diff --git a/Content/Blueprints/Controller/BP_DuelPlayerController.uasset b/Content/Blueprints/Controller/BP_DuelPlayerController.uasset index f739bf6..6d0ca16 100644 Binary files a/Content/Blueprints/Controller/BP_DuelPlayerController.uasset and b/Content/Blueprints/Controller/BP_DuelPlayerController.uasset differ diff --git a/Content/Blueprints/GameModes/BP_TownGameMode.uasset b/Content/Blueprints/GameModes/BP_TownGameMode.uasset index d2c2e49..22f255d 100644 Binary files a/Content/Blueprints/GameModes/BP_TownGameMode.uasset and b/Content/Blueprints/GameModes/BP_TownGameMode.uasset differ diff --git a/Source/WildWest/GameInstance/WildWestGameInstance.h b/Source/WildWest/GameInstance/WildWestGameInstance.h index f1111a1..2d90bcf 100644 --- a/Source/WildWest/GameInstance/WildWestGameInstance.h +++ b/Source/WildWest/GameInstance/WildWestGameInstance.h @@ -43,6 +43,9 @@ class WILDWEST_API UWildWestGameInstance : public UGameInstance UPROPERTY(BlueprintReadOnly, Category = "Index", meta = (AllowPrivateAccess = "true")) TArray RemovedControllerIndex; + UPROPERTY(BlueprintReadOnly, Category = "Transform", meta = (AllowPrivateAccess = "true")) + TArray VaultTransformList; + int32 CurrentSheriffIndex; float MasterVolume{ 1.0f };