctx.fill();
ctx.closePath();
x = x == 0 ? 1 : 0;
}
x = x == 0 ? 1 : 0;
}
}
function drawSnake() {
for (let i = 0; i < snakePos.length; i++) {
ctx.beginPath();
ctx.rect(snakePos[i].x, snakePos[i].y, SIZE, SIZE);
ctx.fillStyle = COLOR3;
ctx.fill();
ctx.closePath();
}
}
function moveSnake() {
if (downPressed || upPressed || rightPressed || leftPressed) {
let x = snakePos[0].x;
let y = snakePos[0].y;
if (downPressed) {
y += SIZE;
} else if (upPressed) {
y -= SIZE;
} else if (rightPressed) {
x += SIZE;
} else if (leftPressed) {
x -= SIZE;
}
snakePos.unshift({ x: x, y: y });
if (!fruitEaten) {
snakePos.pop();
}
}
}
function generateFruit() {
let randomX;
let randomY;
while (true) {
let free = true;
randomX = Math.floor(Math.random() * 20) * 20;
randomY = Math.floor(Math.random() * 20) * 20;
for (let i = 0; i < snakePos.length; i++) {
if (snakePos[i].x == randomX || snakePos[i].y == randomY) {
free = false;
}
}
if (free) {
break;
}
}
fruitPos = { x: randomX, y: randomY };
}
function drawFruit() {
ctx.beginPath();
ctx.rect(fruitPos.x, fruitPos.y, SIZE, SIZE);
ctx.fillStyle = COLOR4;
ctx.fill();
ctx.closePath();
}
function keyDownHandler(e) {
if ((e.key == "Right" || e.key == "ArrowRight") && !leftPressed) {
rightPressed = true;
upPressed = false;
downPressed = false;
} else if ((e.key == "Left" || e.key == "ArrowLeft") && !rightPressed) {
leftPressed = true;
upPressed = false;
downPressed = false;
} else if ((e.key == "Up" || e.key == "ArrowUp") && !downPressed) {
upPressed = true;
rightPressed = false;
leftPressed = false;
} else if ((e.key == "Down" || e.key == "ArrowDown") && !upPressed) {
downPressed = true;
rightPressed = false;
leftPressed = false;
}
}
function play() {
p_score.textContent = "Score: " + score;
p_highscore.textContent = "Highscore: " + highscore;
drawBoard();
drawFruit();
checkBorders();
checkFruit();
checkSnake();
moveSnake();
if (fruitEaten) {
generateFruit();
fruitEaten = false;
}
drawSnake();
}
function init() {
score = 0;
initSnake();
generateFruit();
rightPressed = false;
leftPressed = false;
upPressed = false;
downPressed = false;
fruitEaten = false;
}
init();
var interval = setInterval(play, SPEED);