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It reverts back to the original window size on x11. It seems to be working fine on macOS and Windows. I'm not sure about Wayland. If I comment out the SDL_SetWindowMinimumSize call then it resizes properly on x11.
I believe this regression was introduced with #11639 (fyi @Kontrabant)
I first noticed this in love's automated tests (https://github.com/love2d/love/actions/runs/12496817150/job/34871183100) - and then I set up WSL2 and did some testing and reduced it down from the other stuff love does inside its love.window.setMode call to just this LuaJIT code run inside love. I don't have a plain C repro but I hope that's enough to go from:
If I create a window and set up some window state, and then later do something like this:
It reverts back to the original window size on x11. It seems to be working fine on macOS and Windows. I'm not sure about Wayland. If I comment out the
SDL_SetWindowMinimumSize
call then it resizes properly on x11.I believe this regression was introduced with #11639 (fyi @Kontrabant)
I first noticed this in love's automated tests (https://github.com/love2d/love/actions/runs/12496817150/job/34871183100) - and then I set up WSL2 and did some testing and reduced it down from the other stuff love does inside its love.window.setMode call to just this LuaJIT code run inside love. I don't have a plain C repro but I hope that's enough to go from:
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