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eventer.go
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eventer.go
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package gobot
import "sync"
type EventChannel chan *Event
type eventer struct {
// map of valid Event names
eventnames map[string]string
// new events get put in to the event channel
in EventChannel
// map of out channels used by subscribers
outs map[EventChannel]EventChannel
// mutex to protect the eventChannel map
eventsMutex sync.Mutex
}
// Eventer is the interface which describes how a Driver or Adaptor
// handles events.
type Eventer interface {
// Events returns the map of valid Event names.
Events() (eventnames map[string]string)
// Event returns an Event string from map of valid Event names.
// Mostly used to validate that an Event name is valid.
Event(name string) string
// AddEvent registers a new Event name.
AddEvent(name string)
// DeleteEvent removes a previously registered Event name.
DeleteEvent(name string)
// Publish new events to any subscriber
Publish(name string, data interface{})
// Subscribe to events
Subscribe() (events EventChannel)
// Unsubscribe from an event channel
Unsubscribe(events EventChannel)
// Event handler
On(name string, f func(s interface{})) (err error)
// Event handler, only executes one time
Once(name string, f func(s interface{})) (err error)
}
// NewEventer returns a new Eventer.
func NewEventer() Eventer {
evtr := &eventer{
eventnames: make(map[string]string),
in: make(EventChannel, 1),
outs: make(map[EventChannel]EventChannel),
}
// goroutine to cascade "in" events to all "out" event channels
go func() {
for {
select {
case evt := <-evtr.in:
evtr.eventsMutex.Lock()
for _, out := range evtr.outs {
out <- evt
}
evtr.eventsMutex.Unlock()
}
}
}()
return evtr
}
// Events returns the map of valid Event names.
func (e *eventer) Events() map[string]string {
return e.eventnames
}
// Event returns an Event string from map of valid Event names.
// Mostly used to validate that an Event name is valid.
func (e *eventer) Event(name string) string {
return e.eventnames[name]
}
// AddEvent registers a new Event name.
func (e *eventer) AddEvent(name string) {
e.eventnames[name] = name
}
// DeleteEvent removes a previously registered Event name.
func (e *eventer) DeleteEvent(name string) {
delete(e.eventnames, name)
}
// Publish new events to anyone that is subscribed
func (e *eventer) Publish(name string, data interface{}) {
evt := NewEvent(name, data)
e.in <- evt
}
// Subscribe to any events from this eventer
func (e *eventer) Subscribe() EventChannel {
e.eventsMutex.Lock()
defer e.eventsMutex.Unlock()
out := make(EventChannel)
e.outs[out] = out
return out
}
// Unsubscribe from the event channel
func (e *eventer) Unsubscribe(events EventChannel) {
e.eventsMutex.Lock()
defer e.eventsMutex.Unlock()
delete(e.outs, events)
}
// On executes the event handler f when e is Published to.
func (e *eventer) On(n string, f func(s interface{})) (err error) {
out := e.Subscribe()
go func() {
for {
select {
case evt := <-out:
if evt.Name == n {
f(evt.Data)
}
}
}
}()
return
}
// Once is similar to On except that it only executes f one time.
func (e *eventer) Once(n string, f func(s interface{})) (err error) {
out := e.Subscribe()
go func() {
ProcessEvents:
for evt := range out {
if evt.Name == n {
f(evt.Data)
e.Unsubscribe(out)
break ProcessEvents
}
}
}()
return
}