Hello, and thank you for your interest to Stellarium!
If you want to test a prebuilt beta version, take a look at https://github.com/Stellarium/stellarium-data/releases/tag/weekly-snapshot
Each time Stellarium is released, the source code is released in Github's packaging system. Building source code that is released in this way should give you a working copy of Stellarium which is functionally identical to the binaries for that release.
It is also possible to get the source code "in development" using Git. This may contain new features or bugfixes which have been implemented since the last release of Stellarium, so it's often more fun.
Warning: Git versions of the Stellarium source code are work in progress, and as such may produce an unstable program, may not work at all, or may (rarely) not even compile.
If you plan to develop Stellarium, it is highly recommended to utilize an IDE. You can use any IDE of your choice, but QtCreator is recommended as best suited for Qt development.
Inside QtCreator, you open the CMakeLists.txt
inside Stellarium's source
directory. Default settings create a debug build with all useful plugins.
In the Projects tab (button in vertical left bar), you should at least
configure Debug and Release builds.
Do not forget to load the Code Style File (TAR.GZ) in Extras/Settings/C++/Coding style (Import... button).
To build and develop Stellarium, several packages may be required from your distribution. Here's a list.
- A C++ compiler able to compile C++17 code (GCC 7 or later, Clang 6 or later, MSVC 2017 (15.7) or later; MSVC2019 required for Qt6)
- CMake 3.16.0 or later - buildsystem used by many open source projects
- Qt Framework 5.12.0/6.2.0 or later. We recommend 5.15.2 or 6.5.1
- OpenGL - graphics library
- Zlib - compression library
- Git - required for obtaining latest changes in source code
- gettext - required for developers for extract of lines for translation
- Doxygen - if you want to build the API documentation you will need this
- Graphviz - required to build the API documentation and include fancy class diagrams
- libgps - if you want to build Stellarium with GPS support (Linux/macOS only)
If these are not found on the system, they are downloaded automatically. See MAINTAINER BUSINESS for details.
- INDI
- QXlsx
- ShowMySky, can be disabled with
-DENABLE_SHOWMYSKY=OFF
CMake parameter. If enabled (the default), it also requireslibglm-dev libeigen3-dev
.
To install all of these, use the following commands:
sudo apt install build-essential cmake zlib1g-dev libgl1-mesa-dev libdrm-dev gcc g++ \
graphviz doxygen gettext git libgps-dev \
gstreamer1.0-plugins-base gstreamer1.0-plugins-good gstreamer1.0-pulseaudio \
gstreamer1.0-libav gstreamer1.0-vaapi qtbase5-dev \
qtbase5-private-dev qtscript5-dev libqt5svg5-dev qttools5-dev-tools \
qttools5-dev libqt5opengl5-dev qtmultimedia5-dev libqt5multimedia5-plugins \
libqt5serialport5 libqt5serialport5-dev qtpositioning5-dev libqt5positioning5 \
libqt5positioning5-plugins qtwebengine5-dev libqt5charts5-dev
Ubuntu 22.04 comes with Qt5.15 and Qt6.2. To build with Qt6:
sudo apt install build-essential cmake zlib1g-dev libgl1-mesa-dev libdrm-dev gcc g++ \
graphviz doxygen gettext git libxkbcommon-x11-dev libgps-dev \
gstreamer1.0-plugins-base gstreamer1.0-plugins-good gstreamer1.0-pulseaudio \
gstreamer1.0-libav gstreamer1.0-vaapi \
qt6-base-private-dev qt6-multimedia-dev qt6-positioning-dev qt6-tools-dev \
qt6-tools-dev-tools qt6-base-dev-tools qt6-qpa-plugins qt6-image-formats-plugins \
qt6-l10n-tools qt6-webengine-dev qt6-webengine-dev-tools libqt6charts6-dev \
libqt6charts6 libqt6opengl6-dev libqt6positioning6-plugins libqt6serialport6-dev \
qt6-base-dev libqt6webenginecore6-bin libqt6webengine6-data
Note: This should work on RHEL/CentOS 8 or later and recent versions of Fedora. To build on CentOS 7 or older, see Linux with outdated Qt.
