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Problem running the demos #170
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Yeah, I have just experienced this myself. I tried the links on the README and the "loading..." screen just showed forever. I opened up the development console and found that the browser is reporting that 'Ammo.btTransform' is not a constructor. I did some testing and found that 'Ammo' is a function that returns an object. So now every instance of |
The code should be tested before a commit... |
We did change the API to be async, so |
When? |
As soon as someone finds time, fixing this does not depend on anything. (Hopefully the docs are good enough to explain what needs to be done, but if not, if someone tries and gets stuck, feel free to ask me stuff, of course.) |
Is there a demo mixing ammo physics and skeletal animation (material.skinned = true) ? |
I had a go at this here. Needs a bit more work though. |
Oh thanks for confirmation ; that's nice. I use ammo.js with three.js and the object stays there (I can see the collision effect on others) but I'm afraid there is something with my code in Three.js because skin is not rendered as soon as I set material.skinning=true. OK ... have to dig more. |
Ahhh, can't help with Three I'm afraid. Maybe someone else here knows it. Good luck! |
Thanks however, at least I know ammo.js is not the problem. So, I have a direction to work. |
Hello there.
My name is Ivano Arrighetta and I'm Italian.
I tried opening the demos in both Firefox and Chrome, the latter with a webserver.
The only demo I was able to "see" was webgl_demo, but I can just see the plane.
No cubes, no physics.
Does ammo.js require something additional rather than just a web browser? (eg. node or something)
Thanks in advance for any help.
Bye, ivano.
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