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string.lua
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g_tStrings = {
STR_COLON = ":",
STR_NONE = "无",
STR_HAVE = "有",
STR_ADD = "增加",
STR_DEC = "减少",
STR_MUL = "×",
STR_CONNECT = "·",
STR_NUMBER = {"一", "二", "三", "四", "五", "六", "七", "八", "九", "十"},
STR_TIME_DURATION = "持续",
STR_BRACKET_LEFT = "【",
STR_BRACKET_RIGHT = "】",
STR_ERROR_CANNOT_DRAG_SKILL_IN_BAGPANEL = "不能把技能拖到背包中\n",
STR_ERROR_CANNOT_DRAG_CRAFT_IN_BAGPANEL = "不能把技艺拖到背包中\n",
STR_ERROR_CANNOT_DRAG_ITEM_IN_BAGPANEL = "不能把物品快捷方式拖到背包中\n",
STR_ERROR_ITEM_CANNOT_SPLIT = "该物品不能拆分\n",
STR_ERROR_CANNOT_DRAG_SKILL_IN_BANKPANEL = "不能把技能拖到仓库\n",
STR_ERROR_CANNOT_DRAG_CRAFT_IN_BANKPANEL = "不能把技艺拖到仓库\n",
STR_ERROR_CANNOT_DRAG_ITEM_IN_BANKPANEL = "不能把物品快捷方式拖到仓库\n",
STR_ERROR_CANNOT_DRAG_SKILL_IN_HORSE_STABLE = "不能把技能拖到马厩\n",
STR_ERROR_CANNOT_DRAG_CRAFT_IN_HORSE_STABLE = "不能把技艺拖到马厩\n",
STR_ERROR_CANNOT_DRAG_ITEM_IN_HORSE_STABLE = "不能把物品快捷方式拖到马厩\n",
STR_ERROR_SELL_ONLY_BAG_ITEM = "不能出售装备的物品,请将物品先放入背包\n",
STR_ERROR_MAIL_ITEM_IS_FULL = "书信物品栏已满!\n",
STR_ERROR_BANK_IS_FULL = "仓库已满!\n",
STR_ERROR_BAG_IS_FULL = "该背包已满\n",
STR_ERROR_BAG_IS_LOCK = "暂时无法操作背包内物品\n",
STR_ERROR_CANNOT_DRAG_BAG = "固定背包,不能拖动\n",
STR_ERROR_CANNOT_DRAG_SKILL_IN_BAG = "不能把技能拖到背包栏中\n",
STR_ERROR_CANNOT_DRAG_CRAFT_IN_BAG = "不能把技艺拖到背包栏中\n",
STR_ERROR_CANNOT_DRAG_ITEM_IN_BAG = "不能把物品快捷方式拖到背包栏中\n",
SRT_ERROR_DROP_HAND_OBJ_WHEN_DRAG = "请放下手里的东西再进行拖拽操作\n",
SRT_ERROR_LOCK_ACTIONBAR_WHEN_DRAG = "快捷栏已经锁定,按下Shift键进行操作\n",
SRT_ERROR_CAN_NOT_EQUIP = "该物品不能装备\n",
SRT_ERROR_CANCEL_CURSOR_STATE = "错误的操作,请先右键取消当前的鼠标状态\n",
STR_ERROR_SKILL_PASSIVE_SKILL = "该招式是被动招式,不能拖动\n",
SRT_ERROR_CAN_NOT_USE_MACRO = "还不能使用该宏\n",
SRT_ERROR_CAN_NOT_CHANGE_SPRINT = "轻功中不能切换套装",
STR_ERROR_CANNOT_DRAG_SKILL_IN_CHARACTORPANEL = "不能把技能拖到装备栏中\n",
STR_ERROR_CANNOT_DRAG_CRAFT_IN_CHARACTORPANEL = "不能把技艺拖到装备栏中\n",
STR_ERROR_CANNOT_DRAG_ITEM_IN_CHARACTORPANEL = "不能把物品快捷方式拖到装备栏中\n",
STR_ERROR_ONLY_BACK_PENDANT = "该位置只能装背部挂件\n",
STR_ERROR_ONLY_WAIST_PENDANT = "该位置只能装腰部挂件\n",
STR_ERROR_ONLY_FACE_PENDANT = "该位置只能装面部挂件\n",
STR_ERROR_ONLY_BACK_CLOAK_PENDANT = "该位置只能装披风衣饰\n",
STR_ERROR_ONLY_PENDANT = "该位置只能装挂件\n",
STR_ERROR_CANNOT_DRAG_NON_MATERIAL = "只能放置背包中实际存在的可卖店【材料】类道具\n",
STR_ERROR_CANNOT_DRAG_SAME_MATERIAL = "同一种【材料】类道具只能放置一格\n",
STR_ERROR_CANNOT_DRAG_SAME_SEED = "【种子】可以被互相替换,但不能放入多种\n",
STR_ERROR_MAIN_MSG_LINE_IS_FULL = "显示栏已满",
tLootResult =
{
[LOOT_ITEM_RESULT_CODE.INVENTORY_IS_FULL] = "背包已满",
[LOOT_ITEM_RESULT_CODE.NOT_EXIST_LOOT_ITEM] = "要拾取的物品不存在",
[LOOT_ITEM_RESULT_CODE.ADD_LOOT_ITEM_FAILED] = "拾取失败",
[LOOT_ITEM_RESULT_CODE.NO_LOOT_TARGET] = "没有拾取目标",
[LOOT_ITEM_RESULT_CODE.TOO_FAR_TO_LOOT] = "距离太远,不能拾取",
[LOOT_ITEM_RESULT_CODE.OVER_ITEM_LIMIT] = "你无法拾取更多此类物品",
[LOOT_ITEM_RESULT_CODE.BELONG_FORCE] = "非本门派需求装备不能参与需求分配",
},
TangMenPig =
{
"转一下",
"翻一下",
"滚一下",
"睡一下",
"蹭一下",
},
STR_MSG_ENTER_FIGHT = "** 进入战斗 **\n",
STR_MSG_LEAVE_FIGHT = "** 离开战斗 **\n",
STR_MSG_DEFENCE = "拆招",
STR_MSG_COUNTERACT = "招架",
STR_MSG_ABSORB = "化解",
STR_MSG_DODGE = "闪躲",
STR_MSG_IMMUNITY = "免疫",
STR_MSG_MISS = "偏离",
STR_MSG_INSIGHT = "识破",
COMBAT_STATE_TEXT =
{
["SKILL_MISS"] = "偏离",
["SKILL_DODGE"] = "闪躲",
["SKILL_BLOCK"] = "招架",
["BUFF_IMMUNITY"] = "免疫",
},
STR_SLAY_CONFIRM_MSG = "您确定要<D0>吗?",
tNpcSearchMenu =
{
"全选",
"地图内交通",
"跨地图交通",
"材料供应商",
"卫兵",
"仓库",
"信使",
"技能训练师",
"技艺训练师",
"稀有物品商人",
"声望商",
"食品商",
"阅读与书籍",
"杂货商",
"装备商",
},
STR_NEED = "需要:",
STR_ONE_OF = "之一",
SCREENSHOT = "截图完成\n",
SCREENSHOT_MSG = "截图完成,已保存到文件目录:",
STR_DOODAD_CORPSE = "尸体",
STR_MSG_NOT_FIND_LIST = "没找到相关内容。",
STR_MSG_LOGIN_DROPLINE = "你已经和服务器断开连接...",
STR_MSG_DESTROY_ITEM_SURE = "你确认要丢掉这件物品吗?它将会被摧毁并且无法恢复。",
EQUIP_BIND_ITEM_SURE = "你确定要装备<link 0>吗?它将与你绑定并且无法交易给其他玩家。",
EQUIP_BIND_PENDANT_SURE = "你确定要将<link 0>放入挂件列表吗?放入后,它将无法拆卸和交易。",
EQUIP_BIND_CLOTHING_PENDANT_SURE = "你确定要将<link 0>放入衣饰列表吗?放入后,它将无法拆卸和交易。",
DESTROY_ITEM_SURE = "你确认要丢掉<link 0>吗?它将会被摧毁并且无法恢复。",
DESTROY_HORSE_SURE = "你确认要丢掉<link 0>吗?你的<link 1>与<link 2>都将被摧毁并且无法恢复。",
ITEM_HORSE = "坐骑",
ITEM_HORSE_MOUNT = "马具",
PARTY_DISTRIBUTE_ITEM_SURE = "你确认要将物品<link 0>分配给<link 1>吗?",
STR_ERROR_ALEADY_GOT_PENDANT = "你已经拥有该挂件了!",
