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Copy pathOpenCSG-1.2.0-MacOSX-port.patch
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OpenCSG-1.2.0-MacOSX-port.patch
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diff -ru OpenCSG-1.2.0/RenderTexture/RenderTexture.h OpenCSG-1.2.0-mac/RenderTexture/RenderTexture.h
--- OpenCSG-1.2.0/RenderTexture/RenderTexture.h 2010-01-02 20:56:12.000000000 +0100
+++ OpenCSG-1.2.0-mac/RenderTexture/RenderTexture.h 2010-01-24 23:30:24.000000000 +0100
@@ -294,8 +294,8 @@
bool _BindDepthBuffer( ) const;
protected: // data
- int _iWidth; // width of the pbuffer
- int _iHeight; // height of the pbuffer
+ GLint _iWidth; // width of the pbuffer
+ GLint _iHeight; // height of the pbuffer
bool _bIsTexture;
bool _bIsDepthTexture;
@@ -342,8 +342,8 @@
// Texture stuff
GLenum _iTextureTarget;
- unsigned int _iTextureID;
- unsigned int _iDepthTextureID;
+ GLuint _iTextureID;
+ GLuint _iDepthTextureID;
unsigned short* _pPoorDepthTexture; // [Redge]
diff -ru OpenCSG-1.2.0/example/example.pro OpenCSG-1.2.0-mac/example/example.pro
--- OpenCSG-1.2.0/example/example.pro 2010-01-02 20:56:12.000000000 +0100
+++ OpenCSG-1.2.0-mac/example/example.pro 2010-01-24 23:30:24.000000000 +0100
@@ -2,9 +2,16 @@
TARGET = opencsgexample
CONFIG += opengl warn_on release
-INCLUDEPATH += ../glew/include ../include
-
-LIBS += -L../lib -lopencsg -lglut -L../glew/lib -lGLEW
+INCLUDEPATH += ../include
+LIBS += -L../lib -lopencsg -lGLEW
+macx {
+ INCLUDEPATH += /opt/local/include
+ LIBS += -framework GLUT -L/opt/local/lib
+}
+else {
+ INCLUDEPATH += ../glew/include
+ LIBS += -lglut -L../glew/lib
+}
HEADERS = displaylistPrimitive.h
SOURCES = displaylistPrimitive.cpp main.cpp
diff -ru OpenCSG-1.2.0/example/main.cpp OpenCSG-1.2.0-mac/example/main.cpp
--- OpenCSG-1.2.0/example/main.cpp 2010-01-02 21:03:19.000000000 +0100
+++ OpenCSG-1.2.0-mac/example/main.cpp 2010-01-24 23:30:24.000000000 +0100
@@ -22,7 +22,11 @@
//
#include <GL/glew.h>
+#ifdef __APPLE__
+#include <GLUT/glut.h>
+#else
#include <GL/glut.h>
+#endif
#include <opencsg.h>
#include "displaylistPrimitive.h"
#include <iostream>
diff -ru OpenCSG-1.2.0/opencsg.pro OpenCSG-1.2.0-mac/opencsg.pro
--- OpenCSG-1.2.0/opencsg.pro 2010-01-02 20:56:12.000000000 +0100
+++ OpenCSG-1.2.0-mac/opencsg.pro 2010-01-24 23:30:24.000000000 +0100
@@ -1,2 +1,4 @@
TEMPLATE = subdirs
SUBDIRS = src example
+# On Mac we get glew from MacPorts
+!macx:SUBDIRS += glew
diff -ru OpenCSG-1.2.0/src/channelManager.cpp OpenCSG-1.2.0-mac/src/channelManager.cpp
--- OpenCSG-1.2.0/src/channelManager.cpp 2010-01-02 21:03:04.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/channelManager.cpp 2010-01-24 23:30:24.000000000 +0100
@@ -23,7 +23,7 @@
#include <GL/glew.h>
#ifdef _WIN32
#include <GL/wglew.h>
-#else
+#elif !defined(__APPLE__)
#include <GL/glxew.h>
#endif
@@ -170,9 +170,11 @@
#ifdef WIN32
if ( WGLEW_ARB_pbuffer
&& WGLEW_ARB_pixel_format
-#else
+#elif !defined(__APPLE__)
if ( GLXEW_SGIX_pbuffer
&& GLXEW_SGIX_fbconfig
+#else
+ if ( false
#endif
) {
newOffscreenType = OpenCSG::PBuffer;
Only in OpenCSG-1.2.0-mac/src: channelManager.cpp.orig
diff -ru OpenCSG-1.2.0/src/frameBufferObject.h OpenCSG-1.2.0-mac/src/frameBufferObject.h
--- OpenCSG-1.2.0/src/frameBufferObject.h 2010-01-02 21:03:01.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/frameBufferObject.h 2010-01-24 23:30:24.000000000 +0100
@@ -77,10 +77,10 @@
/// Texture stuff
GLenum textureTarget;
- unsigned int textureID;
- unsigned int depthID;
+ GLuint textureID;
+ GLuint depthID;
- unsigned int framebufferID;
+ GLuint framebufferID;
bool initialized;
};
Only in OpenCSG-1.2.0-mac/src: frameBufferObject.h.orig
diff -ru OpenCSG-1.2.0/src/occlusionQuery.cpp OpenCSG-1.2.0-mac/src/occlusionQuery.cpp
--- OpenCSG-1.2.0/src/occlusionQuery.cpp 2010-01-02 21:03:04.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/occlusionQuery.cpp 2010-01-24 23:30:24.000000000 +0100
@@ -57,7 +57,7 @@
}
unsigned int OcclusionQueryARB::getQueryResult() {
- unsigned int fragmentCount;
+ GLuint fragmentCount;
glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &fragmentCount);
return fragmentCount;
}
@@ -94,7 +94,7 @@
}
unsigned int OcclusionQueryNV::getQueryResult() {
- unsigned int fragmentCount;