sudo dnf install cmake gcc graphviz doxygen gettext git \
qt5-qtbase-devel qt5-qtbase-private-devel qt5-qttools-devel qt5-qtscript-devel qt5-qtsvg-devel qt5-qtmultimedia-devel \
qt5-qtserialport-devel qt5-qtlocation-devel qt5-qtcharts-devel qt5-qtwebengine-devel
Stellarium tracks the recent Qt releases fairly closely and as such many Linux distribution repositories do not contain an up-to-date enough version for building Stellarium. In the case of Ubuntu, the ''backports'' repository is often good enough, but there may be a need to install it "outside" your package manager. Here's how.
The Qt development team provides binary installers. If you want to build Qt yourself from source, this is fine but it will take a ''long'' time. We recommend the following procedure for manually installing the latest Qt (required: 5.12 or above at the moment):
- Download the Linux/X11 package from Qt Company. Choose 32/64 bit as appropriate.
- Install it to
/opt/Qt5
- When you want to build Stellarium, execute these commands to set up the environment so that the new Qt is used (for 64-bit package):
export QTDIR=/opt/Qt5/5.12.12/gcc_64
export PATH=$QTDIR/bin:$PATH
export LD_LIBRARY_PATH=$QTDIR/lib:$LD_LIBRARY_PATH
- After installation, you should write a script which sets
LD_LIBRARY_PATH
and then calls Stellarium:
#!/bin/sh
export QTDIR=/opt/Qt5/5.12.12/gcc_64
export LD_LIBRARY_PATH=$QTDIR/lib:$LD_LIBRARY_PATH
./stellarium
On some distributions (known for ARM systems, like Raspberry OS (Raspbian)) there is no QtWebEngine. The
CMake script will check installed qtwebengine5
package and if it is not found emits a warning, but
Stellarium will be built without QtWebEngine support. The result is shown in the system web browser.
-
Install the latest version of Apple's Developer Tools.
-
Install Homebrew.
-
Install required packages:
$ brew install cmake git gettext $ brew link gettext --force
On MacOS 11 and above, if
$ brew link gettext --force
failed due to :
Linking /usr/local/Cellar/gettext/0.21... Error: Could not symlink include/autosprintf.h /usr/local/include is not writable.
Try the following:
$ sudo mkdir /usr/local/include $ sudo chown -R $(whoami) $(brew --prefix)/*
-
Install latest Qt 5:
$ brew install qt@5
-
Add Qt to your PATH environment variable
Intel Mac: add the following line to~/.bash_profile
(Bash) or~/.zprofile
(Zsh):export PATH=/usr/local/opt/qt@5/bin:$PATH
ARM-based (Apple Silicon) Mac: add the following line to
~/.bash_profile
(Bash) or~/.zprofile
(Zsh):export PATH=/opt/homebrew/opt/qt@5/bin:$PATH
You may using the distribution from the Qt Company to install the latest stable version
of Qt. In this case adding Qt to your PATH environment variable will to adding to your ~/.bash_profile
(Bash) or ~/.zprofile
(Zsh)
file the following line (for example we installed Qt 5.12.12):
export PATH=~/Qt/5.12/clang_64/bin:$PATH
On ARM-based (Apple Silicon) Macs, there is no support for QtWebEngine or it buggy (QtWebEngine in Qt 5.15.2).
The CMake script will check installed QtWebEngine
libraries and if then is not in system then
Stellarium will build without QtWebEngine support. The result is shown in the system web browser.
- Install the Microsoft Visual Studio Community 2019 or 2022 (or "better" - e.g. Professional) from Microsoft Website. Qt 5.15 requires MSVC2019.
- To get the source code of Stellarium you need to install some git environment. Git for Windows seems ok, or the Git Bash and Git GUI, whatever seems suitable for you. But it is not necessary.
- Get the latest version of Qt from Qt Company. We recommend to use Qt 5.15.2 or, better, Qt6. For Qt5 you must select Qt Script and msvc2019 among so many checkboxes.
After installing all required libraries and tools you should configure the build environment.