STR_ERROR_NOT_ENOUGH_PENDANT_SIZE = "挂件位不足,你需要扩充你的挂件位!",
STR_ERROR_NOT_ENOUGH_CLOTHING_PENDANT_SIZE = "衣饰位不足,你需要扩充你的衣饰位!",
STR_ERROR_CANNOT_EQUIP_PENDANT_WHEN_DIE = "重伤时不能装备挂件!",
STR_ERROR_CANNOT_EQUIP_CLOTHING_PENDANT_WHEN_DIE = "重伤时不能装备衣饰!",
STR_MSG_PLAYER_INVITE_PROTECT = "\"<D0>\"进入组队防打扰名单(剩余保护时间<D1>)。\n",
STR_MSG_PLAYER_INVITE_NOT_EXIST = "你邀请的玩家\"<D0>\"不存在。\n",
STR_MSG_PLAYER_APPLY_NOT_EXIST = "你申请的玩家\"<D0>\"不存在。\n",
STR_MSG_PLAYER_ALREAD_IN_YOUR_PARTY = "\"<D0>\"已经在你的队伍中。\n",
STR_MSG_PLAYER_ALREAD_IN_OTHER_PARTY = "\"<D0>\"已经在其他的队伍中。\n",
STR_MSG_YOU_ALREAD_IN_PARTY_STATE = "你已经在队伍中。\n",
STR_MSG_PLAYER_IS_BUSY = "\"<D0>\"正被其他玩家邀请。\n",
STR_MSG_INVITATION_DENIED = "\"<D0>\"谢绝了你的组队邀请。\n",
STR_MSG_APPLICATION_DENIED = "\"<D0>\"谢绝了你的入队申请。\n",
STR_MSG_PLAYER_NOT_ONLINE = "\"<D0>\"不在线。\n",
STR_MSG_DEST_PARTY_IS_FULL = "\"<D0>\"的队伍人数已满。\n",
STR_MSG_YOUR_PARTY_IS_FULL = "你的队伍人数已满。\n",
STR_MSG_INVITATION_OUT_OF_DATE = "\"<D0>\"已不是队长,组队邀请失效,你无法加入队伍。\n",
STR_MSG_APPLICATION_OUT_OF_DATE = "\"<D0>\"已不在线,入队申请失效,无法将其加入队伍。\n",
STR_MSG_PARTY_JOINED = "你加入了\"<D0>\"的队伍。\n",
STR_MSG_PARTY_CREATED = "你创建了一支队伍。\n",
STR_MSG_YOUR_PARTY_DISBAND = "你所在的队伍解散了。\n",
STR_MSG_INVITATION_DONE = "你向\"<D0>\"发出了组队邀请。\n",
STR_MSG_APPLICATION_DONE = "你向\"<D0>\"发出了入队申请。\n",
STR_MSG_INVITATION_REJECT = "你谢绝了\"<D0>\"的组队邀请。\n",
STR_MSG_APPLICATION_REJECT = "你谢绝了\"<D0>\"的入队申请。\n",
STR_MSG_CAMP_ERROR = "对方队伍中存在对立阵营玩家,你无法加入。\n",
STR_MSG_INVITE_SYSTEM_TEAM = "你的队伍为系统队伍,或者被邀请的玩家正在系统队伍中,无法加入。\n",
STR_MSG_APPLY_SYSTEM_TEAM = "你在系统队伍中,或者申请的队伍是系统队伍,无法加入。\n",
STR_MSG_PNC_SLAYING = "\"<D0>\"进入了屠杀状态,无法将其加入队伍。\n",
STR_MSG_PNC_BAN_TEAM="\"<D0>\"当前受到系统限制,无法将其加入队伍。\n",
STR_MSG_REFUSE_ALL_TEAM_INVITE = "对方当前无法被邀请组队。\n",
STR_MSG_MAX_PRESTIGE = "您的威望已达到上限。\n",
STR_MSG_OPEN_ITEMBOX_FAIL = "打开箱子失败。\n",
STR_LOOTMODE_FREE_FOR_ALL = "自由拾取",
STR_LOOTMODE_DISTRIBUTE = "分配者分配",
STR_LOOTMODE_GOLD_BID_RAID = "拍卖分配",
STR_LOOTMODE_GROUP_LOOT = "队伍拾取",
STR_MSG_LOOTMODE_CHANGED = "目前队伍分配模式为:<D0>。\n",
STR_MSG_CURRENT_LOOTMODE = "目前队伍分配模式为:<D0>。\n",
STR_MSG_DISTRIBUTE_WARNING = "请注意:在分配者分配模式下,如果解散队伍将无法分配该队伍击杀NPC的掉落,掉落的物品如果长时间没有分配,则一段时间后变为自由拾取。\n",
STR_MSG_GOLD_BID_WARNING = "请注意,在拍卖分配模式下,如果在未结算工资前解散队伍将损失本次拍卖所得所有资金。掉落物品如果长时间没有分配,则一段时间后拍卖中的物品归最高出价者,其余未分配的物品变为自由拾取。\n",
STR_ROLLQUALITY_GREEN = "绿色",
STR_ROLLQUALITY_BLUE = "蓝色",
STR_ROLLQUALITY_PURPLE = "紫色",
STR_ROLLQUALITY_NACARAT = "橙色",
STR_MSG_ROLLQUALITY_CHANGED = "目前队伍分配品质为:<D0>。\n",
STR_MSG_CURRENT_ROLLQUALITY = "目前队伍分配品质为:<D0>。\n",
STR_MSG_PARTY_LEADER_CHANGED = "目前队长为:<D0>。\n",
STR_MSG_PARTY_SET_DISTRIBUTE_MAN = "目前分配者为:<D0>。\n",
STR_MSG_PARTY_SET_FORMATION_LEADER = "目前阵眼为:<D0>。\n",
STR_MSG_PARTY_SET_MARK_MAN = "目前标记者改为:<D0>。\n",
STR_MSG_JOIN_YOU_PARTY = "<D0><text>text=\"加入了队伍。\n\"font=<D1></text>",
STR_MSG_LEAVE_YOU_PARTY = "<D0><text>text=\"离开了队伍。\n\"font=<D1></text>",
STR_MSG_PARTYMEMBER_ONLINE = "<text>text=\"好友\"font=<D1></text><D0><text>text=\"上线了。\\\n\"font=<D1></text>",
STR_MSG_PARTYMEMBER_OFFLINE = "<text>text=\"好友\"font=<D1></text><D0><text>text=\"下线了。\\\n\"font=<D1></text>",
SRT_MSG_ENEMY_ONLINE = "<text>text=\"仇人\"font=<D1></text><D0><text>text=\"上线了。\\\n\"font=<D1></text>",
SRT_MSG_ENEMY_OFFLINE = "<text>text=\"仇人\"font=<D1></text><D0><text>text=\"下线了。\\\n\"font=<D1></text>",
STR_SKILL_PHYSICS_DAMAGE = "外功",
STR_SKILL_SOLAR_MAGIC_DAMAGE = "阳性内功",
STR_SKILL_NEUTRAL_MAGIC_DAMAGE = "混元性内功",
STR_SKILL_LUNAR_MAGIC_DAMAGE = "阴性内功",
STR_SKILL_POISON_DAMAGE = "毒性",
STR_SKILL_REFLECTIED_DAMAGE = "反弹",
SKILL_EXP = "熟练度:<D0>/<D1>(<D2>)",
STR_NAME_YOU = "你",
STR_NAME_YOU_RESPECT = "你",
STR_NAME_OWN = "自己",
STR_UNKOWN_SKILL = "未知招式",
STR_SKILL_CRITICALSTRIKE = "(会心)",
STR_NAME_UNKNOWN = "未知目标",
STR_SKILL_NG = "内功",
STR_SKILL_ZS = "套路",
STR_SKILL_HAVE_RECIPE = "已装备秘笈:",
STR_SKILL_RECIPE_ACTIVE = "已装备",
STR_SKILL_RECIPE_NOT_ACTIVE_TIP = "未装备,单击图标可装备该秘笈,每项武功最多只能激活<D0>个秘笈。",
STR_SKILL_CAST_LOG = "<D0>开始运功\"<D1>\"。\n",
STR_SKILL_CAST_RESPOND_LOG = "<D0>释放\"<D1>\"失败,<D2>。\n",
STR_SKILL_REFLECTIED_DAMAGE_LOG_MSG = "<D1>的<D2>点伤害被<D0>反弹给了<D1>。\n",
STR_SKILL_COMMON_DAMAGE_LOG_MSG = "<D0>损失了<D1>点气血。\n",
STR_SKILL_COMMON_THERAPY_LOG_MSG = "<D0>获得<D1>点气血。\n",
