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Form1.Designer.cs
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namespace StarArmory
{
partial class StarArmory
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(StarArmory));
button1 = new Button();
loadedMods = new CheckedListBox();
FactionList = new ComboBox();
button2 = new Button();
label1 = new Label();
label2 = new Label();
label3 = new Label();
label4 = new Label();
factionPlanTree = new TreeView();
selectallbutton = new Button();
clearbutton = new Button();
label5 = new Label();
donotusevanilla = new CheckBox();
clearplanbutton = new Button();
genderdropdown = new ComboBox();
label6 = new Label();
modfilter = new ComboBox();
deleteplan = new Button();
SuspendLayout();
//
// button1
//
button1.Location = new Point(808, 484);
button1.Name = "button1";
button1.Size = new Size(180, 47);
button1.TabIndex = 0;
button1.Text = "Build ESM";
button1.UseVisualStyleBackColor = true;
button1.Click += ExportESMButton;
//
// loadedMods
//
loadedMods.FormattingEnabled = true;
loadedMods.Location = new Point(12, 95);
loadedMods.Name = "loadedMods";
loadedMods.Size = new Size(277, 436);
loadedMods.TabIndex = 3;
//
// FactionList
//
FactionList.FormattingEnabled = true;
FactionList.Location = new Point(12, 64);
FactionList.Name = "FactionList";
FactionList.Size = new Size(277, 23);
FactionList.TabIndex = 5;
FactionList.SelectedIndexChanged += FactionList_SelectedIndexChanged;
//
// button2
//
button2.Location = new Point(295, 484);
button2.Name = "button2";
button2.Size = new Size(206, 47);
button2.TabIndex = 6;
button2.Text = "Add to Faction Leveled List ->";
button2.UseVisualStyleBackColor = true;
button2.Click += AddToPlanButton;
//
// label1
//
label1.AutoSize = true;
label1.Location = new Point(507, 2);
label1.Name = "label1";
label1.Size = new Size(77, 15);
label1.TabIndex = 7;
label1.Text = "Faction Plans";
//
// label2
//
label2.AutoSize = true;
label2.Location = new Point(808, 466);
label2.Name = "label2";
label2.Size = new Size(180, 15);
label2.TabIndex = 8;
label2.Text = "Use once all factions are planned";
//
// label3
//
label3.AutoSize = true;
label3.Location = new Point(12, 46);
label3.Name = "label3";
label3.Size = new Size(51, 15);
label3.TabIndex = 9;
label3.Text = "Factions";
//
// label4
//
label4.AutoSize = true;
label4.Location = new Point(12, 2);
label4.Name = "label4";
label4.Size = new Size(55, 15);
label4.TabIndex = 10;
label4.Text = "Category";
//
// factionPlanTree
//
factionPlanTree.Location = new Point(507, 20);
factionPlanTree.Name = "factionPlanTree";
factionPlanTree.Size = new Size(295, 511);
factionPlanTree.TabIndex = 11;
//
// selectallbutton
//
selectallbutton.Location = new Point(12, 537);
selectallbutton.Name = "selectallbutton";
selectallbutton.Size = new Size(75, 23);
selectallbutton.TabIndex = 12;
selectallbutton.Text = "Select All";
selectallbutton.UseVisualStyleBackColor = true;
selectallbutton.Click += selectallbutton_Click;
//
// clearbutton
//
clearbutton.Location = new Point(214, 537);
clearbutton.Name = "clearbutton";
clearbutton.Size = new Size(75, 23);
clearbutton.TabIndex = 13;
clearbutton.Text = "Clear All";
clearbutton.UseVisualStyleBackColor = true;
clearbutton.Click += clearbutton_Click;
//
// label5
//
label5.AutoSize = true;
label5.Location = new Point(295, 2);
label5.Name = "label5";
label5.Size = new Size(91, 15);
label5.TabIndex = 14;
label5.Text = "Faction Settings";
label5.Click += label5_Click;
//
// donotusevanilla
//
donotusevanilla.AutoSize = true;
donotusevanilla.Location = new Point(295, 22);
donotusevanilla.Name = "donotusevanilla";
donotusevanilla.Size = new Size(138, 19);
donotusevanilla.TabIndex = 15;
donotusevanilla.Text = "Remove Vanilla Items";
donotusevanilla.UseVisualStyleBackColor = true;
//
// clearplanbutton
//
clearplanbutton.Location = new Point(727, 537);
clearplanbutton.Name = "clearplanbutton";
clearplanbutton.Size = new Size(75, 23);
clearplanbutton.TabIndex = 16;
clearplanbutton.Text = "Clear Plan";
clearplanbutton.UseVisualStyleBackColor = true;
clearplanbutton.Click += clearplanbutton_Click;
//
// genderdropdown
//
genderdropdown.FormattingEnabled = true;
genderdropdown.Items.AddRange(new object[] { "All", "Female Only", "Male Only" });
genderdropdown.Location = new Point(295, 64);
genderdropdown.Name = "genderdropdown";
genderdropdown.Size = new Size(206, 23);
genderdropdown.TabIndex = 17;
genderdropdown.SelectedIndexChanged += genderdropdown_SelectedIndexChanged;
//
// label6
//
label6.AutoSize = true;
label6.Location = new Point(295, 46);
label6.Name = "label6";
label6.Size = new Size(45, 15);
label6.TabIndex = 18;
label6.Text = "Gender";
//
// modfilter
//
modfilter.FormattingEnabled = true;
modfilter.Items.AddRange(new object[] { "All", "Clothes", "Spacesuit", "Weapons", "Consumables" });
modfilter.Location = new Point(12, 20);
modfilter.Name = "modfilter";
modfilter.Size = new Size(277, 23);
modfilter.TabIndex = 19;
modfilter.SelectedIndexChanged += modfilter_SelectedIndexChanged;
//
// deleteplan
//
deleteplan.Location = new Point(507, 537);
deleteplan.Name = "deleteplan";
deleteplan.Size = new Size(117, 23);
deleteplan.TabIndex = 20;
deleteplan.Text = "Delete Faction Plan";
deleteplan.UseVisualStyleBackColor = true;
deleteplan.Click += deleteplan_Click;
//
// StarArmory
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1000, 579);
Controls.Add(deleteplan);
Controls.Add(modfilter);
Controls.Add(label6);
Controls.Add(genderdropdown);
Controls.Add(clearplanbutton);
Controls.Add(donotusevanilla);
Controls.Add(label5);
Controls.Add(clearbutton);
Controls.Add(selectallbutton);
Controls.Add(factionPlanTree);
Controls.Add(label4);
Controls.Add(label3);
Controls.Add(label2);
Controls.Add(label1);
Controls.Add(button2);
Controls.Add(FactionList);
Controls.Add(loadedMods);
Controls.Add(button1);
Icon = (Icon)resources.GetObject("$this.Icon");
Name = "StarArmory";
Text = "StarArmory";
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button button1;
private CheckedListBox loadedMods;
private ComboBox FactionList;
private Button button2;
private Label label1;
private Label label2;
private Label label3;
private Label label4;
private TreeView factionPlanTree;
private Button selectallbutton;
private Button clearbutton;
private Label label5;
private CheckBox donotusevanilla;
private Button clearplanbutton;
private ComboBox genderdropdown;
private Label label6;
private ComboBox modfilter;
private Button deleteplan;
}
}