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flight.js
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import { Instance } from 'cooljs'
import * as constant from './constant'
const getActionConfig = (engine, type) => {
const {
width, height, utils
} = engine
const { random } = utils
const size = engine.getVariable(constant.cloudSize)
const actionTypes = {
bottomToTop: {
x: width * random(0.3, 0.7),
y: height,
vx: 0,
vy: engine.pixelsPerFrame(height) * 0.7 * -1
},
leftToRight: {
x: size * -1,
y: height * random(0.3, 0.6),
vx: engine.pixelsPerFrame(width) * 0.4,
vy: engine.pixelsPerFrame(height) * 0.1 * -1
},
rightToLeft: {
x: width,
y: height * random(0.2, 0.5),
vx: engine.pixelsPerFrame(width) * 0.4 * -1,
vy: engine.pixelsPerFrame(height) * 0.1
},
rightTopToLeft: {
x: width,
y: 0,
vx: engine.pixelsPerFrame(width) * 0.6 * -1,
vy: engine.pixelsPerFrame(height) * 0.5
}
}
return actionTypes[type]
}
export const flightAction = (instance, engine) => {
const { visible, ready, type } = instance
if (!visible) return
const size = engine.getVariable(constant.cloudSize)
if (!ready) {
const action = getActionConfig(engine, type)
instance.ready = true
instance.width = size
instance.height = size
instance.x = action.x
instance.y = action.y
instance.vx = action.vx
instance.vy = action.vy
}
instance.x += instance.vx
instance.y += instance.vy
if (instance.y + size < 0
|| instance.y > engine.height
|| instance.x + size < 0
|| instance.x > engine.width) {
instance.visible = false
}
}
export const flightPainter = (instance, engine) => {
const { ctx } = engine
const flight = engine.getImg(instance.imgName)
ctx.drawImage(flight, instance.x, instance.y, instance.width, instance.height)
}
export const addFlight = (engine, number, type) => {
const flightCount = engine.getVariable(constant.flightCount)
if (flightCount === number) return
const flight = new Instance({
name: `flight_${number}`,
action: flightAction,
painter: flightPainter
})
flight.imgName = `f${number}`
flight.type = type
engine.addInstance(flight, constant.flightLayer)
engine.setVariable(constant.flightCount, number)
}