STR_SKILL_STEAL_LIFE_LOG_MSG = "<D0>从<D1>获得了<D2>点气血。\n",
STR_SKILL_DAMAGE_ABSORB_LOG_MSG = "<D0>\"<D1>\"的<D3>点伤害被<D2>化解了。\n",
STR_SKILL_DAMAGE_SHIELD_LOG_MSG = "<D0>\"<D1>\"的<D3>点伤害被<D2>抵消了。\n",
STR_SKILL_DAMAGE_PARRY_LOG_MSG = "<D0>\"<D1>\"的<D3>点伤害被<D2>拆招了。\n",
STR_SKILL_DAMAGE_INSIGHT_LOG_MSG = "<D0>\"<D1>\"的<D3>点伤害被<D2>识破了。\n",
STR_SKILL_BLOCK_LOG_MSG = "<D0>\"<D1>\"的<D2>伤害被<D3>抵御了。\n",
STR_SKILL_SHIELD_LOG_MSG = "<D0>释放的\"<D1>\"对<D2>无效。\n",
STR_SKILL_MISS_LOG_MSG = "<D0>\"<D1>\"偏离了。\n",
STR_SKILL_DODGE_LOG_MSG = "<D0>\"<D1>\"被<D2>闪躲了。\n",
STR_SKILL_HIT_LOG_MSG = "<D0>\"<D1>\"命中了<D2>。\n",
STR_EXP_YOU_GET_EXP_MSG = "你获得<D0>点阅历。\n",
STR_YOU_GET_SOME_EFFECT_MSG = "<D0>获得了效果\"<D1>\"。\n",
STR_YOU_LOSE_SOME_EFFECT_MSG = "\"<D0>\"效果从<D1>身上消失了。\n",
STR_BUFF_IMMUNITY_LOG_MSG = "<D0>被<D1>免疫了。\n",
STR_SKILL_DAMAGE_TRANSFER_LOG_MSG = "<D0>\"<D1>\"吸取了<D2>的<D3>点<D4>。\n",
STR_SKILL_LIFE = "气血",
STR_SKILL_MANA = "内力",
SKILL_DAMAGE = "<D0>点<D1>伤害",
SKILL_DAMAGE_LOG = "<D0>\"<D1>\"<D2>对<D3>造成了<D4>。\n",
SKILL_EFFECT_DAMAGE_LOG = "<D0>\"<D1>\"<D2>对<D3>造成了<D4>,其中有效伤害<D5>点。\n",
SKILL_THERAPY_LOG = "<D0>\"<D1>\"<D2>使<D3>获得了<D4>点气血。\n",
SKILL_EFFECT_THERAPY_LOG = "<D0>\"<D1>\"<D2>使<D3>获得了<D4>点气血,其中有效气血<D5>点。\n",
-------- PK提示信息 ------------------
STR_PK_APPLY_DUEL = "<D0>向<D1>发出切磋的请求。\n",
STR_PK_DUEL_INVITE = "<D0>想与你进行切磋!",
STR_PK_ACCEPT_DUEL = "<D0>同意了<D1>的切磋请求。\n",
STR_PK_REFUSE_DUEL = "<D0>拒绝了<D1>的切磋请求。\n",
STR_PK_START_DUEL = "开始切磋。\n",
STR_PK_CANCEL_DUEL = "切磋被取消了。\n",
STR_PK_WIN_DUEL = "<D0>在切磋中战胜了<D1>。\n",
STR_PK_WIN_ANOTHER = "<D0>在切磋中战胜了对手。\n",
STR_PK_LOSS_DUEL = "<D0>在切磋中输给了<D1>。\n",
STR_PK_LOSS_ANOTHER = "<D0>在切磋中输给了对手。\n",
STR_PK_FINISH_DUEL = "切磋结束了。\n",
STR_PK_LEAVE_DUEL_CALCULAGRAPH = "你正在脱离切磋区域,将在<D0>秒后告负。\n",
STR_PK_START_DUEL_CALCULAGRAPH = "切磋将在<D0>秒后开始。\n",
STR_BATTLEFIELD_QUEUE_AUTO_ENTER = "首选可用";
STR_BATTLEFIELD_QUEUE_WAIT = "您已经进入<D0>的等待队列中";
STR_BATTLEFIELD_QUEUE_AVGTIME = "平均等待时间为:";
STR_BATTLEFIELD_QUEUE_PASSTIME = "已等待时间为:";
STR_BATTLEFIELD_QUEUE_TIME_UNKNOW = "无法预估等待时间";
STR_BATTLEFIELD_QUEUE_ENTER = "您可以进入<D0>进入战斗了\n您将在<D1>后离开队列";
STR_BATTLEFIELD_BLACK_LIST = "对不起,由于您上次的不良记录暂时无法参战,请隔<D0>后再来。";
STR_BATTLEFIELD_MESSAGE_ENTER = "<text>text=\"请在\" </text><text>text=\"<D1>\" font=<D2> </text><text>text=\"内进入<D0>。\" </text>";
STR_BATTLEFIELD_MENU_ENTER = "进入";
STR_BATTLEFIELD_MENU_LEAVE = "离开";
STR_BATTLEFIELD_PLAYER_COUNT = "人数显示:";
STR_BATTLEFIELD_TIME_USED = "已用时间:";
STR_BATTLEFIELD_TIME_LEFT = "剩余时间:";
STR_BATTLEFIELD_REWARD_EXP = "阅历奖励 ";
STR_BATTLEFIELD_BANISH = "您将在<D0>后传送出战场!";
STR_BATTLEFIELD_FIGHTING = "您目前处于";
STR_BATTLEFIELD_MESSAGE_ENTER_HIDE = "战场通知暂时被您隐藏,您可以通过鼠标右键点击战场图标再次进行相关操作。\n";
STR_BATTLEFIELD_MESSAGE_MAP_UNLOAD = "由于该战场人数不足以满足您的基础体验,将在<D0>后关闭。\n";
STR_BATTLEFIELD_MESSAGE_SURE_LEAVE = "您确定要放弃进入<D0>?",
STR_BATTLEFIELD_JOIN_QUEUE = {
[BATTLE_FIELD_RESULT_CODE.SUCCESS] = "您已经加入战场等待队列。\n",
[BATTLE_FIELD_RESULT_CODE.FAILED] = "加入战场失败。\n",
[BATTLE_FIELD_RESULT_CODE.IN_BLACK_LIST] = "<D0>正在黑名单中,无法加入战场。\n",
[BATTLE_FIELD_RESULT_CODE.LEVEL_ERROR] = "<D0>等级不满足加入战场的条件。\n",
[BATTLE_FIELD_RESULT_CODE.FORCE_ERROR] = "<D0>势力不满足加入战场的条件。\n",
[BATTLE_FIELD_RESULT_CODE.TEAM_MEMBER_ERROR] = "您的队伍里有成员不满足加入战场的条件。\n",
[BATTLE_FIELD_RESULT_CODE.TEAM_SIZE_ERROR] = "您的队伍人数超过了战场所能容纳的人数。\n",
[BATTLE_FIELD_RESULT_CODE.TOO_MANY_JOIN] = "<D0>同时排的队列个数已经达到3个。\n",
[BATTLE_FIELD_RESULT_CODE.CAMP_ERROR] = "<D0>阵营不符合加入战场的条件。\n",
[BATTLE_FIELD_RESULT_CODE.TIME_ERROR] = "当前时间不能进入战场。\n",
[BATTLE_FIELD_RESULT_CODE.IN_DUNGEON_QUEUE] = "<D0>正在副本排队中,不能加入战场等待队列。\n",
[BATTLE_FIELD_RESULT_CODE.IN_ARENA_QUEUE] = "<D0>不能加入名剑大会等待队列。\n",
[BATTLE_FIELD_RESULT_CODE.MAX_PARTY_SIZE_ERROR] = "您的队伍人数超过了战场允许的最大队排人数。\n",
[BATTLE_FIELD_RESULT_CODE.MAP_TYPE_ERROR] = "<D0>所在地图不能加入战场等待队列。\n",
[BATTLE_FIELD_RESULT_CODE.REMOTE_ERROR] = "<D0>正在跨服中不能加入战场等待队列。\n",
[BATTLE_FIELD_RESULT_CODE.IN_BATTLEFIELD] = "<D0>正在战场中。\n",
[BATTLE_FIELD_RESULT_CODE.IN_TONG_BATTLEFIELD_QUEUE] = "<D0>正在帮会战场排队中,不能加入战场等待队列。\n",
};
STR_BATTLEFIELD_LEAVE_QUEUE = "您离开了战场的等待队列。\n";
STR_BATTLEFIELD_END = "战场已经结束。\n";
tTongBattleFieldResult =
{
[TONG_BATTLE_FIELD_RESULT_CODE.INVALID] = "未知错误!\n",
