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BUILDING.md

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Building Stellarium

Hello, and thank you for your interest to Stellarium!

If you want to test a prebuilt beta version, take a look at https://github.com/Stellarium/stellarium-data/releases/tag/weekly-snapshot

Why build from source?

Each time Stellarium is released, the source code is released in Github's packaging system. Building source code that is released in this way should give you a working copy of Stellarium which is functionally identical to the binaries for that release.

It is also possible to get the source code "in development" using Git. This may contain new features or bugfixes which have been implemented since the last release of Stellarium, so it's often more fun.

Warning: Git versions of the Stellarium source code are work in progress, and as such may produce an unstable program, may not work at all, or may (rarely) not even compile.

Integrated Development Environment (IDE)

If you plan to develop Stellarium, it is highly recommended to utilize an IDE. You can use any IDE of your choice, but QtCreator is recommended as best suited for Qt development.

Inside QtCreator, you open the CMakeLists.txt inside Stellarium's source directory. Default settings create a debug build with all useful plugins. In the Projects tab (button in vertical left bar), you should at least configure Debug and Release builds.

Do not forget to load the Code Style File (TAR.GZ) in Extras/Settings/C++/Coding style (Import... button).

Prerequisite Packages

To build and develop Stellarium, several packages may be required from your distribution. Here's a list.

Required dependencies

  • A C++ compiler able to compile C++17 code (GCC 7 or later, Clang 6 or later, MSVC 2017 (15.7) or later; MSVC2019 required for Qt6)
  • CMake 3.16.0 or later - buildsystem used by many open source projects
  • Qt Framework 5.12.0/6.2.0 or later. We recommend 5.15.2 or 6.5.1
  • OpenGL - graphics library
  • Zlib - compression library

Dependencies

Optional dependencies

  • Git - required for obtaining latest changes in source code
  • gettext - required for developers for extract of lines for translation
  • Doxygen - if you want to build the API documentation you will need this
  • Graphviz - required to build the API documentation and include fancy class diagrams
  • libgps - if you want to build Stellarium with GPS support (Linux/macOS only)

Optionally bundled dependencies

If these are not found on the system, they are downloaded automatically. See MAINTAINER BUSINESS for details.

  • INDI
  • QXlsx
  • ShowMySky, can be disabled with -DENABLE_SHOWMYSKY=OFF CMake parameter. If enabled (the default), it also requires libglm-dev libeigen3-dev.

Installing these packages

To install all of these, use the following commands:

Debian / Ubuntu

Qt5
sudo apt install build-essential cmake zlib1g-dev libgl1-mesa-dev libdrm-dev gcc g++ \
                 graphviz doxygen gettext git libgps-dev \
                 gstreamer1.0-plugins-base gstreamer1.0-plugins-good gstreamer1.0-pulseaudio \
                 gstreamer1.0-libav gstreamer1.0-vaapi qtbase5-dev \                
                 qtbase5-private-dev qtscript5-dev libqt5svg5-dev qttools5-dev-tools \
                 qttools5-dev libqt5opengl5-dev qtmultimedia5-dev libqt5multimedia5-plugins \
                 libqt5serialport5 libqt5serialport5-dev qtpositioning5-dev libqt5positioning5 \
                 libqt5positioning5-plugins qtwebengine5-dev libqt5charts5-dev
Qt6

Ubuntu 22.04 comes with Qt5.15 and Qt6.2. To build with Qt6:

sudo apt install build-essential cmake zlib1g-dev libgl1-mesa-dev libdrm-dev gcc g++ \
                 graphviz doxygen gettext git libxkbcommon-x11-dev libgps-dev \
                 gstreamer1.0-plugins-base gstreamer1.0-plugins-good gstreamer1.0-pulseaudio \
                 gstreamer1.0-libav gstreamer1.0-vaapi \
                 qt6-base-private-dev qt6-multimedia-dev qt6-positioning-dev qt6-tools-dev \
                 qt6-tools-dev-tools qt6-base-dev-tools qt6-qpa-plugins qt6-image-formats-plugins \
                 qt6-l10n-tools qt6-webengine-dev qt6-webengine-dev-tools libqt6charts6-dev \
                 libqt6charts6 libqt6opengl6-dev libqt6positioning6-plugins libqt6serialport6-dev \
                 qt6-base-dev libqt6webenginecore6-bin libqt6webengine6-data 