Add C:\Qt\Qt5.15.2
to your PATH
variable - you should add string C:\Qt\Qt5.15.2\msvc2019;C:\Qt\Qt5.15.2\msvc2019\bin
for 32-bit or C:\Qt\Qt5.15.2\msvc2019_64;C:\Qt\Qt5.15.2\msvc2019_64\bin
for 64-bit to PATH
variable.
(Replace the version numbers of Qt and the version of Visual Studio (2017/2019) with the version that you
have installed)
If you also want to run the ShowMySky sky model, add another directory to the PATH variable. This depends on your build environment.
If builds are made into D:\StelDev\GIT\build-stellarium-Desktop_Qt_6_5_1_MSVC2019_64bit-Release\
, this would be
D:\StelDev\GIT\build-stellarium-Desktop_Qt_6_5_1_MSVC2019_64bit-Release\_deps\showmysky-qt6-build\ShowMySky
ANGLE issues:
- The ANGLE library for Qt5-based builds should be taken from Qt 5.6 (all later versions don't work) and can be downloaded
- for x64
- and x32.
- (Don't ask us why. Find a solution!)
WSL: libQt5Core.so.5 not found
Fresh installations of WSL may have issues not finding libQt5Core.so.5. Run
sudo strip --remove-section=.note.ABI-tag /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
Known limitations with Qt 5.15.x:
- Qt 5.15.0 and 5.15.1 have a buggy
lconvert
and should not be used. Alsolconvert
on Qt 5.15.2 still allocates GBs of memory for translation of a few MBs of strings, if it can get it.
Note: After changes to the PATH
variable you should reboot the computer to apply those changes.
You can build a static version using MSVC-static kit (for example we installed Qt 5.15.12 with MSVC2019):
To prepare a static kit, prepare src package of Qt 5.15.12, and configure compilation tool (Python, Ruby, Perl and Visual Studio 2019). Enter src folder:
configure.bat -static -prefix "D:\Qt\msvc2019_static" -confirm-license -opensource -debug-and-release -platform win32-msvc -nomake examples -nomake tests -plugin-sql-sqlite -plugin-sql-odbc -qt-zlib -qt-libpng -qt-libjpeg -opengl desktop -mp
nmake
nmake install
When finishing compilation, configure kit in Qt Creator. Clone Kit "Desktop Qt 5.15.12 MSVC" to "Desktop Qt 5.15.12 MSVC (static)". Then configure CMake Generator with NMake Makefiles JOM + Extra generator: CodeBlocks.
Finally, just open CMakeLists.txt in Qt Creator and build it with MSVC-static kit.
We recommend using a copy of our git repository to build your own installation as it contains some dependencies required for building.
You can find the source code from
https://github.com/Stellarium/stellarium/releases
Do this command in a terminal (if you prefer, you might use arK or some other graphical archive tool):
$ tar zxf stellarium-23.2.tar.gz
You should now have a directory stellarium-23.2
with the source code in it.
To create the copy install git from your OS distribution repository or from https://git-scm.com/.
The git repository has become quite large (about 2GB). You do not need the complete history to build or continue development, but can try a blobless clone (https://github.blog/2020-12-21-get-up-to-speed-with-partial-clone-and-shallow-clone/)
$ git clone --filter=blob:none https://github.com/Stellarium/stellarium.git
$ cd stellarium
Else, to get the full repository, execute the following commands:
$ git clone https://github.com/Stellarium/stellarium.git
$ cd stellarium
You can download fresh source code from GitHub by web.
On Windows save the file (master.zip
or stellarium-23.2.tar.gz
) to the C:/Devel
directory as
example. You will need a decompression program installed in Windows, for example 7-Zip.
The root of the source tree will be C:/Devel/stellarium
for simplicity.
Assuming you have collected all the necessary libraries, here's what you need to do to build and run Stellarium:
$ mkdir -p build/unix
$ cd build/unix
$ cmake -DCMAKE_INSTALL_PREFIX=/opt/stellarium ../..
$ make -jN
$ mkdir -p build/macosx
$ cd build/macosx
$ cmake ../..