[TONG_BATTLE_FIELD_RESULT_CODE.SUCCESS] = "您已经加入帮会战场等待队列。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.FAILED] = "加入帮会战场失败。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.LEVEL_ERROR] = "<D0>等级不满足加入战场的条件。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.OPERATION_ERROR] = "<D0>帮会权限不足。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.TONG_ERROR] = "<D0>不是队长帮会的成员,也不是队长帮会的同盟帮会成员。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.TIME_ERROR] = "您的帮会约战还未开启。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.IN_DUNGEON] = "<D0>在副本排队中,不能加入帮会战场等待队列。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.IN_ARENA] = "<D0>在竞技场排队中,不能加入帮会战场等待队列。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.IN_BATTLEFIELD] = "<D0>在战场排队中,不能加入帮会战场等待队列。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.IN_TONG_BATTLEFIELD] = "<D0>已经在帮会战场排队中,不能加入帮会战场等待队列。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.REMOTE_ERROR] = "<D0>正在跨服中不能加入帮会战场等待队列。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.MAP_TYPE_ERROR] = "<D0>所在地图不能加入帮会战场等待队列。\n",
[TONG_BATTLE_FIELD_RESULT_CODE.FRESH_MAN_LIMIT] = "<D0>是帮会新人,不能参加约战。\n",
},
STR_CAMP_TITLE =
{
[CAMP.NEUTRAL] = "中 立",
[CAMP.GOOD] = "浩气盟",
[CAMP.EVIL] = "恶人谷",
},
STR_CAMP_PRESTIGE = "威望:",
STR_CAMP_TITLE_POINT = "战阶积分:",
STR_CAMP_SCORE = "士气值:",
STR_CAMP_LEFT_SCORE = "升级尚需:",
STR_CAMP_LEAVE_CONFIRM_MESSAGE = "离开该阵营你的威望将被清除,并且不能使用该阵营的所有装备和物品。你确定离开吗?",
STR_CAMP_AWARD_TITLE = " - 势力奖励:",
STR_CAMP_AWARD_MONEY = "日常金币收益:",
STR_CAMP_AWARD_REPUTE = "声望获取速度:",
STR_CAMP_AWARD_PRESTIGE = "威望获取速度:",
STR_CAMP_AWARD_REDUCE_PRESTIGE = "死亡威望惩罚:",
STR_CAMP_AWARD_DAMAGE = "伤害变化:",
STR_CAMP_AWARD_SHIELD = "防御变化:",
STR_CAMP_LEVEL_TITLE =
{
[0] = "败北",
[1] = "溃败",
[2] = "不敌",
[3] = "失利",
[4] = "受挫",
[5] = "争夺",
[6] = "领先",
[7] = "小胜",
[8] = "压制",
[9] = "击溃",
[10] = "完胜",
},
STR_CAMP_WINNER = "上周胜方:",
STR_CAMP_TIE = "平局",
STR_ACTIVATE_BOSS = "当前激活首领数:",
STR_CAMP_RESULT_FAILD = "加入阵营失败。\n",
STR_CAMP_RESULT_SUCCEED = "你成功加入<D0>阵营。\n",
STR_CAMP_RESULT_TONG = "你无法加入与帮会对立的阵营。\n",
STR_CAMP_RESULT_PARTY = "组队情况下无法改变阵营。\n",
STR_CAMP_FIRST_JOIN_AWARD = "首次加入阵营奖励威望约8000点。",
STR_CAMP_ADD_LEVEL_FUNCTION_TIP = "士气获取方式:\n",
STR_CAMP_ADD_LEVEL_FUNCTION_CONTENT = "周二、周四城池争夺,胜方可获得500点士气。\n每次押镖成功,可获得10点士气。\n攻防战首次击退首领的数量*100点士气。\n",
STR_CAMP_AWARD_PRESTIGE_ADD_RESULT_TIP = "威望获取速度加成效果:\n",
STR_CAMP_AWARD_PRESTIGE_ADD_RESULT_CONTENT = "本周威望获取速度加成效果受上周攻防战期间进攻对方阵营时击退敌对首领数影响,最多可增加20%的威望获取速度。效果作用时间:周一至周五。\n",
STR_CAMP_ADD_REVERSE_INFO = "\n阵营转换动态信息:\n",
STR_CAMP_PERSON_REVERSE_CAMP = "个人转阵营至{D0}:",
STR_CAMP_TONG_REVERSE_CAMP = "帮会转阵营至{D0}:",
STR_CAMP_ADD_APPLY_INFO = "转阵营申请方式:\n",
STR_CAMP_APPLY_PERSON_REVERSE = "个人转阵营可到主城帮会区【玄字陆捌】处申请\n",
STR_CAMP_APPLY_TONG_REVERSE = "帮会转阵营可到主城帮会区【玄字伍叁】处申请\n",
STR_CAMP_KILL_BOSS_COUNT = "本周击退敌对首领数:",
STR_CAMP_AWARD_PRESTIGE_ADD = "当前威望获取速度提高:",
STR_CAMP_CURRENT_BOSS_FORCE = "当前首领战意值:<D0>点",
STR_CAMP__BOSS_FORCE_MEAN_TIP = "战意值:\n",
STR_CAMP__BOSS_FORCE_MEAN_CONTENT = "完成战!系列任务均可获得战意值,结算时每5000点可增加首领攻击力3%",
STR_CAMP_CURRENT_BOSS_FORCE_SETTLE_TIME = "战意值结算时间:攻防战开启后,\n每30分钟结算一次。",
STR_TEAM_CAMP_MSG =
{
[CAMP.NEUTRAL] = "队伍中的浩气盟(恶人谷)玩家已离开。\n",
[CAMP.GOOD] = "你的队伍中存在浩气盟玩家。\n",
[CAMP.EVIL] = "你的队伍中存在恶人谷玩家。\n",
},
STR_CAN = "可",
STR_CAN_NOT = "不可",
STR_TEAM_CAMP_MSG_NEW = "队伍中存在阵营玩家,战斗中对玩家的技能操作将受到限制(秘境除外)。\n",
STR_IN_TEAM = "你正处于一个队伍中",
STR_PK_APPLY_DUEL_EXT = {
"请赐教。",
"刀兵无眼,生死有命,阁下可敢与我倾力一搏?",
"今朝你我比武论剑,来日江湖把酒言欢!",
"亮剑吧!我等江湖儿女,若是做了孬种,可要坠了师门名头!",
"唇枪舌剑非我辈武人本色,请出手!",
"我观阁下英姿勃发,可敢与我一战?",
"如此良时美景,你我何不一战解忧?",
"我持击龙搏虎之力,但求君能赐我一败。",
"似我这般的寂寞高手,正需要你这样的对手。",
"吾中华尚武之风强盛,方能令外族不敢觊觎沃土,如此良辰,你我何不切磋一番?",
"身为武人而望风避战者,虽无败绩亦为人中懦夫;奋起接战者,即令百败不啻人中豪杰,请赐教!",
};
STR_PK_ACCEPT_DUEL_EXT = {
"多多指教。",
"某身经百战,从未避战!",
"放马过来!",
"在下出手向来全力以赴,阁下留心了!",
};
STR_PK_LOSS_DUEL_EXT = {
"佩服。",
"方才我喝了杯茶!",
"今朝之赐,来日定有厚报!",
"三年之后,某再来拜会。",
"大侠好身手!",
"班门弄斧,贻笑大方。",
"胜败乃江湖常事,再来一场!",
"三十年来寻刀剑,几回落叶又抽枝,今日终是找到了好对手!",
"屡败屡战并非笑谈,终有一日我要反败为胜!",
};
STR_PK_WIN_DUEL_EXT = {
"访尽五湖有豪杰,打遍天下无敌手!",
"承让!",
"阁下武学,有待磨练。",
"微末之技,见笑见笑!",
"唉!无敌最是寂寞!",
"胜负寻常事,饮尽杯中酒,大家还是好朋友!",
"以武会友,实乃人生乐事。",
"没有败,何来胜,屡败屡战,江湖终会有你的传说……",
};
tPKResult =
{
[PK_RESPOND.FAILED] ="你不能这么做\n",