Fedora / CentOS

Note: This should work on RHEL/CentOS 8 or later and recent versions of Fedora. To build on CentOS 7 or older, see Linux with outdated Qt.

sudo dnf install cmake gcc graphviz doxygen gettext git \
                 qt5-qtbase-devel qt5-qtbase-private-devel qt5-qttools-devel qt5-qtscript-devel qt5-qtsvg-devel qt5-qtmultimedia-devel \
                 qt5-qtserialport-devel qt5-qtlocation-devel qt5-qtcharts-devel qt5-qtwebengine-devel

Linux with outdated Qt

Stellarium tracks the recent Qt releases fairly closely and as such many Linux distribution repositories do not contain an up-to-date enough version for building Stellarium. In the case of Ubuntu, the ''backports'' repository is often good enough, but there may be a need to install it "outside" your package manager. Here's how.

The Qt development team provides binary installers. If you want to build Qt yourself from source, this is fine but it will take a ''long'' time. We recommend the following procedure for manually installing the latest Qt (required: 5.12 or above at the moment):

  • Download the Linux/X11 package from Qt Company. Choose 32/64 bit as appropriate.
  • Install it to /opt/Qt5
  • When you want to build Stellarium, execute these commands to set up the environment so that the new Qt is used (for 64-bit package):
export QTDIR=/opt/Qt5/5.12.12/gcc_64
export PATH=$QTDIR/bin:$PATH
export LD_LIBRARY_PATH=$QTDIR/lib:$LD_LIBRARY_PATH
  • After installation, you should write a script which sets LD_LIBRARY_PATH and then calls Stellarium:
#!/bin/sh
export QTDIR=/opt/Qt5/5.12.12/gcc_64
export LD_LIBRARY_PATH=$QTDIR/lib:$LD_LIBRARY_PATH
./stellarium

Linux without QtWebEngine

On some distributions (known for ARM systems, like Raspberry OS (Raspbian)) there is no QtWebEngine. The CMake script will check installed qtwebengine5 package and if it is not found emits a warning, but Stellarium will be built without QtWebEngine support. The result is shown in the system web browser.

MacOS

  • Install the latest version of Apple's Developer Tools.

  • Install Homebrew.

  • Install required packages:

    $ brew install cmake git gettext
    $ brew link gettext --force
    

    On MacOS 11 and above, if

    $ brew link gettext --force
    

    failed due to :

    Linking /usr/local/Cellar/gettext/0.21...
    Error: Could not symlink include/autosprintf.h
    /usr/local/include is not writable.
    

    Try the following:

    $ sudo mkdir /usr/local/include
    $ sudo chown -R $(whoami) $(brew --prefix)/*
    
    
  • Install latest Qt 5:

    $ brew install qt@5
    
  • Add Qt to your PATH environment variable
    Intel Mac: add the following line to ~/.bash_profile (Bash) or ~/.zprofile (Zsh):

    export PATH=/usr/local/opt/qt@5/bin:$PATH
    

    ARM-based (Apple Silicon) Mac: add the following line to ~/.bash_profile (Bash) or ~/.zprofile (Zsh):

    export PATH=/opt/homebrew/opt/qt@5/bin:$PATH
    

You may using the distribution from the Qt Company to install the latest stable version of Qt. In this case adding Qt to your PATH environment variable will to adding to your ~/.bash_profile (Bash) or ~/.zprofile (Zsh) file the following line (for example we installed Qt 5.12.12):

export PATH=~/Qt/5.12/clang_64/bin:$PATH

MacOS without QtWebEngine

On ARM-based (Apple Silicon) Macs, there is no support for QtWebEngine or it buggy (QtWebEngine in Qt 5.15.2). The CMake script will check installed QtWebEngine libraries and if then is not in system then Stellarium will build without QtWebEngine support. The result is shown in the system web browser.

Windows

  • Install the Microsoft Visual Studio Community 2019 or 2022 (or "better" - e.g. Professional) from Microsoft Website. Qt 5.15 requires MSVC2019.
  • To get the source code of Stellarium you need to install some git environment. Git for Windows seems ok, or the Git Bash and Git GUI, whatever seems suitable for you. But it is not necessary.
  • Get the latest version of Qt from Qt Company. We recommend to use Qt 5.15.2 or, better, Qt6. For Qt5 you must select Qt Script and msvc2019 among so many checkboxes.

After installing all required libraries and tools you should configure the build environment.

Add C:\Qt\Qt5.15.2 to your PATH variable - you should add string C:\Qt\Qt5.15.2\msvc2019;C:\Qt\Qt5.15.2\msvc2019\bin for 32-bit or C:\Qt\Qt5.15.2\msvc2019_64;C:\Qt\Qt5.15.2\msvc2019_64\bin for 64-bit to PATH variable. (Replace the version numbers of Qt and the version of Visual Studio (2017/2019) with the version that you have installed) If you also want to run the ShowMySky sky model, add another directory to the PATH variable. This depends on your build environment. If builds are made into D:\StelDev\GIT\build-stellarium-Desktop_Qt_6_5_1_MSVC2019_64bit-Release\, this would be D:\StelDev\GIT\build-stellarium-Desktop_Qt_6_5_1_MSVC2019_64bit-Release\_deps\showmysky-qt6-build\ShowMySky

ANGLE issues:

  • The ANGLE library for Qt5-based builds should be taken from Qt 5.6 (all later versions don't work) and can be downloaded
  • for x64
  • and x32.
  • (Don't ask us why. Find a solution!)

WSL: libQt5Core.so.5 not found

Fresh installations of WSL may have issues not finding libQt5Core.so.5. Run

sudo strip --remove-section=.note.ABI-tag /usr/lib/x86_64-linux-gnu/libQt5Core.so.5

(https://superuser.com/questions/1347723/arch-on-wsl-libqt5core-so-5-not-found-despite-being-installed)

Known limitations with Qt 5.15.x:

  • Qt 5.15.0 and 5.15.1 have a buggy lconvert and should not be used. Also lconvert on Qt 5.15.2 still allocates GBs of memory for translation of a few MBs of strings, if it can get it.

Note: After changes to the PATH variable you should reboot the computer to apply those changes.

Windows (static)

You can build a static version using MSVC-static kit (for example we installed Qt 5.15.12 with MSVC2019):

To prepare a static kit, prepare src package of Qt 5.15.12, and configure compilation tool (Python, Ruby, Perl and Visual Studio 2019). Enter src folder:

configure.bat -static -prefix "D:\Qt\msvc2019_static" -confirm-license -opensource  -debug-and-release -platform win32-msvc  -nomake examples -nomake tests  -plugin-sql-sqlite -plugin-sql-odbc -qt-zlib -qt-libpng -qt-libjpeg -opengl desktop -mp
nmake
nmake install

When finishing compilation, configure kit in Qt Creator. Clone Kit "Desktop Qt 5.15.12 MSVC" to "Desktop Qt 5.15.12 MSVC (static)". Then configure CMake Generator with NMake Makefiles JOM + Extra generator: CodeBlocks.

Finally, just open CMakeLists.txt in Qt Creator and build it with MSVC-static kit.

Getting the source code

We recommend using a copy of our git repository to build your own installation as it contains some dependencies required for building.

Extract the tarball or ZIP containing the source code

You can find the source code from

https://github.com/Stellarium/stellarium/releases

Do this command in a terminal (if you prefer, you might use arK or some other graphical archive tool):

$ tar zxf stellarium-23.2.tar.gz

You should now have a directory stellarium-23.2 with the source code in it.

Clone project from GitHub

To create the copy install git from your OS distribution repository or from https://git-scm.com/.

The git repository has become quite large (about 2GB). You do not need the complete history to build or continue development, but can try a blobless clone (https://github.blog/2020-12-21-get-up-to-speed-with-partial-clone-and-shallow-clone/)

$ git clone --filter=blob:none https://github.com/Stellarium/stellarium.git
$ cd stellarium

Else, to get the full repository, execute the following commands:

$ git clone https://github.com/Stellarium/stellarium.git
$ cd stellarium

Download source code from GitHub

You can download fresh source code from GitHub by web.

