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WarpClass.cpp
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WarpClass.cpp
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#include "WarpClass.h"
#include "MakeAndPlay.h"
std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entityclass& obj)
{
int t;
rx -= 100;
ry -= 100;
rx += 50 - 14;
ry += 49; //warp
t = rx + (ry * 100);
std::vector<std::string> tmap;
coin = 0;
rcol = 0;
warpx = false;
warpy = false;
roomname = "Untitled room ["+UtilityClass::String(rx) + "," + UtilityClass::String(ry)+"]";
switch(t)
{
#if !defined(MAKEANDPLAY)
case rn(50,50):
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("161,161,161,161,161,161,161,161,161,161,161,161,161,122,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,160,161,161,161,161,161,161,162,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,80,80,80,80,80,202,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("241,241,241,241,241,241,241,241,241,241,241,241,241,82,80,202,200,80,80,80,80,80,80,202,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,200,80,80,80,80,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,240,241,241,241,241,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
obj.createentity(game, 288, 168, 10, 1, 50500); // (savepoint)
if(game.intimetrial)
{
obj.createblock(0, 0, 0, 8, 240);
}
rcol = 0;
warpy = true;
roomname = "This is how it is";
break;
case rn(51,50):
tmap.push_back("247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,86,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("167,167,167,167,167,168,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,166,167,167,167,167,167,167,167,167,168,166,167,167,167,167,167,167");
tmap.push_back("247,247,247,247,247,248,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,246,247,247,247,247,247,247");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,87,247,247,247,247,88,86,208,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,127,167,167,167,167,128,86,208,0,0,0,0,0,0,0");
tmap.push_back("167,167,168,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,166,167,167");
tmap.push_back("247,247,248,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,246,247,248,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
tmap.push_back("247,247,247,88,86,208,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247");
tmap.push_back("126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126");
tmap.push_back("126,126,126,206,86,208,0,0,0,0,166,167,167,167,167,168,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126");
tmap.push_back("126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126");
rcol = 2;
warpx = true;
roomname = "A Bisected Spiral";
break;
case rn(51,51):
tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
tmap.push_back("244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244");
tmap.push_back("164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83");
tmap.push_back("244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244");
tmap.push_back("164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164");
tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
obj.createentity(game, 248, 80, 10, 1, 51510); // (savepoint)
obj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152); // Enemy, bounded
obj.createentity(game, 104, 192, 10, 1, 51511); // (savepoint)
rcol = 1;
warpy = true;
roomname = "Take the Red Pill";
break;
case rn(52,51):
tmap.push_back("95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push_back("256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176");
tmap.push_back("256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176");
tmap.push_back("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95");
tmap.push_back("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95");
tmap.push_back("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95");
tmap.push_back("256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176");
tmap.push_back("95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95");
tmap.push_back("256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256");
tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
obj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 232, 152, 10, 1, 51520); // (savepoint)
rcol = 5;
warpx = true;
roomname = "Short Circuit";
break;
case rn(52,50):
tmap.push_back("213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
obj.createentity(game, 32, 16, 10, 0, 50520); // (savepoint)
rcol = 4;
warpy = true;
roomname = "As you like it";
break;
case rn(53,50):
tmap.push_back("250,250,250,250,250,250,251,0,0,0,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,169,170,170,170,170,170,170,170,171,169,171,169,170,170,170,170,170,170,170,170,170,170,170,170,170");
tmap.push_back("250,250,250,250,250,250,250,250,250,251,209,211,0,0,0,249,250,250,250,250,250,250,250,251,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("170,170,170,170,171,169,171,0,0,0,209,211,169,170,170,170,170,170,170,170,170,171,0,0,209,211,0,0,169,170,170,170,170,170,170,170,170,170,170,170");
tmap.push_back("89,89,89,89,211,209,211,0,0,0,209,211,209,89,89,89,89,89,89,89,89,211,0,0,209,211,0,0,209,89,89,89,89,89,89,89,89,89,89,89");
tmap.push_back("250,250,250,250,251,209,211,0,0,0,209,211,249,250,250,250,250,250,250,250,250,251,0,0,209,211,0,0,249,250,250,250,250,250,250,250,250,250,250,250");
tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,169,171,0,0,209,211,0,0,169,171,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,169,171,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,169,171,169,170,170,170,170");
tmap.push_back("89,89,89,89,211,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,209,211,209,89,89,89,89");
tmap.push_back("250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,249,251,0,0,209,211,0,0,0,209,211,249,250,250,250,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0");
tmap.push_back("170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,169,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,169,170");
tmap.push_back("250,250,250,250,250,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,251,249,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0");
tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170");
obj.createentity(game, 16, 120, 10, 1, 50530); // (savepoint)
rcol = 3;
warpx = true;
roomname = "Maze With No Entrance";
break;
case rn(53,49):
tmap.push_back("126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,166,167");
tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,6,6,6,6,206,86,208,6,6,6,6,6,6,6,6,6,6,6,206,86,208,6,6,6,6,206,86");
tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,166,167,167,168,206,86,208,166,167,167,168,166,167,168,166,167,167,168,206,86,208,166,167,167,168,206,86");
tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86");
tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86");
tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86");
tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86");
tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86");
tmap.push_back("126,126,126,126,206,86,208,246,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86");
obj.createentity(game, 64, 152, 10, 0, 49530); // (savepoint)
rcol = 2;
warpy = true;
roomname = "As we go up, we go down";
break;
case rn(54,49):
tmap.push_back("80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80");
tmap.push_back("241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241");
tmap.push_back("0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0");
tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0");
tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161");
tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80");
tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80");
tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80");
tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80");
tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80");
tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80");
tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80");
tmap.push_back("241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0");
tmap.push_back("161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161");
tmap.push_back("80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80");
obj.createentity(game, 296, 64, 10, 1, 49540); // (savepoint)
obj.createentity(game, 152-4-15+8, 32, 1, 0, 6, 128, 32, 288, 200); // Enemy, bounded
obj.createentity(game, 240-4-15+8, 186, 1, 1, 6, 128, 32, 288, 200); // Enemy, bounded
obj.createentity(game, 296, 152, 10, 0, 49541); // (savepoint)
rcol = 0;
warpx = true;
roomname = "Time to get serious";
break;
case rn(54,50):
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,166,167,167");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,166,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
if(!game.intimetrial)
{
obj.createentity(game, (7 * 8) + 4, (6 * 8), 14); //Teleporter!
}
rcol = 2;
warpy = true;
roomname = "Wheeler's Wormhole";
break;
case rn(55,50):
tmap.push_back("212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214");
tmap.push_back("252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254");
tmap.push_back("0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0");
tmap.push_back("172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174");
tmap.push_back("252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254");
tmap.push_back("0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0");
tmap.push_back("172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174");
tmap.push_back("212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
obj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152); // Enemy, bounded
obj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152); // Enemy, bounded
obj.createentity(game, 72, 16, 10, 0, 50550); // (savepoint)
obj.createentity(game, 264, 176, 10, 1, 50551); // (savepoint)
rcol = 4;
warpx = true;
roomname = "Ascending and Descending";
break;
case rn(55,51):
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push_back("244,244,244,245,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,203,83");
tmap.push_back("0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("0,0,0,0,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("164,164,164,165,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,243,245,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,7,7,7,7,7,7,7,7,163,165,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,243,245,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,245,6,6,6,6,6,6,6,6,243,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83");
obj.createentity(game, 280, 24, 1, 2, 3, 128, 16, 304, 216); // Enemy, bounded
obj.createentity(game, 136, 192, 1, 3, 3, 128, 16, 304, 216); // Enemy, bounded
obj.createentity(game, 40, 8, 1, 0, 10, 24, -56, 120, 280); // Enemy, bounded
obj.createentity(game, 88, 8, 1, 0, 10, 24, -40, 120, 272); // Enemy, bounded