[PK_RESPOND.APPLY_DUEL_FAILED] ="请求切磋失败\n",
[PK_RESPOND.TARGET_IS_DUELING] ="对方正在切磋中\n",
[PK_RESPOND.APPLY_SLAY_FAILED] ="打开屠杀失败\n",
[PK_RESPOND.LEVEL_TOO_LOW] ="你的级别不够\n",
[PK_RESPOND.PK_NOT_READY] ="还没有准备好\n",
[PK_RESPOND.IN_SAME_PARTY] ="组队情况下不能发起切磋\n",
[PK_RESPOND.IN_STEALTH] ="发起切磋必须双方相互可见\n",
};
STR_PK_APPLY_SLAY = "<D0>将在<D1>秒之后开始屠杀。\n",
STR_PK_START_SLAY = "<D0>开始了屠杀。\n",
STR_PK_CLOSE_SLAY = "<D0>将在<D1>秒后结束屠杀。\n",
STR_PK_SLAY_CLOSED = "<D0>结束了屠杀。\n",
STR_PK_START_SLAY_CALCULAGRAPH = "屠杀将在<D0>秒后开始。\n",
STR_PK_CLOSE_SLAY_CALCULAGRAPH = "屠杀将在<D0>秒后结束。\n",
STR_MSG_BE_HURT = "<D0>已经身负重伤。\n",
STR_MSG_HURT_PEOPLE = "<D1>打伤了<D0>。\n",
STR_MSG_BE_KILLED = "<D0>已经身负重伤。\n",
STR_MSG_KILLED_PEOPLE = "<D1>打伤了<D0>。\n",
STR_ERROR_SKILL_INVALID_CAST_MODE = "该招式不能如此施展",
STR_ERROR_SKILL_NOT_ENOUGH_LIFE = "你的气血不足",
STR_ERROR_SKILL_NOT_ENOUGH_MANA = "你的内力不足",
STR_ERROR_SKILL_NOT_ENOUGH_RAGE = "你的剑气不足",
STR_ERROR_SKILL_NOT_ENOUGH_ENERGY = "你的神机值不足",
STR_ERROR_SKILL_NOT_ENOUGH_NQ = "你的怒气不足",
STR_ERROR_SKILL_NOT_ENOUGH_TRAIN = "你的修为不足",
STR_ERROR_SKILL_NOT_ENOUGH_STAMINA = "你的精力不足",
STR_ERROR_SKILL_NOT_ENOUGH_ITEM = "该招式所需求材料不足",
STR_ERROR_SKILL_NOT_ENOUGH_AMMO = "暗器囊已经空了",
STR_ERROR_SKILL_SKILL_NOT_READY = "招式还在调息中",
STR_ERROR_SKILL_INVALID_SKILL = "该招式不存在",
STR_ERROR_SKILL_INVALID_TARGET = "目标类型不正确",
STR_ERROR_SKILL_NO_TARGET = "请先选定目标",
STR_ERROR_SKILL_TOO_CLOSE_TARGET = "距离目标太近,招式施展不开",
STR_ERROR_SKILL_TOO_FAR_TARGET = "目标在招式范围之外" ,
STR_ERROR_SKILL_OUT_OF_ANGLE = "你必须面对目标",
STR_ERROR_SKILL_TARGET_INVISIBLE = "目标不在视线范围内",
STR_ERROR_SKILL_WEAPON_ERROR = "你的兵器不称手",
STR_ERROR_SKILL_WEAPON_DESTROY = "兵器已损坏,修理后方可使用",
STR_ERROR_SKILL_AMMO_ERROR = "暗器和暗器囊不匹配",
STR_ERROR_SKILL_NOT_EQUIT_AMMO = "没有装备弹药",
STR_ERROR_SKILL_MOUNT_ERROR = "运转的内功不正确",
STR_ERROR_SKILL_ON_SILENCE = "经脉受损,暂时无法运功",
STR_ERROR_SKILL_NOT_FORMATION_LEADER = "该阵法需要阵眼方可施展",
STR_ERROR_SKILL_NOT_ENOUGH_MEMBER = "人数不足,无法结阵",
STR_ERROR_SKILL_NOT_START_ACCUMULATE = "聚气之后,方可施展此招",
STR_ERROR_SKILL_NOT_SUN_MOON_POWER = "拥有满日或满月后,方可施展此招式",
STR_ERROR_SKILL_NOT_FANJIZHI = "禅那值不足,无法施展此招",
STR_ERROR_SKILL_SKILL_ERROR = "该招式所需的招式不存在",
STR_ERROR_SKILL_BUFF_ERROR = "该招式所需的功力加持效果不存在",
STR_ERROR_SKILL_NOT_IN_FIGHT = "该招式无法在战斗中施展",
STR_ERROR_SKILL_MOVE_STATE_ERROR = "该招式无法在<D0>时施展",
STR_ERROR_SKILL_DST_MOVE_STATE_ERROR = "该招式无法对<D0>中的目标施展",
STR_ERROR_SKILL_TARGET_ON_DEATH = "对方已经重伤",
STR_ERROR_SKILL_ON_HORSE = "该招式必须在骑马时施展",
STR_ERROR_SKILL_NOT_ON_HORSE = "该招式无法在骑马时施展",
STR_ERROR_SKILL_BUFF_INVALID = "该招式所带的效果不存在",
STR_ERROR_SKILL_FORCE_EFFECT = "有更强大的功力加持效果在作用中",
STR_ERROR_SKILL_BUFF_IMMUNITY = "该招式的功力加持效果对目标无效",
STR_ERROR_SKILL_TARGET_LIFE_ERROR = "对方气血不足",
STR_ERROR_SKILL_SELF_LIFE_ERROR = "当前气血值不足",
STR_ERROR_SKILL_UNABLE_CAST = "无法施展该招式",
STR_ERROR_SKILL_MAP_BAN = "此地禁止使用该类招式",
STR_ERROR_SKILL_TARGET_STEALTH = "目标消失",
STR_ERROR_IN_OTACTION = "你正在进行另一个动作",
STR_ERROR_SKILL_IN_SPRINT = "该招式必须在轻功状态下施展",
STR_ERROR_SKILL_NOT_IN_SPRINT = "该招式无法在轻功状态下施展",
STR_TRADING_WITH_SOME_ONE = "与<D0>交易",
STR_TRADING_INVITE = "<D0>邀请你进行交易",
STR_TRADING_INVITE2 = "你邀请<D0>进行交易\n",
STR_TRADING_CANCEL_REASON_TOO_FAR = "超出交易范围,自动取消交易。\n",
STR_TRADING_CANCEL = "交易取消。\n",
STR_TRADING_YOU_CANCEL = "你婉拒了对方的交易请求。\n",
STR_QUEST_START_TEAM = "<D0>想开始\"<D1>\",你是否要一起开始?",
STR_TRADING_ENEMY = "不能与敌人交易。\n",
tTradingResultString =
{
[TRADING_RESPOND_CODE.SUCCESS] = "交易成功\n",
[TRADING_RESPOND_CODE.FAILED] = "交易失败\n",
[TRADING_RESPOND_CODE.INVALID_INVITE] = "交易已过时\n",
[TRADING_RESPOND_CODE.INVALID_TARGET] = "无效目标\n",
[TRADING_RESPOND_CODE.REFUSE_INVITE] = "对方婉拒了你的交易请求\n",
[TRADING_RESPOND_CODE.TARGET_NOT_IN_GAME] = "对方已下线\n",
[TRADING_RESPOND_CODE.TARGET_BUSY] = "对方正忙\n",
[TRADING_RESPOND_CODE.YOU_BUSY] = "你手头有事\n",
[TRADING_RESPOND_CODE.TOO_FAR] = "对方超出了与你交易的范围\n",
[TRADING_RESPOND_CODE.TRADING_CANCEL] = "你取消了交易\n",
[TRADING_RESPOND_CODE.TRADING_CANCELED] = "对方取消了交易\n",
[TRADING_RESPOND_CODE.ITEM_BE_BOUND] = "物品已绑定\n",
[TRADING_RESPOND_CODE.NOT_ENOUGH_MONEY] = "你的银两不够\n",
[TRADING_RESPOND_CODE.NOT_ENOUGH_FREE_ROOM] = "你的背包空间不足\n",
[TRADING_RESPOND_CODE.ITEM_EXIST_AMOUNT_LIMIT] = "物品拥有数量超过上限\n",
[TRADING_RESPOND_CODE.YOU_DEAD] = "你身受重伤,无力与人交易\n",
