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But in my case the rigidbody is constant but the softbody part to be appended to the rigidbody will vary in vertices / faces for each and everymesh .
How can I use the function to achieve what I want.
I am fairly new to ammo.js and bullet . So even small reference on appendAnchor would greatly help me..
The text was updated successfully, but these errors were encountered:
I have 2 loaded meshes
I want to attach certain vertices/faces/part of the SoftBody on to the RigiBody.
So whenever the RigidBody moves it moves along with it .
A similar eg file is given in : Appendanchor example demo
But in my code I wanted to append softbodies like : This SoftBody example demo
As in this example I want a part of sphere or cuboid softbody to append to the arm ..
In the example the appendAnchor() function works like :
But in my case the rigidbody is constant but the softbody part to be appended to the rigidbody will vary in vertices / faces for each and everymesh .
How can I use the function to achieve what I want.
I am fairly new to ammo.js and bullet . So even small reference on appendAnchor would greatly help me..
The text was updated successfully, but these errors were encountered: