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tournament_windows.go
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//go:build windows
// +build windows
package memory
import (
"bufio"
"errors"
"fmt"
"log"
"os"
"path/filepath"
"strconv"
"strings"
"time"
"github.com/l3lackShark/gosumemory/mem"
"github.com/spf13/cast"
)
func resolveTourneyClients(procs []mem.Process) ([]mem.Process, error) {
//read tournament.cfg to check how many clients we are expecting
osuExecutablePath, err := procs[0].ExecutablePath()
if err != nil {
return nil, err
}
if !strings.Contains(osuExecutablePath, `:\`) {
log.Println("Automatic executable path finder has failed. The program will now ext. GOT: ", osuExecutablePath)
return nil, errors.New("osu! executable was not found")
}
cfgFile, err := os.Open(filepath.Join(filepath.Dir(osuExecutablePath), "tournament.cfg"))
if err != nil {
return nil, err
}
defer cfgFile.Close()
var totalClients int
scanner := bufio.NewScanner(cfgFile)
for scanner.Scan() {
if strings.Contains(scanner.Text(), "TeamSize") {
teamSize, err := strconv.Atoi(scanner.Text()[len(scanner.Text())-1:])
if err != nil {
return nil, err
}
totalClients = teamSize * 2
fmt.Println("Total expected amount of tournament clients:", totalClients)
break
}
}
if totalClients == 0 {
return nil, errors.New("total clients is 0")
}
fmt.Println("[TOURNAMENT] Awaiting all clients to load...")
var tourneyClients []mem.Process
for len(procs) != totalClients+1 {
procs, err = mem.FindProcess(osuProcessRegex)
if err != nil {
return nil, err
}
}
for i := range procs {
if i > len(procs)-2 {
break
}
client, err := mem.FindWindow(fmt.Sprintf("Tournament Client %d", i))
counter := 0
for err != nil {
if counter >= 30 {
fmt.Println("Time's up! exiting tournament mode, failed after 30 attempts")
return nil, errors.New("Tournament client timeout")
}
fmt.Println(fmt.Sprintf("[TOURNAMENT] %s, waiting for it...", err))
time.Sleep(1 * time.Second)
counter++
client, err = mem.FindWindow(fmt.Sprintf("Tournament Client %d", i))
}
for _, proc := range procs {
if int32(proc.Pid()) == mem.GetWindowThreadProcessID(client) {
tourneyClients = append(tourneyClients, proc)
break
}
}
}
return tourneyClients, nil
}
func getTourneyGameplayData(proc mem.Process, iterator int) {
err := mem.Read(proc, &tourneyPatterns[iterator], &tourneyGameplayData[iterator])
if err != nil && !strings.Contains(err.Error(), "LeaderBoard") && !strings.Contains(err.Error(), "KeyOverlay") { //TODO: fix this mem-side
return //struct not initialized yet
}
TourneyData.IPCClients[iterator].Gameplay.Combo.Current = tourneyGameplayData[iterator].Combo
TourneyData.IPCClients[iterator].Gameplay.Combo.Max = tourneyGameplayData[iterator].MaxCombo
TourneyData.IPCClients[iterator].Gameplay.GameMode = tourneyGameplayData[iterator].Mode
TourneyData.IPCClients[iterator].Gameplay.Score = tourneyGameplayData[iterator].ScoreV2
TourneyData.IPCClients[iterator].Gameplay.Hits.H100 = tourneyGameplayData[iterator].Hit100
TourneyData.IPCClients[iterator].Gameplay.Hits.HKatu = tourneyGameplayData[iterator].HitKatu
TourneyData.IPCClients[iterator].Gameplay.Hits.H300 = tourneyGameplayData[iterator].Hit300
TourneyData.IPCClients[iterator].Gameplay.Hits.HGeki = tourneyGameplayData[iterator].HitGeki
TourneyData.IPCClients[iterator].Gameplay.Hits.H50 = tourneyGameplayData[iterator].Hit50
TourneyData.IPCClients[iterator].Gameplay.Hits.H0 = tourneyGameplayData[iterator].HitMiss
if TourneyData.IPCClients[iterator].Gameplay.Combo.Temp > TourneyData.IPCClients[iterator].Gameplay.Combo.Max {
TourneyData.IPCClients[iterator].Gameplay.Combo.Temp = 0
}
if TourneyData.IPCClients[iterator].Gameplay.Combo.Current < TourneyData.IPCClients[iterator].Gameplay.Combo.Temp && TourneyData.IPCClients[iterator].Gameplay.Hits.H0Temp == TourneyData.IPCClients[iterator].Gameplay.Hits.H0 {
