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Logic.h
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#ifndef LOGIC_H
#define LOGIC_H
#include "Graphics.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
#include "Music.h"
#include "Map.h"
void titlelogic(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help, musicclass& music, mapclass& map);
void maplogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
void gamecompletelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
void gamecompletelogic2(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help);
#endif /* LOGIC_H */