-
Notifications
You must be signed in to change notification settings - Fork 40
/
Copy pathVariableStore.cs
246 lines (185 loc) · 6.2 KB
/
VariableStore.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
#pragma warning disable 0649 // variable declared but not used.
using UnityEngine;
using com.spacepuppy.Dynamic;
using System.Collections.Generic;
using System.Reflection;
namespace com.spacepuppy
{
/// <summary>
/// A component you can stick variables into willy-nilly.
/// </summary>
public class VariableStore : SPComponent, IStateToken
{
#region Fields
[SerializeField]
private TypeReference _reflectNamesFromType;
[SerializeField()]
private VariantCollection _variables = new VariantCollection();
#endregion
#region Properties
public System.Type ReflectNamesFromType
{
get { return _reflectNamesFromType.Type; }
set { _reflectNamesFromType.Type = value; }
}
public VariantCollection Variables
{
get { return _variables; }
}
public object this[string key]
{
get
{
return _variables[key];
}
set
{
_variables[key] = value;
}
}
#endregion
#region IDynamic Interface
MemberInfo IDynamic.GetMember(string sMemberName, bool includeNonPublic)
{
return (_variables as IDynamic).GetMember(sMemberName, includeNonPublic);
}
IEnumerable<MemberInfo> IDynamic.GetMembers(bool includeNonPublic)
{
return (_variables as IDynamic).GetMembers(includeNonPublic);
}
IEnumerable<string> IDynamic.GetMemberNames(bool includeNonPublic)
{
return (_variables as IDynamic).GetMemberNames(includeNonPublic);
}
object IDynamic.GetValue(string sMemberName, params object[] args)
{
return (_variables as IDynamic).GetValue(sMemberName, args);
}
bool IDynamic.TryGetValue(string sMemberName, out object result, params object[] args)
{
return (_variables as IDynamic).TryGetValue(sMemberName, out result, args);
}
bool IDynamic.HasMember(string sMemberName, bool includeNonPublic)
{
return (_variables as IDynamic).HasMember(sMemberName, includeNonPublic);
}
object IDynamic.InvokeMethod(string sMemberName, params object[] args)
{
return (_variables as IDynamic).InvokeMethod(sMemberName, args);
}
bool IDynamic.SetValue(string sMemberName, object value, params object[] index)
{
return (_variables as IDynamic).SetValue(sMemberName, value, index);
}
#endregion
#region IToken Interface
public void CopyTo(object obj)
{
_variables.CopyTo(obj);
}
public void SyncFrom(object obj)
{
_variables.SyncFrom(obj);
}
#endregion
#region ITokenizable Interface
public object CreateStateToken()
{
return _variables.CreateStateToken();
}
public void RestoreFromStateToken(object token)
{
_variables.RestoreFromStateToken(token);
}
#endregion
}
/// <summary>
/// A ScriptableObject you can stick variables into willy-nilly.
/// </summary>
[CreateAssetMenu(fileName = "VariableStore", menuName = "Spacepuppy/VariableStore")]
public class VariableStoreAsset : ScriptableObject, IStateToken
{
#region Fields
[SerializeField]
private TypeReference _reflectNamesFromType;
[SerializeField()]
private VariantCollection _variables = new VariantCollection();
#endregion
#region Properties
public System.Type ReflectNamesFromType
{
get { return _reflectNamesFromType.Type; }
set { _reflectNamesFromType.Type = value; }
}
public VariantCollection Variables
{
get { return _variables; }
}
public object this[string key]
{
get
{
return _variables[key];
}
set
{
_variables[key] = value;
}
}
#endregion
#region IDynamic Interface
MemberInfo IDynamic.GetMember(string sMemberName, bool includeNonPublic)
{
return (_variables as IDynamic).GetMember(sMemberName, includeNonPublic);
}
IEnumerable<MemberInfo> IDynamic.GetMembers(bool includeNonPublic)
{
return (_variables as IDynamic).GetMembers(includeNonPublic);
}
IEnumerable<string> IDynamic.GetMemberNames(bool includeNonPublic)
{
return (_variables as IDynamic).GetMemberNames(includeNonPublic);
}
object IDynamic.GetValue(string sMemberName, params object[] args)
{
return (_variables as IDynamic).GetValue(sMemberName, args);
}
bool IDynamic.TryGetValue(string sMemberName, out object result, params object[] args)
{
return (_variables as IDynamic).TryGetValue(sMemberName, out result, args);
}
bool IDynamic.HasMember(string sMemberName, bool includeNonPublic)
{
return (_variables as IDynamic).HasMember(sMemberName, includeNonPublic);
}
object IDynamic.InvokeMethod(string sMemberName, params object[] args)
{
return (_variables as IDynamic).InvokeMethod(sMemberName, args);
}
bool IDynamic.SetValue(string sMemberName, object value, params object[] index)
{
return (_variables as IDynamic).SetValue(sMemberName, value, index);
}
#endregion
#region IToken Interface
public void CopyTo(object obj)
{
_variables.CopyTo(obj);
}
public void SyncFrom(object obj)
{
_variables.SyncFrom(obj);
}
#endregion
#region ITokenizable Interface
public object CreateStateToken()
{
return _variables.CreateStateToken();
}
public void RestoreFromStateToken(object token)
{
_variables.RestoreFromStateToken(token);
}
#endregion
}
}