TourneyData.IPCClients[iterator].Gameplay.Hits.HSB++
}
TourneyData.IPCClients[iterator].Gameplay.Hits.H0Temp = TourneyData.IPCClients[iterator].Gameplay.Hits.H0
TourneyData.IPCClients[iterator].Gameplay.Combo.Temp = TourneyData.IPCClients[iterator].Gameplay.Combo.Current
TourneyData.IPCClients[iterator].Gameplay.Accuracy = tourneyGameplayData[iterator].Accuracy
TourneyData.IPCClients[iterator].Gameplay.Hp.Normal = tourneyGameplayData[iterator].PlayerHP
TourneyData.IPCClients[iterator].Gameplay.Hp.Smooth = tourneyGameplayData[iterator].PlayerHPSmooth
TourneyData.IPCClients[iterator].Gameplay.Name = tourneyGameplayData[iterator].PlayerName
TourneyData.IPCClients[iterator].Gameplay.Mods.AppliedMods = int32(tourneyGameplayData[iterator].ModsXor1 ^ tourneyGameplayData[iterator].ModsXor2)
if TourneyData.IPCClients[iterator].Gameplay.Mods.AppliedMods == 0 {
TourneyData.IPCClients[iterator].Gameplay.Mods.PpMods = "NM"
} else {
TourneyData.IPCClients[iterator].Gameplay.Mods.PpMods = Mods(tourneyGameplayData[iterator].ModsXor1 ^ tourneyGameplayData[iterator].ModsXor2).String()
}
if TourneyData.IPCClients[iterator].Gameplay.Combo.Max > 0 {
TourneyData.IPCClients[iterator].Gameplay.Hits.HitErrorArray = tourneyGameplayData[iterator].HitErrors
baseUR, _ := calculateUR(TourneyData.IPCClients[iterator].Gameplay.Hits.HitErrorArray)
if strings.Contains(TourneyData.IPCClients[iterator].Gameplay.Mods.PpMods, "DT") || strings.Contains(TourneyData.IPCClients[iterator].Gameplay.Mods.PpMods, "NC") {
TourneyData.IPCClients[iterator].Gameplay.Hits.UnstableRate = baseUR / 1.5
} else if strings.Contains(TourneyData.IPCClients[iterator].Gameplay.Mods.PpMods, "HT") {
TourneyData.IPCClients[iterator].Gameplay.Hits.UnstableRate = baseUR * 1.33
} else {
TourneyData.IPCClients[iterator].Gameplay.Hits.UnstableRate = baseUR
}
}
}
func readTourneyIPCStruct(base int64) (int32, int32) {
addresses := struct {
Base int64
}{base}
var data struct {
SpectatingID int32 `mem:"Base + 0x14"`
Score int32 `mem:"Base + 0x18"`
}
mem.Read(process, &addresses, &data)
return data.SpectatingID, data.Score
}
func readSpectatingUser(user int64, proc *mem.Process) (ipcSpec, error) {
userAddr := struct {
UserInfo int64
}{user}
var userData struct {
Accuracy float64 `mem:"[[UserInfo - 0x5]] + 0x4"`
RankedScore int64 `mem:"[[UserInfo - 0x5]] + 0xC"`
PlayCount int32 `mem:"[[UserInfo - 0x5]] + 0x7C"`
GlobalRank int32 `mem:"[[UserInfo - 0x5]] + 0x84"`
PP int32 `mem:"[[UserInfo - 0x5]] + 0x9C"`
Name string `mem:"[[[UserInfo - 0x5]] + 0x30]"`
Country string `mem:"[[[UserInfo - 0x5]] + 0x2C]"`
UserID int32 `mem:"[[UserInfo - 0x5]] + 0x70"`
}
err := mem.Read(*proc, &userAddr, &userData)
if err != nil {
return ipcSpec{}, errors.New("[TOURNAMENT] Could not read userData")
}
return ipcSpec{
Accuracy: userData.Accuracy,
GlobalPP: userData.PP,
GlobalRank: userData.GlobalRank,
Name: userData.Name,
Country: userData.Country,
ID: userData.UserID,
PlayCount: userData.PlayCount,
RankedScore: userData.RankedScore,
}, nil
}
func getTourneyIPC() error {
err := mem.Read(process,
&patterns,
&tourneyManagerData)
if err != nil {
return err
}
chatClass := patterns.ChatArea - 0x44
TourneyData.Manager.Chat, err = readChatData(&chatClass)
if err != nil {
log.Println(err)
DynamicAddresses.IsReady = false
}
TourneyData.Manager.BO = tourneyManagerData.BO
TourneyData.Manager.IPCState = tourneyManagerData.IPCState
TourneyData.Manager.Bools.ScoreVisible = cast.ToBool(int(tourneyManagerData.ScoreVisible))
TourneyData.Manager.Bools.StarsVisible = cast.ToBool(int(tourneyManagerData.StarsVisible))
TourneyData.Manager.Stars.Left = tourneyManagerData.LeftStars
TourneyData.Manager.Stars.Right = tourneyManagerData.RightStars
