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Main.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using MonoMac.AppKit;
using MonoMac.Foundation;
using SmartScopeApp;
namespace SmartScope.MacOS
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
NSApplication.Init();
using (var p = new NSAutoreleasePool())
{
NSApplication.SharedApplication.Delegate = new AppDelegate();
NSApplication.Main(args);
}
}
}
class AppDelegate : NSApplicationDelegate
{
SmartScopeApp.SmartScope game;
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification)
{
game = new SmartScopeApp.SmartScope();
game.Run();
}
public override bool ApplicationShouldTerminateAfterLastWindowClosed(NSApplication sender)
{
return true;
}
}
}