+ GLuint fragmentCount;
glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount);
return fragmentCount;
}
diff -ru OpenCSG-1.2.0/src/openglHelper.cpp OpenCSG-1.2.0-mac/src/openglHelper.cpp
--- OpenCSG-1.2.0/src/openglHelper.cpp 2010-01-02 21:03:04.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/openglHelper.cpp 2010-01-24 23:30:24.000000000 +0100
@@ -29,13 +29,13 @@
GLfloat projection[16];
GLfloat modelview[16];
- int canvasPos[4];
+ GLint canvasPos[4];
- int stencilBits = 0;
+ GLint stencilBits = 0;
int stencilMax = 0;
int stencilMask = 0;
- int scissorPos[4];
+ GLint scissorPos[4];
void scissor(const PCArea& area) {
const int dx = area.maxx - area.minx;
diff -ru OpenCSG-1.2.0/src/openglHelper.h OpenCSG-1.2.0-mac/src/openglHelper.h
--- OpenCSG-1.2.0/src/openglHelper.h 2010-01-02 21:03:01.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/openglHelper.h 2010-01-24 23:30:24.000000000 +0100
@@ -36,17 +36,17 @@
// copy of the projection matrix during CSG computation
extern GLfloat modelview[16];
// copy of the modelview matrix during CSG computation
- extern int canvasPos[4];
+ extern GLint canvasPos[4];
// copy of the viewport size during CSG computation
- extern int stencilBits;
+ extern GLint stencilBits;
// number of stencil bits in the pbuffer
extern int stencilMax;
// the number where the stencil value would "wrap around" to zero
extern int stencilMask;
// stencilMax - 1
- extern int scissorPos[4];
+ extern GLint scissorPos[4];
// copy of the scissor settings for CSG computation
void scissor(const PCArea& area);
diff -ru OpenCSG-1.2.0/src/pBufferTexture.h OpenCSG-1.2.0-mac/src/pBufferTexture.h
--- OpenCSG-1.2.0/src/pBufferTexture.h 2010-01-02 21:03:01.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/pBufferTexture.h 2010-01-24 23:30:24.000000000 +0100
@@ -22,7 +22,7 @@
#ifndef __OpenCSG__pbuffer_texture_h__
#define __OpenCSG__pbuffer_texture_h__
-
+#ifndef __APPLE__
#include "opencsgConfig.h"
#include "offscreenBuffer.h"
@@ -81,5 +81,26 @@
} // namespace OpenGL
} // namespace OpenCSG
+#else
+
+namespace OpenCSG {
+ namespace OpenGL {
+ class PBufferTexture : public OffscreenBuffer {
+ virtual bool Initialize(int , int , bool , bool ) {return false;}
+ virtual bool Reset() {return false;}
+ virtual bool Resize(int, int) {return false;}
+ virtual bool BeginCapture() {return false;}
+ virtual bool EndCapture() {return false;}
+ virtual void Bind() const {}
+ virtual void EnableTextureTarget() const {}
+ virtual void DisableTextureTarget() const {}
+ virtual unsigned int GetTextureTarget() const {return 0;}
+ virtual int GetWidth() const {return 0;}
+ virtual int GetHeight() const {return 0;}
+ virtual bool haveSeparateContext() const {return false;}
+ };
+ }
+}
+#endif // __APPLE__
#endif // __OpenCSG__frame_buffer_object_h__
diff -ru OpenCSG-1.2.0/src/src.pro OpenCSG-1.2.0-mac/src/src.pro
--- OpenCSG-1.2.0/src/src.pro 2010-01-02 20:56:12.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/src.pro 2010-01-24 23:31:57.000000000 +0100
@@ -1,10 +1,19 @@
TEMPLATE = lib
TARGET = opencsg
VERSION = 1.2.0
-DESTDIR = ../lib
+DESTDIR = $$(PWD)/lib
CONFIG += opengl warn_on release
-INCLUDEPATH += ../include ../glew/include ../
+INCLUDEPATH += ../include ../
+
+macx {
+ INCLUDEPATH += /opt/local/include
+ LIBS += -L/opt/local/lib -lglew
+ CONFIG += absolute_library_soname
+}
+else {
+INCLUDEPATH += ../glew/include
+}
HEADERS = ../include/opencsg.h \
opencsgConfig.h \
@@ -17,12 +26,11 @@
offscreenBuffer.h \
opencsgRender.h \
openglHelper.h \
- pBufferTexture.h \
primitiveHelper.h \
scissorMemo.h \
settings.h \
- stencilManager.h \
- ../RenderTexture/RenderTexture.h
+ stencilManager.h
+
SOURCES = area.cpp \
batch.cpp \
channelManager.cpp \
@@ -32,12 +40,21 @@
offscreenBuffer.cpp \
opencsgRender.cpp \
openglHelper.cpp \
- pBufferTexture.cpp \
primitive.cpp \
primitiveHelper.cpp \
renderGoldfeather.cpp \
renderSCS.cpp \
scissorMemo.cpp \
settings.cpp \
- stencilManager.cpp \
- ../RenderTexture/RenderTexture.cpp
+ stencilManager.cpp
+
+!macx {
+ HEADERS += ../RenderTexture/RenderTexture.h \
+ pBufferTexture.h
+
+ SOURCES += ../RenderTexture/RenderTexture.cpp \
+ pBufferTexture.cpp
+}
+
+INSTALLS += target
+target.path = $$DESTDIR
Only in OpenCSG-1.2.0-mac/src: src.pro.orig