[TRADING_RESPOND_CODE.ITEM_NOT_IN_PACKAGE] = "物品不在背包中\n",
[TRADING_RESPOND_CODE.TARGET_DEAD] = "对方身受重伤,无力与你交易\n",
[TRADING_RESPOND_CODE.SELF_REMOTE_PLAYER] = "自己是跨服过来的玩家,不能交易\n",
[TRADING_RESPOND_CODE.TARGET_REMOTE_PLAYER] = "对方是跨服过来的玩家,不能交易\n",
[TRADING_RESPOND_CODE.IN_STEALTH] = "交易双方必须相互可见\n",
};
STR_HOTKEY_UNCHANGEDABLE = "快捷键\"<D0>\"被系统定义为了不可更改的快捷键.",
STR_HOTKEY_AUTO_CHANGED = "\"<D0>\"中\"<D1>\"的快捷键被自动更改了.",
STR_HOTKEY_LOAD_DEFAULT_SURE = "确定要载入默认设置?",
STR_HOTKEY_SURE = "确定",
STR_HOTKEY_CANCEL = "取消",
STR_HOTKEY_ENTER = "进入",
STR_HOTKEY_HIDE = "隐藏",
STR_HOTKEY_LEAVE = "离开",
STR_HOTKEY_FANGQI = "放弃",
STR_HOTKEY_KNOW = "我知道了",
STR_MSG_SELECT_HOR = "请选择奖励物品!",
MSG_INPUT_JIANBEN_NAME = "监本即达上限,是否继续兑换书籍",
STR_VIEW_INVITE_TOO_FAR = "与\"<D0>\"距离太远\n",
STR_LOOT_ITEM_RICH = "<text>text=\"<D0>获得:\" font=<D1></text><D2><text>text=\" × <D3>。\\\n\" font=<D1></text>",
STR_LOOT_ITEM_RICH_ONE = "<text>text=\"<D0>获得:\" font=<D1></text><D2><text>text=\"。\\\n\" font=<D1></text>",
STR_DISTRIBUTE_ITEM = "<text>text=\"分配者将:\" font=<D1></text><D0><text>text=\"分配给<D2>。\\\n\" font=<D1></text>",
STR_PLAYER_ROLL_POINTS_RICH = "<text>text=\"<D0>参与分配:\" font=<D1></text><D2><text>text=\"(<D3>),摇出了<D4>点。\\\n\" font=<D1></text>",
STR_PLAYER_CANCEL_ROLL_RICH = "<text>text=\"<D0>放弃了:\" font=<D1></text><D2><text>text=\"。\\\n\" font=<D1></text>",
LOOT_MODE_NEED = "我要",
LOOT_MODE_GREED = "捡漏",
STR_QUEST_TIME_LIMIT = "剩余时间:",
STR_QUEST_ACCEPT_QUEST = "接受任务",
STR_QUEST_FINSISH_QUEST = "交任务",
STR_QUEST_QUEST_GOAL = "任务目标:\n",
STR_QUEST_SURE = "确定",
STR_QUEST_ONE_OF_FOLLOW_ENC = "\n你可以在以下道具中选择一种:\n",
STR_QUEST_ALL_OF_FOLLOW_ENC = "你将获得以下全部道具:\n",
STR_QUEST_CAN_GET_MONEY = "获得金钱:",
STR_QUEST_CAN_GET_MORE_MONEY = "等级已满,阅历兑换为金钱,额外获得金钱:",
STR_QUEST_CAN_GET_REPUTATION = "获得声望:",
STR_QUEST_CAN_GET_PRESTIGE = "获得威望:<D0>",
STR_QUEST_CAN_GET_TITLE_POINT = "获得战阶积分:<D0>",
STR_QUEST_CAN_GET_CONTRIBUTION = "获得贡献值:<D0>",
STR_QUEST_CAN_GET_PRESENTTRAIN = "获得修为:<D0>",
STR_QUEST_CAN_GET_GUILD_MONEY = "获得帮会资金:",
STR_QUEST_CAN_GET_GUILD_RESOURCE = "获得载具资源:<D0>",
STR_QUEST_CAN_GET_PRESENTJUSTICE = "获得侠义值:<D0>",
STR_QUEST_CAN_GET_PRESENTEXAMPRINT = "获得监本印文:<D0>",
STR_QUEST_CAN_GET_PRESENTARENAAWARD = "获得名剑币:<D0>",
STR_QUEST_CAN_GET_SKILL = "获得技能:",
QUEST_ASSIST = "协助任务:<D0>/<D1>",
QUEST_DAILY = "日常任务:<D0>/<D1>",
QUEST_LIST = "任务(<D0>/<D1>)",
QUEST_CONTRAST_LIST = "<D0>的任务(<D1>/<D2>)",
QUEST_TRACE = "追踪",
QUEST_TRACE_CANCEL = "取消追踪",
STR_SHARE_QUEST = "共享任务",
STR_QUEST = "任务",
QUEST_EXHAUST_MSG1 = "由于重复完成该任务,你获得的任务阅历减少",
QUEST_EXHAUST_MSG2 = "由于任务等级比你的等级低,你获得的任务阅历将减少",
QUEST_WHO_EXHAUST_MSG1 = "由于重复完成该任务,<D0>获得的任务阅历减少",
QUEST_WHO_EXHAUST_MSG2 = "由于任务等级比<D0>的等级低,他获得的任务阅历将减少",
QUEST_LOOKUP_ACCEPT_PLACE = "查看任务起始点\n",
QUEST_LOOKUP_FINISH_PLACE = "查看任务完成点\n",
QUEST_LOOKUP_TARGET = "查看任务目标所在区域\n",
QUEST_DOING = "进行中",
ASSIST_QUEST = "协助任务",
QUEST_CAN_ASSIST = "此任务你已完成,你可以协助目标完成",
QUEST_NEED_REPUTATION = "任务需求声望:",
QUEST_NEED_SCHOOL = "任务需求门派:",
QUEST_NEED_CAMP = "任务需求阵营:",
QUEST_OR = " 或 ",
STR_AND = " 和 ",
QUEST_REPUTATION_SECT = "(<D0> ~ <D1>)",
QUEST_TRACE_LINK = "显示任务快捷链接",
QUEST_TRACE_BG_ALPHA_CHANGE = "修改背景透明度",
QUEST_TRACE_OPEN_MAP = "\n点击查看地图位置",
QUEST_TRACE_UNFINISH_TARGET_TIP = "任务目标在当前场景",
QUEST_TRACE_UNFINISH_CARRIAGE_TIP = "任务目标在<D0>,建议乘坐马车到达",
QUEST_TRACE_UNFINISH_DUNGEON_TIP = "任务目标在武林秘境:",
QUEST_TRACE_FINISH_TARGET_TIP = "任务完成,请到任务指定NPC处交任务并领取奖励",
QUEST_TRACE_FINISH_CARRIAGE_DUNGEON_TIP = "任务完成,请前往<D0>交任务,并获取奖励",
QUEST_TRACE_FAILD_TIP = "任务失败,请通过任务界面放弃任务,重新接取",
QUEST_TRACE_FOOT_POINT = "显示任务脚印",
QUEST_TRACE_SHOW_GPS = "显示任务指向针",
QUEST_TRACE_DISTANCE = "与最近的任务目标距离<D0>尺",
QUEST_TRACE_NO_GPS = "无任务指示,请按“L”键打开任务界面查看详细描述",
STR_REMIND_2EXP = "您将获得双倍奖励",
tQuestShieldName =
{
"无效任务名称",
"(过期任务请删除)",
},
DUNGEON_FIT_LEVEL = "适合等级:",
DUNGEON_INTERVAL_SYMBOL = " ~ ",
DUNGEON_ENTER_LEVEL = "最低可进入等级:",
DUNGEON_ENTER_NUMBER = "可进入人数:",
DUNGEON_ENTER_INFO = "秘境入口:",
DUNGEON_BOSS_INFO = "秘境首领:",
DUNGEON_INTRODUCTION = "秘境介绍:",
DUNGEON_TUTORIAL = "玩法介绍:",
STR_RETURN = "返回",
STR_CLOSE = "关闭",
LOW = "低",
MIDDLE = "中",
HIGH = "高",
NEED_RENDER_PLUS = "(需开启高级渲染)",
STR_PLAYER_SURE = "确定",
STR_PLAYER_CANCEL = "取消",
