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Reactive programming & data binding in C++

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KDBindings

Reactive programming & data binding in C++

From plain C++ you get:

  • Signals + Slots.
  • Properties templated on the contained type.
  • Property bindings allowing reactive code to be written without having to do all the low-level, error prone plumbing by hand.
  • Lazy evaluation of property bindings.
  • No more broken bindings.
  • Totally stand-alone "header-only" library. No heavy Qt dependency.
  • Can still be used with Qt if you so wish.

Using KDBindings

KDBindings requires a C++ compiler with C++17 support.

Find more information at:

Compatibility with Qt

Because Qt defines emit as a keyword, Qt is by default incompatible with KDBindings, which uses emit as a function name.

This can only be fixed by defining QT_NO_EMIT or QT_NO_KEYWORDS and simply omitting emit in your Qt code.

To make this easy, KDBindings includes a CMake option: KDBindings_QT_NO_EMIT, which defines this for all dependents of KDBindings.

See also: #79

Contact

Stay up-to-date with KDAB product announcements:

Licensing

KDBindings is © Klarälvdalens Datakonsult AB and available under the terms of the MIT license.

Contact KDAB at [email protected] if you need different licensing options.

KDBindings includes these source files, also available under the terms of the MIT license:

  • doctest.h - the lightest feature-rich C++ single-header testing framework for unit tests and TDD (C) 2016-2021 Viktor Kirilov [email protected]
  • genindex_array.h (C) 2021 Jeremy Burns (adapted by KDAB for KDBindings)

Get Involved

Please submit your contributions or issue reports from our GitHub space at https://github.com/KDAB/KDBindings

Contact [email protected] for more information.

About KDAB

KDBindings is supported and maintained by Klarälvdalens Datakonsult AB (KDAB).

The KDAB Group is the global No.1 software consultancy for Qt, C++ and OpenGL applications across desktop, embedded and mobile platforms.

The KDAB Group provides consulting and mentoring for developing Qt applications from scratch and in porting from all popular and legacy frameworks to Qt. We continue to help develop parts of Qt and are one of the major contributors to the Qt Project. We can give advanced or standard trainings anywhere around the globe on Qt as well as C++, OpenGL, 3D and more.

Please visit https://www.kdab.com to meet the people who write code like this.

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Reactive programming & data binding in C++

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