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Symmetry Break Studio
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A simple and easy-to-use library to enjoy videogames programming
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
A fast entity component system (ECS) for C & C++
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A simple and easy-to-use immediate-mode gui library
The *cutest* framework out there for creating 2D games in C++!
A simple and easy-to-use file-format to package resources
A shallow wrapper around SDL that provides object API and error handling
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
lupyuen / tcc-riscv32-wasm
Forked from sellicott/tcc-riscv32TCC (Tiny C Compiler) for 64-bit RISC-V, compiled to WebAssembly with Zig Compiler
Clone of the multipayer Bomberman experience playable in a web browser over WebRTC. Written in C with raylib.