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alien_invasion.py
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import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from game_states import GameStats
from button import Button
from scoreboard import Scoreboard
# from alien import Alien
def run_game():
# 初始化pygame、设置和屏幕对象
pygame.init()
# screen = pygame.display.set_mode((600,300))
# bg_color=(100,120,100)
ai_settings=Settings()
screen=pygame.display.set_mode(
(ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建Play按钮
play_button=Button(ai_settings,screen,"Play")
# 创建一个用于存储游戏统计信息的实例,并创建记分牌
stats=GameStats(ai_settings)
sb=Scoreboard(ai_settings,screen,stats)
bg_color=(230,230,230)
# 创建一艘飞船、一个子弹编组和一个外星人编组
# ship=Ship(screen)
ship=Ship(ai_settings,screen)
# 创建一个用于存储子弹的编组
bullets=Group()
aliens=Group()
# 创建外星人群
gf.create_fleet(ai_settings,screen,ship,aliens)
# 创建一个外星人
# alien=Alien(ai_settings,screen)
# 开始游戏的主循环
while True:
# # 监视键盘和鼠标事件
# for event in pygame.event.get():
# if event.type == pygame.QUIT:
# sys.exit()
# # 每次循环都重绘屏幕
# screen.fill(ai_settings.bg_color)
# ship.blitme()
#
# # 让最近绘制的屏幕可见
# pygame.display.flip()
# gf.check_events()
# gf.check_events(ship)
gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
# bullets.update()
#
# # 删除已消失的子弹
# for bullet in bullets.copy():
# if bullet.rect.bottom<=0:
# bullets.remove(bullet)
# # print(len(bullets))
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings,screen,sb,stats,ship,aliens,bullets)
gf.update_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets)
gf.update_screen(ai_settings,screen,stats,sb,
ship,aliens,bullets,play_button)
# gf.update_screen(ai_settings, screen, ship, aliens,bullets)
# gf.update_screen(ai_settings,screen,ship,bullets)
# gf.update_screen(ai_settings,screen,ship)
run_game()