TourneyData.Manager.Name.Left = tourneyManagerData.TeamOneName
TourneyData.Manager.Name.Right = tourneyManagerData.TeamTwoName
TourneyData.Manager.Gameplay.Score.Left = tourneyManagerData.TeamOneScore
TourneyData.Manager.Gameplay.Score.Right = tourneyManagerData.TeamTwoScore
if TourneyData.Manager.IPCState != 3 && TourneyData.Manager.IPCState != 4 { //Playing, Ranking
TourneyData.Manager.Gameplay = tmGameplay{}
for i := range tourneyGameplayData {
TourneyData.IPCClients[i].Gameplay = tourneyGameplay{}
}
}
for i, j := leaderStart, 0; j < len(tourneyProcs); i, j = i+0x4, j+1 {
slot, _ := mem.ReadUint32(process, int64(tourneyManagerData.IPCBaseAddr), int64(i))
TourneyData.IPCClients[j].ID, TourneyData.IPCClients[j].Gameplay.Score = readTourneyIPCStruct(int64(slot))
}
for i, proc := range tourneyProcs {
err := mem.Read(proc,
&tourneyPatterns[i].PreSongSelectAddresses,
&tourneyMenuData[i].PreSongSelectData)
if err != nil {
DynamicAddresses.IsReady = false
log.Println("It appears that we lost the process, retrying", err)
continue
}
if i == 0 {
if tourneyMenuData[0].PreSongSelectData.Status == 0 {
mem.Read(proc, &tourneyPatterns[0], &mainMenuData)
MenuData.MainMenuValues.BassDensity = calculateBassDensity(mainMenuData.AudioVelocityBase, &proc)
}
}
switch tourneyMenuData[i].PreSongSelectData.Status {
case 2:
getTourneyGameplayData(proc, i)
}
if TourneyData.IPCClients[i].ID > 0 {
totalClients := len(TourneyData.IPCClients)
if i < totalClients/2 {
TourneyData.IPCClients[i].Team = "left"
} else {
TourneyData.IPCClients[i].Team = "right"
}
TourneyData.IPCClients[i].Spectating, _ = readSpectatingUser(tourneySpecificPatterns[i].UserInfo, &proc)
} else {
TourneyData.IPCClients[i] = ipcClient{}
}
}
return nil
}
func readChatData(base *int64) (result []tourneyMessage, err error) {
addresses := struct{ Base int64 }{*base}
var data struct {
Tabs uint32 `mem:"[Base + 0x1C] + 0x4"`
}
err = mem.Read(process, &addresses, &data)
if err != nil {
return nil, errors.New("[TOURNEY CHAT] Failed reading the main struct")
}
length, err := mem.ReadInt32(process, int64(data.Tabs), 4)
for i, j := leaderStart, 0; j < int(length); i, j = i+0x4, j+1 {
slot, _ := mem.ReadUint32(process, int64(data.Tabs), int64(i))
if slot == 0 {
continue
}
addrs := struct{ Base int64 }{int64(slot)}
var chatData struct {
ChatTag string `mem:"[[Base + 0xC] + 0x4]"`
MessagesAddr uint32 `mem:"[[Base + 0xC] + 0x10] + 0x4"`
}
err := mem.Read(process, &addrs, &chatData)
if err != nil || chatData.ChatTag != "#multiplayer" {
continue
}
msgLength, err := mem.ReadInt32(process, int64(chatData.MessagesAddr), 4)
var messages []tourneyMessage
for n, k := leaderStart, 0; k < int(msgLength); n, k = n+0x4, k+1 {
msgSlot, err := mem.ReadUint32(process, int64(chatData.MessagesAddr), int64(n))
if err != nil {
return nil, errors.New("[TOURNEY CHAT] Internal error")
}
msgAddrs := struct{ Base int64 }{int64(msgSlot)}
var chatContent struct {
TimeName string `mem:"[Base + 0x8]"`
Content string `mem:"[Base + 0x4]"`
}
err = mem.Read(process, &msgAddrs, &chatContent)
if chatContent.Content == "" || strings.HasPrefix(chatContent.Content, "!mp") {
continue
}
spl := strings.SplitAfterN(chatContent.TimeName, " ", 2)
if len(spl) < 2 {
return nil, errors.New("[TOURNEY CHAT] Internal error, could not split")
}
var msg tourneyMessage
msg.Time = strings.TrimSpace(spl[0])
msg.Name = strings.TrimSuffix(spl[1], ":")
msg.MessageBody = chatContent.Content
for _, client := range TourneyData.IPCClients {
if client.Spectating.Name == msg.Name {
msg.Team = client.Team
}
}
if msg.Team == "" {
if msg.Name == "BanchoBot" {
msg.Team = "bot"
} else {
msg.Team = "unknown"
}
}
messages = append(messages, msg)
}
if len(messages) > 0 {
return messages, nil
}
return nil, nil
}
return nil, nil
}