STR_PLAYER_INVITE_PARTY = "<D0>(等级:<D1>,门派:<D2>,阵营:<D3>)邀请你组队。",
STR_PLAYER_INVITE_PARTY_FELLOWSHIP = "<D0>邀请你组队完成任务【<D1>】(等级:<D2>,门派:<D3>,阵营:<D4>)。",
STR_PLAYER_APPLY_PARTY = "<D0>(等级:<D1>,门派:<D2>,阵营:<D3>)申请加入你的队伍。",
STR_PLAYER_APPLY_PARTY_FELLOWSHIP = "<D0>申请加入你的队伍一起完成任务【<D1>】(等级:<D2>,门派:<D3>,阵营:<D4>)。",
STR_ACCEPT = "接受",
STR_REFUSE = "拒绝",
STR_QUEST_SURE_REMOVE_QUEST = "你确定要删除任务“<D0>”么?之前的任务结果将会被全部清除。",
STR_QUEST_CANCEL = "取消",
STR_QUEST_YOU_SEL_SOME_QUEST = "你已删除了“<D0>”。\n",
STR_QUEST_QUEST_IN_QUETSHOW = "√",
STR_QUEST_QUEST_WAS_FINISHED = "(完成)",
STR_QUEST_FINISHED = "完成",
STR_QUEST_UNFINISHED = "未完成",
STR_QUEST_QUEST_WAS_FAILED = "【失败】",
STR_QUEST_QUEST_CAN_FINISH = "【可交】",
STR_QUEST_QUEST_DESCRIPTION = "\n任务描述:\n",
STR_QUEST_QUEST_EARN = "任务奖励:\n",
STR_QUEST_QUEST_LIMITINRAID = "此任务不能在团队队伍中完成",
STR_QUESTSHOW_FOLLOW_COUNT_MAX = "任务追踪数量到达上限\n",
tProfessionLevelName = {[30]="初级", [50]="中级", [70]="高级", [90]="大师级"},
STR_LEARN_PROFESSION = "你学会了“<D0>”。\n",
STR_LEARN_BRANCH = "你学会了“<D0>”的“<D1>”分支。\n",
STR_FORGET_PROFESSION = "你遗忘了“<D0>”。\n",
STR_ADD_PROFESSION_PROFICIENCY = "你的“<D0>”增加了<D1>点阅历。\n",
STR_PROFESSION_LEVEL_UP = "你的“<D0>”等级提升到了<D1>。\n",
STR_SET_PROFESSION_MAX_LEVEL = "你学会了“<D0><D1>”。\n",
STR_LEARN_RECIPE = "你学会了“<D0>”。\n",
STR_FORGET_SKILL = "你遗忘了“<D0>”。\n",
STR_OT_ACTION_PROGRESS_BREAK = "你的动作被打断了\n",
STR_CRAFT_BOOK_NORMAL_MAKE_BUTTON_TEXT = "制造",
STR_CRAFT_BOOK_SPECIAL_MAKE_BUTTON_TEXT = "绣染",
STR_CRAFT_TIP_RECIPE_REQUIRE = "所需材料 :",
STR_CRAFT_COST_STAMINA_ENTER = "消耗精力<D0>点。\n",
STR_CRAFT_COST_THEW_ENTER = "消耗体力<D0>点。\n",
STR_CRAFT_ADD_STAMINA_ENTER = "增加精力<D0>点。\n",
STR_CRAFT_ADD_THEW_ENTER = "增加体力<D0>点。\n",
STR_CRAFT_READ_BOOK_SORT_NAME_TABLE = {"佛学", "道学", "杂集"},
STR_CRAFT_READ_SUCCESS = "阅读书籍成功。\n",
STR_CRAFT_READ_NEED_PLAYER_LEVEL = "角色等级<D0>级",
STR_CRAFT_NOT_EXP_MIDDLE = "已达技艺等级上限,无法获得技艺阅历,你可以找中级技艺训练师突破上限。\n",
STR_CRAFT_NOT_EXP_HIGH = "已达技艺等级上限,无法获得技艺阅历。\n",
--生活技能相关出错信息
tCraftResultString = {
[CRAFT_RESULT_CODE.FAILED] = "技艺施展失败\n",
[CRAFT_RESULT_CODE.NOT_ENOUGH_STAMINA] = "精力不足<D0>\n",
[CRAFT_RESULT_CODE.NOT_ENOUGH_THEW] = "体力不足<D0>\n",
[CRAFT_RESULT_CODE.NOT_ENOUGH_ITEM] = "材料不足\n",
[CRAFT_RESULT_CODE.SKILL_NOT_READY] = "技艺调息时间未到\n",
[CRAFT_RESULT_CODE.WEAPON_ERROR] = "需要装备工具\n",
[CRAFT_RESULT_CODE.TOO_LOW_PROFESSION_LEVEL] = "需求<D0>等级:<D1>\n",
[CRAFT_RESULT_CODE.ADD_ITEM_FAILED] = "添加道具失败\n",
[CRAFT_RESULT_CODE.INVENTORY_IS_FULL] = "需要一个背包空位\n",
[CRAFT_RESULT_CODE.PROFESSION_NOT_LEARNED] = "没有学习相应技艺:<D0>\n",
[CRAFT_RESULT_CODE.ERROR_TOOL] = "需要工具:<D0>",
[CRAFT_RESULT_CODE.BOOK_IS_ALREADY_MEMORIZED] = "你已经阅读过该书\n",
[CRAFT_RESULT_CODE.REQUIRE_DOODAD] = "需要:<D0>",
[CRAFT_RESULT_CODE.ITEM_TYPE_ERROR] = "你选择的物品类型不对\n",
[CRAFT_RESULT_CODE.BOOK_CANNOT_BE_COPY] = "该书不能抄录\n",
[CRAFT_RESULT_CODE.TOO_LOW_EXT_PROFESSION_LEVEL] = "需求<D0>等级:<D1>\n",
[CRAFT_RESULT_CODE.EXT_PROFESSION_NOT_LEARNED] = "需要学习技艺:<D0>\n",
[CRAFT_RESULT_CODE.DOING_OTACTION] = "操作失败,你正在做其它的动作\n",
[CRAFT_RESULT_CODE.MOVE_STATE_ERROR] = "当前状态无法完成这个操作\n",
[CRAFT_RESULT_CODE.TOO_LOW_LEVEL] = "角色等级太低\n",
[CRAFT_RESULT_CODE.SCENE_FORBID] = "当前场景不能使用生活技能\n",
[CRAFT_RESULT_CODE.PROFESSION_NOT_EXPERTISED] = "需要专精\n",
};
--任务相关出错信息
tQuestResultString = {
[QUEST_RESULT.FAILED] = "接受任务失败\n",
[QUEST_RESULT.ERROR_QUEST_INDEX] = "错误的任务索引\n",
[QUEST_RESULT.ERROR_QUEST_ID] = "错误的任务ID\n",
[QUEST_RESULT.QUESTLIST_FULL] = "你当前可接的任务数量已满\n",
[QUEST_RESULT.ERROR_QUEST_STATE] = "错误的任务状态\n",
[QUEST_RESULT.ALREADY_ACCEPTED] = "已经接受了该任务\n",
[QUEST_RESULT.CANNOT_FIND_QUEST] = "找不到指定的任务\n",
[QUEST_RESULT.TOO_LOW_LEVEL] = "角色等级太低\n",
[QUEST_RESULT.TOO_HIGH_LEVEL] = "角色等级太高\n",
[QUEST_RESULT.ERROR_GENDER] = "角色性别不符合要求\n",
[QUEST_RESULT.ERROR_ROLETYPE] = "角色体型不对\n",
[QUEST_RESULT.ERROR_FORCE_ID] = "角色势力不对",
[QUEST_RESULT.COOLDOWN] = "使用时间未到\n",
[QUEST_RESULT.PREQUEST_UNFINISHED] = "前置任务没完成\n",
[QUEST_RESULT.ERROR_ITEM_COUNT] = "任务物品的数目不对\n",
[QUEST_RESULT.ERROR_KILL_NPC_COUNT] = "杀怪的数目不够\n",
[QUEST_RESULT.TOO_LONG_TIME] = "任务超时\n",
[QUEST_RESULT.ERROR_TASK_VALUE] = "错误的任务变量数值\n",
[QUEST_RESULT.ASSIST_QUEST_LIST_FULL] = "协助任务列表错误\n",
[QUEST_RESULT.ERROR_ASSIST_QUEST_INDEX] = "错误的协助任务序号\n",
