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BulletSpec.js
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describe("Bullet", function () {
var eventManager, tank, bullet;
beforeEach(function () {
eventManager = new EventManager();
tank = new Tank(eventManager);
bullet = new Bullet(eventManager, tank);
});
it("#destroyHook", function () {
spyOn(eventManager, 'fireEvent');
bullet.destroyHook();
expect(eventManager.fireEvent).toHaveBeenCalledWith({'name': Bullet.Event.DESTROYED, 'bullet': bullet, 'tank': tank});
});
it("should be destroyed when goes out of bounds", function () {
spyOn(bullet, 'destroy');
bullet.notify({'name': CollisionDetector.Event.OUT_OF_BOUNDS, 'sprite': bullet});
expect(bullet.destroy).toHaveBeenCalled();
});
describe("CollisionDetector.Event.COLLISION", function () {
it("wall", function () {
var wall = new Wall(eventManager);
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': wall});
expect(bullet.destroy).toHaveBeenCalled();
});
describe("tank", function () {
it("other tank", function () {
var otherTank = new Tank(eventManager);
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': otherTank});
expect(bullet.destroy).toHaveBeenCalled();
});
it("bullet's tank", function () {
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': tank});
expect(bullet.destroy).not.toHaveBeenCalled();
});
it("enemy shot enemy", function () {
spyOn(bullet, 'destroy');
tank.makeEnemy();
var otherTank = new Tank(eventManager);
otherTank.makeEnemy();
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': otherTank});
expect(bullet.destroy).not.toHaveBeenCalled();
});
it("hit invincible tank", function () {
var otherTank = new Tank(eventManager);
otherTank.setState(new TankStateInvincible(otherTank));
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': otherTank});
expect(bullet.shouldExplode()).toBeFalsy();
});
it("collide with appearing tank", function () {
var otherTank = new Tank(eventManager);
otherTank.setState(new TankStateAppearing(otherTank));
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': otherTank});
expect(bullet.destroy).not.toHaveBeenCalled();
});
});
describe("bullet", function () {
it("player hits enemy bullet", function () {
var otherTank = new Tank(eventManager);
otherTank.makeEnemy();
var otherBullet = new Bullet(eventManager, otherTank);
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': otherBullet});
expect(bullet.destroy).toHaveBeenCalled();
});
it("enemy hits player bullet", function () {
var otherTank = new Tank(eventManager);
otherTank.makeEnemy();
var otherBullet = new Bullet(eventManager, otherTank);
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': otherBullet,
'sprite': bullet});
expect(bullet.destroy).toHaveBeenCalled();
});
it("enemy hits enemy bullet", function () {
tank.makeEnemy();
var otherTank = new Tank(eventManager);
otherTank.makeEnemy();
var otherBullet = new Bullet(eventManager, otherTank);
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': otherBullet});
expect(bullet.destroy).not.toHaveBeenCalled();
});
});
describe("base", function () {
it("normal", function () {
var base = new Base(eventManager);
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': base});
expect(bullet.destroy).toHaveBeenCalled();
});
it("hit", function () {
var base = new Base(eventManager);
base.hit();
spyOn(bullet, 'destroy');
bullet.notify({
'name': CollisionDetector.Event.COLLISION,
'initiator': bullet,
'sprite': base});
expect(bullet.destroy).not.toHaveBeenCalled();
});
});
});
});
describe("Bullet", function () {
it("should subscribe", function () {
var eventManager = new EventManager();
spyOn(eventManager, 'addSubscriber');
var tank = new Tank(eventManager);
var bullet = new Bullet(eventManager, tank);
expect(eventManager.addSubscriber).toHaveBeenCalledWith(bullet,
[CollisionDetector.Event.OUT_OF_BOUNDS, CollisionDetector.Event.COLLISION]);
});
});