-
Notifications
You must be signed in to change notification settings - Fork 10
/
Copy pathday25.go
352 lines (330 loc) · 7.4 KB
/
day25.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
package main
import (
"bufio"
"flag"
"fmt"
"github.com/lizthegrey/adventofcode/2019/intcode"
"os"
"sort"
"strings"
"sync"
)
var inputFile = flag.String("inputFile", "inputs/day25.input", "Relative file path to use as input.")
var debug = flag.Bool("debug", true, "Whether to print debug output.")
var disallow = []string{
"giant electromagnet",
"escape pod",
"photons",
"molten lava",
"infinite loop",
}
type Loc string
type Maze map[Loc]map[Direction]Exit
type Exit struct {
src Loc
dst Loc
resolved bool
dir Direction
}
type Direction string
func (ex Exit) Invert(arrivedAt Loc) Exit {
var newDir Direction
switch ex.dir {
case "north":
newDir = "south"
case "east":
newDir = "west"
case "south":
newDir = "north"
case "west":
newDir = "east"
}
return Exit{arrivedAt, ex.src, true, newDir}
}
func (m Maze) Move(l Loc, dir Direction) (Loc, bool) {
if !m[l][dir].resolved {
return Loc(""), false
}
return m[l][dir].dst, true
}
func main() {
flag.Parse()
tape := intcode.ReadInput(*inputFile)
if tape == nil {
fmt.Println("Failed to parse input.")
return
}
inputs := 0
input := make(chan int, 1)
output, done := tape.Process(input)
lines := make(chan string, 50)
driver := make(chan string)
reallyFinished := make(chan bool)
go func() {
line := make([]byte, 0)
for c := range output {
if *debug {
fmt.Printf("%c", c)
}
if c == '\n' {
if len(line) > 0 && line[0] == '"' {
fmt.Println(string(line))
fmt.Printf("Completed with %d inputs.\n", inputs)
break
}
lines <- string(line)
line = make([]byte, 0)
} else {
line = append(line, byte(c))
}
}
if *debug {
fmt.Println()
}
<-done
reallyFinished <- true
}()
if *debug {
go func() {
reader := bufio.NewReader(os.Stdin)
for {
line, err := reader.ReadString('\n')
if line == "\n" || err != nil {
return
}
for _, r := range line {
input <- int(r)
}
}
}()
}
go func() {
for l := range driver {
inputs++
if *debug {
fmt.Printf("[Automated]: %s\n", l)
}
for _, r := range l {
input <- int(r)
}
input <- int('\n')
}
}()
// Always pick up items unless on disallow
// Stop and wait for human if we encounter unexpected problems.
go func() {
var loc Loc
rooms := make(Maze)
seenItems := make(map[string]bool)
var allItems, items []string
var outbound []Direction
var q Queue
var arrived *Exit
checkpointTry := 0
parseMode := 0
parse:
for l := range lines {
if l == "" {
parseMode = 0
continue
}
if l == "You can't go that way." {
fmt.Println("Disabling automatic system.")
return
}
if l[0] == '=' {
loc = Loc(l[3 : len(l)-3])
if rooms[loc] == nil {
rooms[loc] = make(map[Direction]Exit)
}
items = nil
outbound = nil
if arrived != nil {
rooms[arrived.src][arrived.dir] = Exit{arrived.src, loc, true, arrived.dir}
backTrack := arrived.Invert(loc)
rooms[loc][backTrack.dir] = backTrack
arrived = nil
}
parseMode = 0
} else if l[0] == '-' {
if parseMode == 1 {
outbound = append(outbound, Direction(l[2:]))
} else if parseMode == 2 {
items = append(items, l[2:])
} else if parseMode == 3 {
// Do nothing.
} else {
fmt.Println("Didn't know what to do with a list outside parse mode.")
}
} else if l[len(l)-1] == ':' {
// This is a menu ("Doors here lead:" or "Items here:").
keywords := strings.Split(l[:len(l)-1], " ")
keyword := keywords[0]
switch keyword {
case "Doors":
parseMode = 1
case "Items":
if keywords[1] == "here" {
parseMode = 2
} else {
parseMode = 3
}
default:
fmt.Println("Unknown menu type.")