obj.createentity(game, 256, 128, 10, 1, 51550); // (savepoint)
obj.createentity(game, 136, 32, 10, 1, 51551); // (savepoint)
rcol = 1;
warpy = true;
roomname = "Shockwave Rider";
break;
case rn(54,51):
tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push_back("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170");
tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push_back("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170");
tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push_back("250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170");
tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89");
tmap.push_back("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170");
tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89");
obj.createentity(game, 296, 32, 10, 1, 51540); // (savepoint)
obj.createentity(game, 184, 192, 1, 18, 48, -800, -24, 4000, 264); // Enemy, bounded
obj.createentity(game, 88, 136, 1, 17, 48, -800, -32, 4000, 272); // Enemy, bounded
obj.createentity(game, 184, 80, 1, 18, 48, -800, -32, 4000, 272); // Enemy, bounded
obj.createentity(game, 8, 32, 20, 1); // (terminal)
obj.createblock(5, 8-8, 32, 20, 16, 17);
rcol = 3;
warpx = true;
roomname = "Sweeney's Maze";
break;
case rn(54,52):
tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95");
tmap.push_back("256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256");
tmap.push_back("176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256");
tmap.push_back("176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176");
tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95");
obj.createentity(game, 288, 200, 10, 1, 52540); // (savepoint)
obj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296); // Enemy, bounded
obj.createentity(game, 64, 16+8+4+2, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
obj.createentity(game, 80, 16+16+8+4, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(game, 96, 16+24+12+6, 1, 1, 10, 0, -40, 320, 304); // Enemy, bounded
obj.createentity(game, 112, 16+32+16+8, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
obj.createentity(game, 128, 16+40+20+10, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(game, 144, 16+48+24+12, 1, 1, 10, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(game, 160, 16+56+28+14, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
obj.createentity(game, 176, 16+64+32+16, 1, 1, 10, 0, -48, 320, 296); // Enemy, bounded
obj.createentity(game, 192, 16+72+36+18, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(game, 208, 16+80+40+20, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
rcol = 5;
warpy = true;
roomname = "Mind The Gap";
break;
case rn(53,52):
tmap.push_back("207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86");
tmap.push_back("207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86");
tmap.push_back("167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86");
tmap.push_back("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86");
tmap.push_back("247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
tmap.push_back("246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168");
tmap.push_back("247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
tmap.push_back("246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
tmap.push_back("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
obj.createentity(game, 152, 200, 10, 1, 52530); // (savepoint)
obj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 280, 16, 9, 12); //Shiny Trinket
obj.createentity(game, 24, 200, 20, 1); // (terminal)
obj.createblock(5, 24-8, 200, 20, 16, 18);
rcol = 2;
warpx = true;
roomname = "Edge Games";
break;
case rn(53,51):
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push_back("244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244");
tmap.push_back("0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0");
tmap.push_back("164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164");
tmap.push_back("83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83");
tmap.push_back("83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83");
tmap.push_back("244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244");
tmap.push_back("0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0");
tmap.push_back("0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0");
tmap.push_back("0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0");
tmap.push_back("0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0");
tmap.push_back("0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0");
tmap.push_back("0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0");
tmap.push_back("0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0");
tmap.push_back("0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0");
tmap.push_back("164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push_back("244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244");
tmap.push_back("164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164");
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
obj.createentity(game, 152, 112, 13);
rcol = 1;
warpx = true;
warpy = true;
roomname = "The Brown Gate";
break;
case rn(55,49):
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,252,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,254,0,0");
tmap.push_back("6,6,172,173,174,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,172,173,174,6,6");
