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utils.ts
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/*
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
https://www.cocos.com/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
import { PrimitiveMode } from '../gfx';
import { IGeometry } from './define';
/**
* @deprecated
*/
export function wireframe (indices: number[]): number[] {
const offsets = [[0, 1], [1, 2], [2, 0]];
const lines: number[] = [];
const lineIDs = {};
for (let i = 0; i < indices.length; i += 3) {
for (let k = 0; k < 3; ++k) {
const i1 = indices[i + offsets[k][0]];
const i2 = indices[i + offsets[k][1]];
// check if we already have the line in our lines
const id = (i1 > i2) ? ((i2 << 16) | i1) : ((i1 << 16) | i2);
if (lineIDs[id] === undefined) {
lineIDs[id] = 0;
lines.push(i1, i2);
}
}
}
return lines;
}
/**
* @deprecated
*/
export function invWinding (indices: number[]): number[] {
const newIB: number[] = [];
for (let i = 0; i < indices.length; i += 3) {
newIB.push(indices[i], indices[i + 2], indices[i + 1]);
}
return newIB;
}
/**
* @deprecated
*/
export function toWavefrontOBJ (primitive: IGeometry, scale = 1): string {
if (!primitive.indices
|| !primitive.uvs
|| !primitive.normals
|| (primitive.primitiveMode !== undefined && primitive.primitiveMode !== PrimitiveMode.TRIANGLE_LIST)) {
return '';
}
const v = primitive.positions;
const t = primitive.uvs;
const n = primitive.normals;
const IB = primitive.indices;
const V = (i): string => `${IB[i] + 1}/${IB[i] + 1}/${IB[i] + 1}`;
let content = '';
for (let i = 0; i < v.length; i += 3) {
content += `v ${v[i] * scale} ${v[i + 1] * scale} ${v[i + 2] * scale}\n`;
}
for (let i = 0; i < t.length; i += 2) {
content += `vt ${t[i]} ${t[i + 1]}\n`;
}
for (let i = 0; i < n.length; i += 3) {
content += `vn ${n[i]} ${n[i + 1]} ${n[i + 2]}\n`;
}
for (let i = 0; i < IB.length; i += 3) {
content += `f ${V(i)} ${V(i + 1)} ${V(i + 2)}\n`;
}
return content;
}
/**
* @deprecated
*/
export function normals (positions: number[], nms: number[], length = 1): number[] {
const verts: number[] = new Array(2 * positions.length);
for (let i = 0; i < positions.length / 3; ++i) {
const i3 = 3 * i;
const i6 = 6 * i;
// line start
verts[i6 + 0] = positions[i3 + 0];
verts[i6 + 1] = positions[i3 + 1];
verts[i6 + 2] = positions[i3 + 2];
// line end
verts[i6 + 3] = positions[i3 + 0] + nms[i3 + 0] * length;
verts[i6 + 4] = positions[i3 + 1] + nms[i3 + 1] * length;
verts[i6 + 5] = positions[i3 + 2] + nms[i3 + 2] * length;
}
return verts;
}