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tri-torus-shared-normal.usda
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#usda 1.0
(
defaultPrim = "root"
doc = "Blender v4.1.0"
metersPerUnit = 1
upAxis = "Z"
)
def Xform "root" (
customData = {
dictionary Blender = {
bool generated = 1
}
}
)
{
def Xform "Torus"
{
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
def Mesh "Mesh"
{
float3[] extent = [(-0.6249998, -1.0825319, -0.21650635), (1.25, 1.0825319, 0.21650635)]
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4]
int[] faceVertexIndices = [0, 3, 4, 1, 1, 4, 5, 2, 2, 5, 3, 0, 3, 6, 7, 4, 4, 7, 8, 5, 5, 8, 6, 3, 6, 0, 1, 7, 7, 1, 2, 8, 8, 2, 0, 6]
normal3f[] normals = [(0.37796456, 0.65465367, 0.65465367), (0.37796456, 0.65465367, 0.65465367), (0.37796456, 0.65465367, 0.65465367), (0.37796456, 0.65465367, 0.65465367), (-0.5000001, -0.8660254, 0), (-0.5000001, -0.8660254, 0), (-0.5000001, -0.8660254, 0), (-0.5000001, -0.8660254, 0), (0.37796453, 0.65465355, -0.65465367), (0.37796453, 0.65465355, -0.65465367), (0.37796453, 0.65465355, -0.65465367), (0.37796453, 0.65465355, -0.65465367), (-0.75592905, 0, 0.65465355), (-0.75592905, 0, 0.65465355), (-0.75592905, 0, 0.65465355), (-0.75592905, 0, 0.65465355), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-0.755929, 0, -0.65465355), (-0.755929, 0, -0.65465355), (-0.755929, 0, -0.65465355), (-0.755929, 0, -0.65465355), (0.37796456, -0.65465367, 0.65465367), (0.37796456, -0.65465367, 0.65465367), (0.37796456, -0.65465367, 0.65465367), (0.37796456, -0.65465367, 0.65465367), (-0.5000001, 0.8660254, 0), (-0.5000001, 0.8660254, 0), (-0.5000001, 0.8660254, 0), (-0.5000001, 0.8660254, 0), (0.37796453, -0.65465355, -0.65465367), (0.37796453, -0.65465355, -0.65465367), (0.37796453, -0.65465355, -0.65465367), (0.37796453, -0.65465355, -0.65465367)] (
interpolation = "faceVarying"
)
point3f[] points = [(1.25, 0, 0), (0.875, 0, 0.21650635), (0.875, 0, -0.21650635), (-0.6249998, 1.0825319, 0), (-0.43749988, 0.7577723, 0.21650635), (-0.43749988, 0.7577723, -0.21650635), (-0.6249998, -1.0825319, 0), (-0.43749988, -0.7577723, 0.21650635), (-0.43749988, -0.7577723, -0.21650635)]
bool[] primvars:sharp_face = [1, 1, 1, 1, 1, 1, 1, 1, 1] (
interpolation = "uniform"
)
texCoord2f[] primvars:UVMap = [(0.6666667, 0.6666667), (1, 0.6666667), (1, 1), (0.6666667, 1), (0.6666667, 0), (1, 0), (1, 0.33333334), (0.6666667, 0.33333334), (0.6666667, 0.33333334), (1, 0.33333334), (1, 0.6666667), (0.6666667, 0.6666667), (0, 0.6666667), (0.33333334, 0.6666667), (0.33333334, 1), (0, 1), (0, 0), (0.33333334, 0), (0.33333334, 0.33333334), (0, 0.33333334), (0, 0.33333334), (0.33333334, 0.33333334), (0.33333334, 0.6666667), (0, 0.6666667), (0.33333334, 0.6666667), (0.6666667, 0.6666667), (0.6666667, 1), (0.33333334, 1), (0.33333334, 0), (0.6666667, 0), (0.6666667, 0.33333334), (0.33333334, 0.33333334), (0.33333334, 0.33333334), (0.6666667, 0.33333334), (0.6666667, 0.6666667), (0.33333334, 0.6666667)] (
interpolation = "faceVarying"
)
uniform token subdivisionScheme = "none"
}
}
def Xform "Camera"
{
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
def Camera "Camera"
{
float2 clippingRange = (0.1, 100)
float focalLength = 0.5
float horizontalAperture = 0.36
float horizontalApertureOffset = 0
token projection = "perspective"
float verticalAperture = 0.2025
float verticalApertureOffset = 0
}
}
}