Windows specifics

On Windows save the file (master.zip or stellarium-23.2.tar.gz) to the C:/Devel directory as example. You will need a decompression program installed in Windows, for example 7-Zip. The root of the source tree will be C:/Devel/stellarium for simplicity.

Building

Assuming you have collected all the necessary libraries, here's what you need to do to build and run Stellarium:

On Linux

$ mkdir -p build/unix
$ cd build/unix
$ cmake -DCMAKE_INSTALL_PREFIX=/opt/stellarium ../.. 
$ make -jN

On macOS

$ mkdir -p build/macosx
$ cd build/macosx
$ cmake ../.. 
$ make -jN

On Windows

$ md build
$ cd build
$ md msvc
$ cd msvc
$ cmake -DCMAKE_INSTALL_PREFIX=c:\stellarium-bin -G "Visual Studio 16 2019" ../..
$ cmake --build . --  /maxcpucount:N /nologo

For Visual Studio 2017:

$ cmake -DCMAKE_INSTALL_PREFIX=c:\stellarium-bin -G "Visual Studio 15 2017 Win64" ../..

Instead of N in -j (N in /maxcpucount) pass a number of CPU cores you want to use during a build.

If you have Qt5 installed using official Qt installer, then pass parameter CMAKE_PREFIX_PATH to cmake call used to configure Stellarium, e.g.

$ cmake -DCMAKE_PREFIX_PATH=/opt/Qt5 ../..

When you are using QtCreator IDE, build directories are created by the IDE. It appears that on Windows, a directory name is proposed, but you have to create it manually.

You can keep your copy up-to-date by typing git pull --rebase in ~/stellarium. Feel free to send patches to our mailing list [email protected]

Supported CMake parameters

List of supported parameters (passed as -DPARAMETER=VALUE):

Parameter TYPE Default Description
CMAKE_INSTALL_PREFIX path * Prefix where to install Stellarium
CMAKE_PREFIX_PATH path Additional path to look for libraries
CMAKE_BUILD_TYPE string Release Build type of Stellarium
CMAKE_OSX_ARCHITECTURES string arm64;x86_64 macOS architecture**
CMAKE_OSX_DEPLOYMENT_TARGET string 11.0 Minimum macOS deployment version**
OPENGL_DEBUG_LOGGING bool OFF Enable to log OpenGL information using the GL_KHR_debug extension/QOpenGLLogger
ENABLE_NLS bool ON Enable interface translation
ENABLE_SHOWMYSKY bool ON Enable support for ShowMySky module that implements a realistic atmosphere model
ENABLE_GPS bool ON Enable GPS support
ENABLE_LIBGPS bool ON Enable GPS support with libGPS library (N/A on Windows)
ENABLE_MEDIA bool ON Enable sound and video support
ENABLE_XLSX bool ON Enable support for XLSX (Excel) files
ENABLE_SCRIPTING bool ON Enable the scripting feature
ENABLE_RELEASE_BUILD bool OFF This option flags the build as an official release
ENABLE_TESTING bool OFF Enable unit tests
ENABLE_QTWEBENGINE bool ON Enable QtWebEngine module support if it installed
USE_PLUGIN_ANGLEMEASURE bool ON Enable building the Angle Measure plugin
USE_PLUGIN_COMPASSMARKS bool ON Enable building the Compass Marks plugin
USE_PLUGIN_SATELLITES bool ON Enable building the Satellites plugin
USE_PLUGIN_TELESCOPECONTROL bool ON Enable building the Telescope Control plugin
USE_PLUGIN_OCULARS bool ON Enable building the Oculars plugin
USE_PLUGIN_TEXTUSERINTERFACE bool ON Enable building the Text User Interface plugin
USE_PLUGIN_SOLARSYSTEMEDITOR bool ON Enable building the Solar System Editor plugin
USE_PLUGIN_SUPERNOVAE bool ON Enable building the Historical Supernovae plugin
USE_PLUGIN_QUASARS bool ON Enable building the Quasars plugin
USE_PLUGIN_PULSARS bool ON Enable building the Pulsars plugin
USE_PLUGIN_EXOPLANETS bool ON Enable building the Exoplanets plugin
USE_PLUGIN_OBSERVABILITY bool ON Enable building the Observability Analysis plugin
USE_PLUGIN_ARCHAEOLINES bool ON Enable building the Archaeo Lines plugin
USE_PLUGIN_EQUATIONOFTIME bool ON Enable building the Equation Of Time plugin
USE_PLUGIN_METEORSHOWERS bool ON Enable building the Meteor Showers plugin
USE_PLUGIN_NAVSTARS bool ON Enable building the Navigational Stars plugin
USE_PLUGIN_NOVAE bool ON Enable building the Bright Novae plugin
USE_PLUGIN_ONLINEQUERIES bool ON Enable building the Online Queries plugin
USE_PLUGIN_POINTERCOORDINATES bool ON Enable building the Pointer Coordinates plugin
USE_PLUGIN_SCENERY3D bool ON Enable building the 3D Scenery plugin
USE_PLUGIN_REMOTECONTROL bool ON Enable building the Remote Control plugin
USE_PLUGIN_REMOTESYNC bool ON Enable building the Remote Sync plugin

