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lightningcrossfadeapp.cpp
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/* Copyright (c) 2012 Research In Motion Limited.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "lightningcrossfadeapp.h"
#include <bb/cascades/QmlDocument>
#include <bb/cascades/AbstractPane>
using namespace bb::cascades;
LightningCrossfadeApp::LightningCrossfadeApp()
{
// Create and load the QML file, using build patterns.
QmlDocument *qml = QmlDocument::create("asset:///lightningcrossfade.qml");
qml->setContextProperty("cs", this);
AbstractPane *root = qml->createRootObject<AbstractPane>();
// Set the application scene
Application::instance()->setScene(root);
}