}
} else if l[len(l)-1] == '?' {
// Program finally is waiting on our input. Decide what to do next.
for len(items) > 0 {
item := items[0]
skip := false
for _, v := range disallow {
if v == item {
skip = true
break
}
}
if len(items) > 1 {
items = items[1:]
} else {
items = nil
}
if !skip {
driver <- fmt.Sprintf("take %s", item)
if !seenItems[item] {
allItems = append(allItems, item)
seenItems[item] = true
}
continue parse
}
}
if len(outbound) > 0 {
for _, dir := range outbound {
if _, ok := rooms[loc][dir]; !ok {
// Throw it onto our exploration queue.
exit := Exit{loc, "", false, dir}
notifyRoom(&q, exit, rooms)
}
}
// Pick a direction to move.
next := nextDirection(&q, loc, rooms)
if q.target != nil && next == q.target.dir && loc == q.target.src {
arrived = q.target
q.target = nil
}
if next == "dance" {
// Now we can move onto phase 2 and access the security checkpoint.
next = "west"
sort.Strings(allItems)
for _, v := range itemsToDrop(allItems, checkpointTry) {
driver <- fmt.Sprintf("drop %s", v)
<-lines
<-lines
<-lines
<-lines
}
checkpointTry++
}
driver <- string(next)
} else {
if *debug {
fmt.Println("Got into somewhere we can't leave")
}
}
} else {
// This is presumed to be flavor text or a response to command.
// Just let the program print.
}
}
}()
<-reallyFinished
}
type Queue struct {
mtx sync.Mutex
list []Exit
target *Exit
sensor *Exit
}
func notifyRoom(q *Queue, ex Exit, rooms Maze) {
q.mtx.Lock()
defer q.mtx.Unlock()
q.list = append(q.list, ex)
if ex.src == "Security Checkpoint" {
q.sensor = &ex
return
}
rooms[ex.src][ex.dir] = ex
}
func nextDirection(q *Queue, loc Loc, rooms Maze) Direction {
// Keep track of what's unexplored, and backtrack to try to find unexplored nodes.
// Use a DFS in order to avoid repeated backtracking.
q.mtx.Lock()
defer q.mtx.Unlock()
if q.target != nil {
// We are in the middle of pathing somewhere...
// TODO: read from the path cache.
return bfs(loc, *q.target, rooms)[0]
}
// We've reached our destination and need a new destination.
if len(q.list) == 0 {
return "dance"
}
var toExplore Exit
for {
toExplore = q.list[0]
if _, ok := rooms.Move(toExplore.src, toExplore.dir); ok {
// Short circuit if we've already walked through that door.
q.list = q.list[1:]
continue
}
break
}
if len(q.list) > 1 {
q.list = q.list[1:]
} else {
q.list = nil
}
q.target = &toExplore
// TODO: write to the path cache.
return bfs(loc, *q.target, rooms)[0]
}
func bfs(src Loc, dst Exit, rooms Maze) []Direction {
// Perform a breadth-first search.
shortest := map[Loc][]Direction{
src: []Direction{},
}
worklist := []Loc{src}
for {
w := worklist[0]
if w == dst.src {
directions := make([]Direction, len(shortest[w])+1)
copy(directions, shortest[w])
directions[len(shortest[w])] = dst.dir
return directions
}
for _, exit := range rooms[w] {
moved, resolved := rooms.Move(w, exit.dir)
if !resolved {
continue
}
if _, ok := shortest[moved]; ok {
continue
}
directions := make([]Direction, len(shortest[w])+1)
copy(directions, shortest[w])
directions[len(shortest[w])] = exit.dir
shortest[moved] = directions
worklist = append(worklist, moved)
}
worklist = worklist[1:]
}
}
func itemsToDrop(all []string, try int) []string {
var ret []string
for k := range all {
if try%2 == 1 {
ret = append(ret, all[k])
}
try >>= 1
}
return ret
}