$ make -jN
$ md build
$ cd build
$ md msvc
$ cd msvc
$ cmake -DCMAKE_INSTALL_PREFIX=c:\stellarium-bin -G "Visual Studio 16 2019" ../..
$ cmake --build . -- /maxcpucount:N /nologo
For Visual Studio 2017:
$ cmake -DCMAKE_INSTALL_PREFIX=c:\stellarium-bin -G "Visual Studio 15 2017 Win64" ../..
Instead of N
in -j
(N
in /maxcpucount
) pass a number of CPU cores you want to use during
a build.
If you have Qt5 installed using official Qt installer, then pass parameter
CMAKE_PREFIX_PATH
to cmake call used to configure Stellarium, e.g.
$ cmake -DCMAKE_PREFIX_PATH=/opt/Qt5 ../..
When you are using QtCreator IDE, build directories are created by the IDE. It appears that on Windows, a directory name is proposed, but you have to create it manually.
You can keep your copy up-to-date by typing git pull --rebase
in ~/stellarium.
Feel free to send patches to our mailing list [email protected]
List of supported parameters (passed as -DPARAMETER=VALUE
):
Parameter | TYPE | Default | Description |
---|---|---|---|
CMAKE_INSTALL_PREFIX | path | * | Prefix where to install Stellarium |
CMAKE_PREFIX_PATH | path | Additional path to look for libraries | |
CMAKE_BUILD_TYPE | string | Release | Build type of Stellarium |
CMAKE_OSX_ARCHITECTURES | string | arm64;x86_64 | macOS architecture** |
CMAKE_OSX_DEPLOYMENT_TARGET | string | 11.0 | Minimum macOS deployment version** |
OPENGL_DEBUG_LOGGING | bool | OFF | Enable to log OpenGL information using the GL_KHR_debug extension/QOpenGLLogger |
ENABLE_NLS | bool | ON | Enable interface translation |
ENABLE_SHOWMYSKY | bool | ON | Enable support for ShowMySky module that implements a realistic atmosphere model |
ENABLE_GPS | bool | ON | Enable GPS support |
ENABLE_LIBGPS | bool | ON | Enable GPS support with libGPS library (N/A on Windows) |
ENABLE_MEDIA | bool | ON | Enable sound and video support |
ENABLE_XLSX | bool | ON | Enable support for XLSX (Excel) files |
ENABLE_SCRIPTING | bool | ON | Enable the scripting feature |
ENABLE_RELEASE_BUILD | bool | OFF | This option flags the build as an official release |
ENABLE_TESTING | bool | OFF | Enable unit tests |
ENABLE_QTWEBENGINE | bool | ON | Enable QtWebEngine module support if it installed |
USE_PLUGIN_ANGLEMEASURE | bool | ON | Enable building the Angle Measure plugin |
USE_PLUGIN_COMPASSMARKS | bool | ON | Enable building the Compass Marks plugin |
USE_PLUGIN_SATELLITES | bool | ON | Enable building the Satellites plugin |
USE_PLUGIN_TELESCOPECONTROL | bool | ON | Enable building the Telescope Control plugin |
USE_PLUGIN_OCULARS | bool | ON | Enable building the Oculars plugin |
USE_PLUGIN_TEXTUSERINTERFACE | bool | ON | Enable building the Text User Interface plugin |
USE_PLUGIN_SOLARSYSTEMEDITOR | bool | ON | Enable building the Solar System Editor plugin |
USE_PLUGIN_SUPERNOVAE | bool | ON | Enable building the Historical Supernovae plugin |
USE_PLUGIN_QUASARS | bool | ON | Enable building the Quasars plugin |
USE_PLUGIN_PULSARS | bool | ON | Enable building the Pulsars plugin |
USE_PLUGIN_EXOPLANETS | bool | ON | Enable building the Exoplanets plugin |
USE_PLUGIN_OBSERVABILITY | bool | ON | Enable building the Observability Analysis plugin |
USE_PLUGIN_ARCHAEOLINES | bool | ON | Enable building the Archaeo Lines plugin |
USE_PLUGIN_EQUATIONOFTIME | bool | ON | Enable building the Equation Of Time plugin |
USE_PLUGIN_METEORSHOWERS | bool | ON | Enable building the Meteor Showers plugin |
USE_PLUGIN_NAVSTARS | bool | ON | Enable building the Navigational Stars plugin |
USE_PLUGIN_NOVAE | bool | ON | Enable building the Bright Novae plugin |
USE_PLUGIN_ONLINEQUERIES | bool | ON | Enable building the Online Queries plugin |
USE_PLUGIN_POINTERCOORDINATES | bool | ON | Enable building the Pointer Coordinates plugin |
USE_PLUGIN_SCENERY3D | bool | ON | Enable building the 3D Scenery plugin |
USE_PLUGIN_REMOTECONTROL | bool | ON | Enable building the Remote Control plugin |
USE_PLUGIN_REMOTESYNC | bool | ON | Enable building the Remote Sync plugin |
Notes:
* /usr/local
on Unix-like systems, C:\Program Files
or C:\Program Files (x86)
on Windows depending on OS type (32 or 64 bit) and build configuration.
