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pony.options
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// Window properties
width = 1600;
height = 900;
swap_interval = 1;
window_mode = window;
fsaa_samples = 2;
polygon_mode = fill;
// Resource directory
resource_dir = "resources/";
// Particles
pony_explosion_particles = 5000;
heart_explosion_particles = 1000;
pony_particle_rate = 10;
use_particles = true;
// Level properties
levels_file = "levels.xml";
selected_level = 4;
heightmap_file = "levels/ring.png";
level_size = (1500 90 1500);
water_level = 30;
heightmap_specular = (1 1 1 1);
heightmap_diffuse = (0 0 0 0);
heightmap_shininess = 50;
heightmap_velvet_coeff = 1.5;
sand_texture = "textures/sand.png";
grass_texture = "textures/grass.png";
noise_texture = "textures/noise.png";
sky_texture = "textures/sky.png";
// Light properties
light_specular = (1 1 1 1);
light_diffuse = (1 1 1 1);
light_ambient = (0.05 0.05 0.05 1);
light_dir = (0.742781 0.371391 -0.107086);
hemilight_pole = (0 1 0);
hemilight_sky = (0.75 0.75 0.75 1);
hemilight_ground = (0.25 0.25 0.25 1);
// Camera properties
camera_fov = 45;
camera_near = 5;
camera_far = 6000;
camera_distance = 15;
camera_height = 6;
pony_height = 3;
// Game properties
ai_count = 0;
player_count = 4;
heart_count = 10;
pony_start_speed = 15;
pony_min_speed = 5;
pony_max_speed = 50;
pony_acceleration = 25;
pony_turn_speed = 1.25;
water_tolerance = 1;
show_minimap = true;
pony_up[0] = 265;
pony_down[0] = 264;
pony_left[0] = 263;
pony_right[0] = 262;
pony_up[1] = 87;
pony_down[1] = 83;
pony_left[1] = 65;
pony_right[1] = 68;
pony_up[2] = 328;
pony_down[2] = 325;
pony_left[2] = 324;
pony_right[2] = 326;
pony_up[3] = 73;
pony_down[3] = 75;
pony_left[3] = 74;
pony_right[3] = 76;
pony_slope_acceleration = 0;
permute_start_positions = false;
randomize_start_positions = true;
min_start_distance = 200;
// General appearance
digit_one = "textures/one.png";
digit_two = "textures/two.png";
digit_three = "textures/three.png";
digit_four = "textures/four.png";
heart_mesh = "models/Heart.pmesh";
use_water_fallback = "false";
// Pony appearance
pony_shader = "GLSL/pony";
pony_velvet_coeff = 2;
pony_texture = "textures/pony.png";
pony_mesh = "models/Pony-animated.pmesh";
pony_color[0] = (1 0.75 0.792968 1);
pony_color[1] = (0.25 0.875 0.8125 1);
pony_color[2] = (1 0.839844 0 1);
pony_color[3] = (0.484375 0.984375 0 1);
// Sounds
background_music = "music/To be happy.mp3";
music_volume = 0;