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fsm.spec.js
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fsm.spec.js
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const FSM = require('../src/fsm');
/** Good luck! :) **/
/** visualisation https://i.imgur.com/07IO6TE.png **/
const config = {
initial: 'normal',
states: {
normal: {
transitions: {
study: 'busy',
}
},
busy: {
transitions: {
get_tired: 'sleeping',
get_hungry: 'hungry',
}
},
hungry: {
transitions: {
eat: 'normal'
},
},
sleeping: {
transitions: {
get_hungry: 'hungry',
get_up: 'normal',
},
},
}
};
describe('FSM', () => {
describe('#constructor', () => {
it('throws an exception if config isn\'t passed', () => {
expect(() => new FSM()).to.throw(Error);
});
});
describe('#getState', () => {
it('returns initial state after creation', () => {
const student = new FSM(config);
expect(student.getState()).to.equal('normal');
});
});
describe('#changeState', () => {
it('changes state', () => {
const student = new FSM(config);
student.changeState('hungry');
expect(student.getState()).to.equal('hungry');
});
it('throws an exception if state isn\'t exist', () => {
const student = new FSM(config);
expect(() => student.changeState('hmmm... exception?')).to.throw(Error);
});
});
describe('#trigger', () => {
it('changes initial state according to event', () => {
const student = new FSM(config);
student.trigger('study');
expect(student.getState()).to.equal('busy');
});
it('correctly changes states [3 in row]', () => {
const student = new FSM(config);
student.trigger('study');
student.trigger('get_tired');
expect(student.getState()).to.equal('sleeping');
student.trigger('get_hungry');
expect(student.getState()).to.equal('hungry');
});
it('correctly changes states [circular]', () => {
const student = new FSM(config);
student.trigger('study');
student.trigger('get_hungry');
expect(student.getState()).to.equal('hungry');
student.trigger('eat');
expect(student.getState()).to.equal('normal');
});
it('throws an exception if event in current state isn\'t exist', () => {
const student = new FSM(config);
student.trigger('study');
expect(() => student.trigger('hmmm... exception?')).to.throw(Error);
expect(() => student.trigger('eat')).to.throw(Error);
expect(() => student.trigger('get_up')).to.throw(Error);
});
});
describe('#reset', () => {
it('resets current state to initial', () => {
const student = new FSM(config);
student.trigger('study');
student.trigger('get_hungry');
student.reset();
expect(student.getState()).to.equal('normal');
});
});
describe('#getStates', () => {
it('returns all states if argument is empty', () => {
const student = new FSM(config);
expect(student.getStates()).to.deep.equal(['normal', 'busy', 'hungry', 'sleeping']);
});
it('returns correct states for event', () => {
const student = new FSM(config);
expect(student.getStates('get_hungry')).to.deep.equal(['busy', 'sleeping']);
expect(student.getStates('study')).to.deep.equal(['normal']);
});
it('returns empty array for not valid array', () => {
const student = new FSM(config);
expect(student.getStates('hmmm... empty array?')).to.deep.equal([]);
});
});
describe('#undo', () => {
it('returns false for initial FSM', () => {
const student = new FSM(config);
expect(student.undo()).to.be.false;
});
it('goes back to prev step after trigger', () => {
const student = new FSM(config);
student.trigger('study');
student.undo();
expect(student.getState()).to.equal('normal');
student.trigger('study');
student.trigger('get_hungry');
student.undo();
expect(student.getState()).to.equal('busy');
});
it('goes back to prev after changeState', () => {
const student = new FSM(config);
student.changeState('hungry');
student.undo();
expect(student.getState()).to.equal('normal');
});
it('returns true if transition was successful', () => {
const student = new FSM(config);
student.trigger('study');
expect(student.undo()).to.be.true;
});
it('returns false if undo is not available', () => {
const student = new FSM(config);
student.trigger('study');
student.undo();
expect(student.undo()).to.be.false;
});
});
describe('#redo', () => {
it('returns false for initial FSM', () => {
const student = new FSM(config);
expect(student.redo()).to.be.false;
});
it('cancels undo', () => {
const student = new FSM(config);
student.trigger('study');
student.undo();
student.redo();
expect(student.getState()).to.equal('busy');
student.trigger('get_tired');
student.trigger('get_hungry');
student.undo();
student.undo();
student.redo();
student.redo();
expect(student.getState()).to.equal('hungry');
});
it('returns true if transition was successful', () => {
const student = new FSM(config);
student.trigger('study');
student.undo();
expect(student.redo()).to.be.true;
});
it('returns false if redo is not available', () => {
const student = new FSM(config);
student.trigger('study');
student.undo();
student.redo();
expect(student.redo()).to.be.false;
});
it('correct cancels multiple undos ', () => {
const student = new FSM(config);
student.trigger('study');
student.undo();
student.redo();
student.undo();
student.redo();
student.undo();
student.redo();
student.undo();
student.redo();
student.undo();
student.redo();
expect(student.getState()).to.equal('busy');
});
it('disables redo after trigger call', () => {
const student = new FSM(config);
student.trigger('study');
student.undo();
student.trigger('study');
student.undo();
student.trigger('study');
student.redo();
expect(student.redo()).to.be.false;
});
it('disables redo after changeState call', () => {
const student = new FSM(config);
student.changeState('hungry');
student.undo();
student.changeState('normal');
student.undo();
student.changeState('busy');
student.redo();
expect(student.redo()).to.be.false;
});
});
describe('#clearHistory', () => {
it('clears transition history', () => {
const student = new FSM(config);
student.trigger('study');
student.trigger('get_hungry');
student.clearHistory();
expect(student.undo()).to.be.false;
expect(student.redo()).to.be.false;
});
});
});