In-App Purchases for Cordova
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Author: Jean-Christophe Hoelt - [email protected]
Active Contributors:
This plugin allows In-App Purchases to be made from Cordova, PhoneGap and Ionic applications.
It lets you handle in-app purchases on many platforms with a single codebase.
ios | android | win-8 | win-10/uwp | |
---|---|---|---|---|
consumables | ✅ | ✅ | ✅ | ✅ |
non consumables | ✅ | ✅ | ✅ | ✅ |
subscriptions | ✅ | ✅ | ✅ | ✅ |
restore purchases | ✅ | ✅ | ✅ | ✅ |
receipt validations | ✅ | ✅ | ✅ | |
downloadable content | ✅ | |||
introductory prices | ✅ | ✅ |
- iOS version 6.0 or higher.
- Android version 2.2 (API level 8) or higher
- with Google Play client version 3.9.16 or higher
- Windows Store/Phone 8.1 or higher
- Windows 10 Mobile
- Xbox One
- (and any platform supporting Microsoft's UWP)
cordova plugin add cordova-plugin-purchase [--variable BILLING_KEY="<BILLING_KEY>"]
BILLING_KEY
is only required for Android. Check here for details.
If the plugin cannot connect to the app store because it has no network connection, it will retry either periodically after a certain amount of time, or in case the device fires an 'online' event. In order for the 'online' event to be properly received in the Cordova application, the cordova-plugin-network-information plugin is required as well. Without it, this plugin will only be able to use the periodic check to determine if the device is back online.
See Setup iOS Applications and Setup Android Applications.
- Simple Non-Renewing Subscriptions
- The easiest way to integrate purchase into an app that only needs a non-renewing subscription.
If you don't know much about In-App Purchases, you'll find a good introduction on the subject here: In-App Purchase Guidelines. It's from Apple, but the exact same concepts apply to Android.
You probably want to start by installing the plugin into your project. This is documented in the Setup Guide
Once your project is setup properly, add the minimal initialization code in your project and check that it works. You'll find a Minimal Example Here.
Find a more Complete Example Here.
If you can't get things to work, go through the Troubleshooting Checklist.
You're all good? Time to read some more documentation. Hooray!
- Getting Started with In-App Purchase on iOS
- Read about the business models supported by In-App Purchase and the types of items you can sell in your app.
- In-App Purchase Configuration Guide for iTunes Connect
- Learn how to set up and manage In-App Purchases with iTunes Connect.
- Jean-Christophe Hoelt, Author
- Josef Fröhle, Support
- Guillaume Charhon, initial Android code
- Matt Kane, initial iOS code
- Mohammad Naghavi, original unification attempt
- Dave Alden @dpa99c (Apple-hosted IAPs for iOS)
For sponsoring most of JC's work on the plugin.
Ionic Framework Team (http://ionicframework.com/)
For sponsoring the UWP platform.- Maxwell C. Moore (MCM Consulting, LLC)
- Justin Noel @calendee
- Those guys
The MIT License
Copyright (c) 2014-2019, Jean-Christophe Hoelt and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.