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Selectors.cs
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namespace Veldrid.MetalBindings
{
internal static class Selectors
{
internal static readonly Selector texture = "texture";
internal static readonly Selector setTexture = "setTexture:";
internal static readonly Selector loadAction = "loadAction";
internal static readonly Selector setLoadAction = "setLoadAction:";
internal static readonly Selector storeAction = "storeAction";
internal static readonly Selector setStoreAction = "setStoreAction:";
internal static readonly Selector resolveTexture = "resolveTexture";
internal static readonly Selector setResolveTexture = "setResolveTexture:";
internal static readonly Selector slice = "slice";
internal static readonly Selector setSlice = "setSlice:";
internal static readonly Selector level = "level";
internal static readonly Selector setLevel = "setLevel:";
internal static readonly Selector objectAtIndexedSubscript = "objectAtIndexedSubscript:";
internal static readonly Selector setObjectAtIndexedSubscript = "setObject:atIndexedSubscript:";
internal static readonly Selector pixelFormat = "pixelFormat";
internal static readonly Selector setPixelFormat = "setPixelFormat:";
internal static readonly Selector alloc = "alloc";
internal static readonly Selector init = "init";
internal static readonly Selector pushDebugGroup = "pushDebugGroup:";
internal static readonly Selector popDebugGroup = "popDebugGroup";
internal static readonly Selector insertDebugSignpost = "insertDebugSignpost:";
}
}