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TCPServer.cs
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using System;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace Alchemy.Server
{
public abstract class TCPServer
{
private TcpListener _listener = null;
private int _port = 80;
/// <summary>
/// Gets or sets the port.
/// </summary>
/// <value>
/// The port.
/// </value>
public int Port
{
get
{
return _port;
}
set
{
_port = value;
}
}
private IPAddress _listenAddress = IPAddress.Any;
protected int _defaultBufferSize = 512;
/// <summary>
/// The number of connected clients.
/// </summary>
///
private int _clients = 0;
/// <summary>
/// Gets the client count.
/// </summary>
public int ClientCount
{ get { return _clients; } }
/// <summary>
/// This Semaphore protects our clients variable on increment/decrement when a user connects/disconnects.
/// </summary>
private SemaphoreSlim _clientLock = new SemaphoreSlim(1);
/// <summary>
/// Limits how many active connect events we have.
/// </summary>
private SemaphoreSlim _connectReady = new SemaphoreSlim(10);
/// <summary>
/// Gets or sets the listener address.
/// </summary>
/// <value>
/// The listener address.
/// </value>
public IPAddress ListenAddress
{
get
{
return _listenAddress;
}
set
{
_listenAddress = value;
}
}
public TCPServer(int listenPort, IPAddress listenAddress)
{
if (listenPort > 0)
_port = listenPort;
if (listenAddress != null)
_listenAddress = listenAddress;
}
/// <summary>
/// Starts this instance.
/// </summary>
public virtual void Start()
{
if (_listener == null)
{
try
{
_listener = new TcpListener(_listenAddress, _port);
ThreadPool.QueueUserWorkItem(Listen, null);
}
catch { /* Ignore */ }
}
}
/// <summary>
/// Stops this instance.
/// </summary>
public virtual void Stop()
{
if (_listener != null)
{
try
{
_listener.Stop();
}
catch { /* Ignore */ }
}
_listener = null;
}
/// <summary>
/// Restarts this instance.
/// </summary>
public virtual void Restart()
{
Stop();
Start();
}
/// <summary>
/// Listens on the ip and port specified.
/// </summary>
/// <param name="State">The state.</param>
private void Listen(object State)
{
_listener.Start();
while (_listener != null)
{
try
{
_listener.BeginAcceptTcpClient(RunClient, null);
}
catch { /* Ignore */ }
_connectReady.Wait();
}
}
/// <summary>
/// Runs the client.
/// Sets up the UserContext.
/// Executes in it's own thread.
/// Utilizes a semaphore(ReceiveReady) to limit the number of receive events active for this client to 1 at a time.
/// </summary>
/// <param name="result">The A result.</param>
private void RunClient(IAsyncResult result)
{
TcpClient connection = null;
try
{
if (_listener != null)
connection = _listener.EndAcceptTcpClient(result);
}
catch (Exception) { /* Ignore*/ }
_connectReady.Release();
if (connection != null)
{
_clientLock.Wait();
_clients++;
_clientLock.Release();
OnRunClient(connection);
_clientLock.Wait();
_clients--;
_clientLock.Release();
}
}
protected abstract void OnRunClient(TcpClient connection);
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Stop();
}
}
}