Notes: * /usr/local on Unix-like systems, C:\Program Files or C:\Program Files (x86) on Windows depending on OS type (32 or 64 bit) and build configuration. ** Default values for Qt6 environment on macOS

Test-run compiled program without installing

After compilation, you may run the program when you are in the right directory.

Linux

Assuming the stellarium sources are in DEV/stellarium and build in DEV/stellarium/build/unix

cd DEV/stellarium
./build/unix/src/stellarium

Windows

Most users will work with QtCreator which sets its own paths for debug and release builds. Running with the designated buttons (green arrow) from inside QtCreator should work. You can also create a link for the executable in the src subdirectory of the build directory. Move this link to the source directory and edit its properties to run inside the source directory. Then you can double-click this link, or even place it in your task bar.

Code testing

There are several test programs in the repository. To build them, define -DENABLE_TESTING=ON (or -DENABLE_TESTING=1), or configure cmake in QtCreator's Projects tab.

Then configure a Debug build and select a test... application to be executed.

Please try to test your changes before committing to master. Our automated GitHub Actions and AppVeyor builds will signal failure when tests don't complete.

To execute all unit tests in terminal please run:

$ make test

or

$ ctest --output-on-failure

Packaging

OK, you have built the program from source code and now you may want to install the executable file into your operating system or create a package for distribution.

To install the executable file (with necessary libraries and data files) into the directory defined in parameter CMAKE_INSTALL_PREFIX, run:

$ sudo make install

Linux specifics

To create a source packages on linux you need run:

$ make package_source

To create a binary package (TGZ) on linux you need run:

$ make package

After building of TGZ binary package you may create a DEB or RPM package also:

$ cpack -G DEB

or

$ cpack -G RPM

macOS specifics

IMPORTANT: you should delete or move aside the old Stellarium.app before each new build:

$ rm -r Stellarium.app

Then build the macOS application:

$ make install

You'll find now an application Stellarium.app with the correct icon in the build directory.

On ARM-based (Apple Silicon) Macs, ARM application need to be code signed. To sign the application with an ad-hoc signature:

codesign --force --deep -s - Stellarium.app

To create the DMG file (Apple Disk Image) run:

$ mkdir Stellarium
$ cp -r Stellarium.app Stellarium
$ hdiutil create -format UDZO -srcfolder Stellarium Stellarium.dmg

Windows specifics

To create a Windows installer you need to have installed Inno Setup.

If you have followed all the above procedures the current build will generate the necessary stellarium.iss file in C:\Devel\stellarium\builds\msvc.

Double click on it, then from the menu bar "build-compile". It will build the stellarium installer package and place it in a folder of the stellarium source tree root folder installers. So you can find it in C:\Devel\stellarium\stellarium\installers

Or you can use cmake command for create an installer:

$ cmake --build c:\devel\stellarium\build\msvc --target stellarium-installer

Supported make targets

Make groups various tasks as "targets". Starting make without any arguments causes make to build the default target - in our case, building Stellarium, its tests, the localization files, etc.

Target Description
install Installation of all binaries and related files to the directory determined by CMAKE_INSTALL_PREFIX
test Launch the suite of test executables
apidoc Generate an API documentation
package_source Create a source package for distributions
package Create a binary packages for distributions on linux/UNIX
installer Create a binary packages for distributions on Windows

Thanks!

- The Stellarium development team