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firefox/chrome perf #105

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lo-th opened this issue Mar 31, 2015 · 7 comments
Open

firefox/chrome perf #105

lo-th opened this issue Mar 31, 2015 · 7 comments

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@lo-th
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lo-th commented Mar 31, 2015

hello last build work great on firefox 60 fps /500 objects
but slow on chrome (15/40 fps)
old big version run fast in chrome.

any solution ?

@kripken
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kripken commented Mar 31, 2015

Perhaps a regression in chrome? Can you test on earlier versions and/or dev/canary to see?

@lo-th
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lo-th commented Mar 31, 2015

i test on earlier Version 41.0.2272.101 m
my dev/canary is completly bugged , i have to try new

i'm on exemple with car on three.js
i'll send you link with 2 version when complete

@lo-th
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lo-th commented Mar 31, 2015

hum yes tested chrome Version 43.0.2351.3 dev-m (64-bit) is same 20/40 fps

@lo-th
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lo-th commented Apr 1, 2015

the demo are in
PHYSICS 3D / ammo car
PHYSICS 3D / ammo basic

for old version: http://lo-th.github.io/labs/index.html
and new version: http://lo-th.github.io/labs/indexdev.html

i update code that's better but more slow, particularly on basic

@kripken
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kripken commented Apr 2, 2015

I tried chrome 41 on the car test. But the cubes fall down very quickly, then the frame rate looks 50-60 anyhow. I'm not sure how to measure performance accurately here. I don't seem to see a big difference between index and indexdev though.

@lo-th
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lo-th commented Apr 2, 2015

yes is near since i update worker code.
is more visible with your demo on cubicVR
now i start test with terrain and track

@kripken
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kripken commented Apr 2, 2015

I tested the ammo webgl demo on the latest build and 2 builds back and tested on chrome 43. I see ~50fps on all of them.

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