tmap.push_back("173,174,212,92,214,0,0,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,214,172,173");
tmap.push_back("253,254,252,253,254,0,0,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,252,253,254,252,253");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,172,173,173,174,0,0,0,0,0,212,92,92,214,0,0,0,0,212,92,92,214,0,0,0,0,0,172,173,173,174,0,0,0,0,0");
tmap.push_back("6,6,6,6,6,252,253,253,254,6,6,6,6,6,252,253,253,254,0,0,0,0,252,253,253,254,6,6,6,6,6,252,253,253,254,6,6,6,6,6");
tmap.push_back("173,173,173,173,173,173,173,173,173,173,173,173,173,174,172,173,174,0,0,0,0,0,0,172,173,174,172,173,173,173,173,173,173,173,173,173,173,173,173,173");
tmap.push_back("92,92,92,92,92,92,92,92,92,92,92,92,92,214,212,92,214,0,0,0,0,0,0,212,92,214,212,92,92,92,92,92,92,92,92,92,92,92,92,92");
tmap.push_back("253,253,253,253,253,253,253,253,253,253,253,253,253,254,212,92,214,0,0,0,0,0,0,212,92,214,252,253,253,253,253,253,253,253,253,253,253,253,253,253");
tmap.push_back("7,7,172,173,174,7,7,7,7,7,7,7,7,7,212,92,214,0,0,0,0,0,0,212,92,214,7,7,7,7,7,7,7,7,7,172,173,174,7,7");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,172,173,173,173,173,174,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,252,253,253,253,253,254,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,0,0");
tmap.push_back("0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 152, 152, 10, 0, 49550); // (savepoint)
rcol = 4;
warpx = true;
warpy = true;
roomname = "To The Batcave!";
break;
case rn(55,52):
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6");
tmap.push_back("170,170,170,170,170,170,170,170,171,169,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,170,170,170,170,170,170,171,0,0,0,0,0,0,169,170");
tmap.push_back("89,89,89,89,89,89,89,89,211,249,250,250,250,250,250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,250,251,0,0,0,0,0,0,209,89");
tmap.push_back("89,89,89,89,89,89,89,89,211,7,7,7,7,7,7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,0,0,0,0,0,0,209,89");
tmap.push_back("250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0");
tmap.push_back("6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,211,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6");
tmap.push_back("170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169");
tmap.push_back("250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,250,250,250,250,251,249");
tmap.push_back("7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7");
tmap.push_back("0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 136, 40, 10, 1, 52550); // (savepoint)
rcol = 3;
warpx = true;
warpy = true;
roomname = "This will make you flip";
break;
case rn(52,52):
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,175,176,176,177,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,215,95,95,217,0,0,0,0,0,0,0,0,175,176");
tmap.push_back("95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,136,176,176,176,176,137,95,217,215,95,95,217,0,0,0,0,0,0,0,0,215,95");
tmap.push_back("95,95,217,6,6,6,6,6,6,6,6,6,0,0,0,0,215,95,95,95,95,95,95,95,95,217,215,95,95,217,6,6,6,6,6,6,6,6,215,95");
tmap.push_back("95,95,217,175,176,176,176,176,176,176,176,177,0,0,0,0,255,256,256,256,256,256,256,256,256,257,215,95,95,217,175,176,176,176,177,175,176,177,215,95");
tmap.push_back("256,256,257,255,256,256,256,256,256,256,256,257,0,0,0,0,175,177,7,7,7,7,7,175,176,177,215,95,95,217,215,95,95,95,217,255,256,257,255,256");
tmap.push_back("176,177,0,0,0,0,0,0,0,175,176,177,0,0,0,0,255,257,0,0,0,0,0,215,95,217,215,95,95,217,215,95,95,95,217,7,7,7,175,176");
tmap.push_back("256,257,0,0,0,0,0,0,0,215,95,217,0,0,0,0,7,7,0,0,0,0,0,255,256,257,255,256,256,257,255,256,256,256,257,0,0,0,255,256");
tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("176,177,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,175,176,176,176,176,176,176");
tmap.push_back("95,217,0,0,0,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,6,6,6,215,95,95,95,95,95,95");
tmap.push_back("95,217,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,215,95,95,95,95,95,95");
tmap.push_back("256,257,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,6,6,6,6,6,255,256,257,0,0,0,0,255,256,257,255,256,256,256,256,256,256");
tmap.push_back("7,7,7,7,7,7,7,7,7,175,176,176,176,176,176,177,175,176,176,176,176,176,176,176,176,177,0,0,0,0,175,176,176,177,7,7,7,7,7,7");
tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,217,215,95,95,95,95,95,95,95,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,257,215,95,96,256,256,256,256,97,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 288, 120, 10, 1, 52520); // (savepoint)
rcol = 5;
warpx = true;
warpy = true;
roomname = "Twisty Little Passages";
break;
case rn(50,51):
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,165,163,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
tmap.push_back("244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,165,49,50,163,164,165,163,164");
tmap.push_back("83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,83,83,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83");
tmap.push_back("244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,205,49,50,203,83,205,243,244");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,163,164,165,0,0,0,0,203,83,205,49,50,203,83,205,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,163,164,164,165,203,83,205,49,50,203,83,205,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,243,244,244,245,203,83,205,49,50,203,83,205,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0");