** Default values for Qt6 environment on macOS
After compilation, you may run the program when you are in the right directory.
Assuming the stellarium sources are in DEV/stellarium and build in DEV/stellarium/build/unix
cd DEV/stellarium
./build/unix/src/stellarium
Most users will work with QtCreator which sets its own paths for debug and release builds. Running with the designated buttons (green arrow) from inside QtCreator should work. You can also create a link for the executable in the src subdirectory of the build directory. Move this link to the source directory and edit its properties to run inside the source directory. Then you can double-click this link, or even place it in your task bar.
There are several test programs in the repository. To build them, define -DENABLE_TESTING=ON
(or
-DENABLE_TESTING=1
), or configure cmake in QtCreator's Projects tab.
Then configure a Debug build and select a test... application to be executed.
Please try to test your changes before committing to master. Our automated GitHub Actions and AppVeyor builds will signal failure when tests don't complete.
To execute all unit tests in terminal please run:
$ make test
or
$ ctest --output-on-failure
OK, you have built the program from source code and now you may want to install the executable file into your operating system or create a package for distribution.
To install the executable file (with necessary libraries and data files) into the directory
defined in parameter CMAKE_INSTALL_PREFIX
, run:
$ sudo make install
To create a source packages on linux you need run:
$ make package_source
To create a binary package (TGZ) on linux you need run:
$ make package
After building of TGZ binary package you may create a DEB or RPM package also:
$ cpack -G DEB
or
$ cpack -G RPM
IMPORTANT: you should delete or move aside the old Stellarium.app
before each new build:
$ rm -r Stellarium.app
Then build the macOS application:
$ make install
You'll find now an application Stellarium.app
with the correct icon in the build directory.
On ARM-based (Apple Silicon) Macs, ARM application need to be code signed. To sign the application with an ad-hoc signature:
codesign --force --deep -s - Stellarium.app
To create the DMG file (Apple Disk Image) run:
$ mkdir Stellarium
$ cp -r Stellarium.app Stellarium
$ hdiutil create -format UDZO -srcfolder Stellarium Stellarium.dmg
To create a Windows installer you need to have installed Inno Setup.
If you have followed all the above procedures the current build will generate the necessary
stellarium.iss
file in C:\Devel\stellarium\builds\msvc
.
Double click on it, then from the menu bar "build-compile". It will build the stellarium installer
package and place it in a folder of the stellarium source tree root folder installers
. So you
can find it in C:\Devel\stellarium\stellarium\installers
Or you can use cmake command for create an installer:
$ cmake --build c:\devel\stellarium\build\msvc --target stellarium-installer
Make groups various tasks as "targets". Starting make without any arguments causes make to build the default target - in our case, building Stellarium, its tests, the localization files, etc.
Target | Description |
---|---|
install | Installation of all binaries and related files to the directory determined by CMAKE_INSTALL_PREFIX |
test | Launch the suite of test executables |
apidoc | Generate an API documentation |
package_source | Create a source package for distributions |
package | Create a binary packages for distributions on linux/UNIX |
installer | Create a binary packages for distributions on Windows |
Thanks!
- The Stellarium development team