tmap.push_back("164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164");
tmap.push_back("83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83");
tmap.push_back("244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,243,244,245,49,50,243,244,245,243,244");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164");
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 24, 128, 10, 1, 52510); // (savepoint)
obj.createentity(game, 56, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
obj.createentity(game, 264, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
obj.createentity(game, 152, 48, 1, 2, 8, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 176, 1, 2, 8, -24, -16, 344, 256); // Enemy, bounded
rcol = 1;
warpx = true;
warpy = true;
roomname = "That's Why I Have To Kill You";
break;
case rn(52,49):
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
tmap.push_back("247,247,247,247,247,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,247,247,247,247,247");
tmap.push_back("7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,7,7");
tmap.push_back("6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,6,6,6,6,6,6");
tmap.push_back("167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,167,167,168,166,167");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,208,206,86");
tmap.push_back("86,86,86,86,86,208,166,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,246,247,247,248,206,86");
tmap.push_back("247,247,247,247,247,248,246,248,49,50,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,7,7,7,7,246,247");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("167,167,167,167,167,167,167,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,166,167,167,167,167,167");
tmap.push_back("247,247,247,247,247,247,247,248,49,50,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,246,247,247,247,247,247");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("6,6,6,6,166,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,168,6,6,6,6");
tmap.push_back("167,167,167,168,206,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,208,166,167,167,167");
tmap.push_back("247,247,247,248,246,248,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,246,248,246,247,247,247");
tmap.push_back("167,167,167,167,167,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,167,167,167,167,167");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 248, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 64, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 200, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 104, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 152, 10, 0, 49520); // (savepoint)
rcol = 2;
warpx = true;
warpy = true;
roomname = "I Love You";
break;
case rn(50,49):
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,205,203,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,203,83,83,83,205,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("244,244,245,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,243,244");
tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0");
tmap.push_back("164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164,125,83,205,0,0,0,0,0,163,164");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,163,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83");
tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83");
rcol = 1;
warpy = true;
roomname = "Green Dudes Can't Flip";
break;
case rn(51,49):
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("176,176,176,177,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,175,176,176,176");
tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95");
tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95");
tmap.push_back("256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176,176");
tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95");
tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95");
tmap.push_back("256,256,256,257,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,255,256,256,256");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
warpx = true;
warpy = true;
rcol = 5;
obj.entities[obj.nentity].active = true;
obj.nentity++;
obj.createentity(game, 14 * 8, (8 * 8) + 4, 14); //Teleporter!
obj.entities[obj.nentity - 2].active = false;
if(game.intimetrial)
{
obj.createblock(1, 20, 0, 32, 240, 82);
}
roomname = "Murdering Twinmaker";
break;
case rn(49,49):
tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161,161");
tmap.push_back("80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80");
tmap.push_back("80,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241");
tmap.push_back("80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("80,202,0,200,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("80,202,0,200,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161");
tmap.push_back("80,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80");
tmap.push_back("80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241,241");
tmap.push_back("80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201");
rcol = 0;
warpy = true;
if(!game.intimetrial)
{
if(game.companion==0 && obj.flags[11]==0 && !game.crewstats[4]) //also need to check if he's rescued in a previous game
{
obj.createentity(game, 255, 121, 15, 0);
obj.createblock(1, 215, 0, 160, 240, 35);
}
}
roomname = "It's Not Easy Being Green";
break;
default:
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");