[QUEST_RESULT.ERROR_START_NPC_TARGET] = "该NPC身上不能接到这个任务\n",
[QUEST_RESULT.ERROR_START_DOODAD_TARGET] = "这东西不能接这个任务\n",
[QUEST_RESULT.ERROR_END_NPC_TARGET] = "该NPC身上不能交这个任务\n",
[QUEST_RESULT.ERROR_END_DOODAD_TARGET] = "这东西不能交这个任务\n",
[QUEST_RESULT.NO_START_QUEST_ITEM] = "没有任务起始道具\n",
[QUEST_RESULT.NO_END_QUEST_ITEM] = "没有结束起始道具\n",
[QUEST_RESULT.TOO_EARLY_TIME] = "接任务时间太早\n",
[QUEST_RESULT.TOO_LATE_TIME] = "接任务时间太晚\n",
[QUEST_RESULT.TOO_LOW_SKILL_LEVEL] = "招式的等级太低\n",
[QUEST_RESULT.TOO_LOW_LIFE_LEVEL] = "技艺等级太低\n",
[QUEST_RESULT.ERROR_GENERATE_ITEM] = "生成任务奖励物品失败\n",
[QUEST_RESULT.ADD_ITEM_FAILED] = "添加任务奖励物品失败\n",
[QUEST_RESULT.ADD_MONEY_FAILED] = "添加银两失败\n",
[QUEST_RESULT.NOT_ENOUGH_START_ITEM] = "接任务道具不足\n",
[QUEST_RESULT.NOT_ENOUGH_FREE_ROOM] = "背包已满\n",
[QUEST_RESULT.ERROR_MAP] = "错误的地图\n",
[QUEST_RESULT.UNFINISHED_QUEST] = "未完成任务,不能协助\n",
[QUEST_RESULT.CANNOT_FIND_QUEST_IN_DEST_PLAYER] = "你的队友没有接需要协助的任务\n",
[QUEST_RESULT.NEED_ACCEPT] = "必须先接任务才能交\n",
[QUEST_RESULT.NO_NEED_ACCEPT] = "不用接就能交的任务\n",
[QUEST_RESULT.QUEST_FAILED] = "此任务已失败\n",
[QUEST_RESULT.ADD_SKILL_FAILED] = "添加招式失败\n",
[QUEST_RESULT.NOT_ENOUGH_MONEY] = "你的银两不足\n",
[QUEST_RESULT.MONEY_LIMIT] = "你的金钱达到上限\n",
[QUEST_RESULT.DAILY_QUEST_FULL] = "你不能再接更多的每日任务\n",
[QUEST_RESULT.ESCORT_QUEST_IS_RUNNING] = "接受任务失败,其他人正在做这个任务\n",
[QUEST_RESULT.ERROR_CAMP] = "你所在阵营不能做这个任务\n",
[QUEST_RESULT.QUEST_END_BOOK_NOT_MEMORIZED] = "你需要阅读过这些书才能上交\n",
[QUEST_RESULT.CHARGE_LIMIT] = "您目前使用的是试玩帐号,已无法再继续完成任务\n",
[QUEST_RESULT.ERROR_REPUTE] = "你的声望不符合任务需求\n",
[QUEST_RESULT.TOO_MANY_QUEST_OFFER_ITEM] = "你无法携带更多的任务发放道具\n",
[QUEST_RESULT.ADD_PRESENT_ITEM_FAILED] = "你无法携带更多的任务奖励道具\n",
[QUEST_RESULT.FINISHED_MAX_COUNT] = "此类任务完成已达上限\n",
[QUEST_RESULT.CANNOT_CANCEL_QUEST] = "该任务不能被放弃\n",
};
STR_REPUTATION_TOO_LOW = "你在<D0>的声望太低, 不能兑换\n",
STR_REPUTATION_TOO_HIGH = "你在<D0>的声望太高, 不能兑换\n",
--好友上线下线信息
--好友相关出错信息
tFellowshipErrorString = {
[PLAYER_FELLOWSHIP_RESPOND.ERROR_INVALID_NAME] = "该玩家不存在\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_ADD_SELF] = "不能添加自己为好友\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_LIST_FULL] = "好友列表已满\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_EXISTS] = "该玩家已存在于好友列表\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_NOT_FOUND] = "该玩家不存在于好友列表\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_FOE_LIST_FULL] = "你的仇人名单达到上限,无法继续添加\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_FOE_EXISTS] = "该玩家已存在于仇人列表\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_FOE_NOT_FOUND] = "该玩家不存在于仇人列表\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_FOE_LEVEL_LIMIT] = "对方等级过低,无法仇杀",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_IN_FIGHT] = "在战斗中不能进行这个操作\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_BLACK_LIST_FULL] = "你的黑名单达到上限,无法继续添加\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_BLACK_LIST_EXISTS] = "该玩家已存在于黑名单列表\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_BLACK_LIST_NOT_FOUND] = "该玩家不存在于黑名单列表\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_INVALID_GROUP_NAME] = "该组名不符合\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_INVALID_REMARK] = "该备注不符合\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_GROUP_FULL] = "好友分组已满\n",
-- [PLAYER_FELLOWSHIP_RESPOND.ERROR_GROUP_NOT_EMPTY] = "该分组非空\n",
-- [PLAYER_FELLOWSHIP_RESPOND.ERROR_GROUP_EXISTS] = "该分组已存在\n",
[PLAYER_FELLOWSHIP_RESPOND.ERROR_GROUP_NOT_FOUND] = "该分组不存在\n",
-- [PLAYER_FELLOWSHIP_RESPOND.ERROR_SYSTEM_GROUP] = "系统分组不能操作\n",
-- [PLAYER_FELLOWSHIP_RESPOND.ERROR_SET_GROUP] = "该好友不能设置到分组中\n"
};
--好友相关信息
tFellowshipString = {
[PLAYER_FELLOWSHIP_RESPOND.SUCCESS_ADD] = "已加入好友列表。\n",
[PLAYER_FELLOWSHIP_RESPOND.SUCCESS_ADD_FOE] = "已加入仇人列表。\n",
[PLAYER_FELLOWSHIP_RESPOND.SUCCESS_ADD_BLACK_LIST] = "已加入黑名单,你将不再接收来自他的聊天消息。\n",
-- [PLAYER_FELLOWSHIP_RESPOND.SUCCESS_DEL] = "<D0>已从<D1>列表中移除。\n",
};
--添加仇人相关消息
tFellowshipPrepareFoeString = {
[PLAYER_PREPARE_FELLOWSHIP_RESULT.INVALID_NAME] = "该玩家不存在\n",
[PLAYER_PREPARE_FELLOWSHIP_RESULT.ADD_SELF] = "你不能添加自己为仇人\n",
[PLAYER_PREPARE_FELLOWSHIP_RESULT.ADD_ONE] = "你正在添加一个仇人中,不能再添加另外一个仇人。\n",
[PLAYER_PREPARE_FELLOWSHIP_RESULT.ERROR_CAMP] = "你不能添加中立玩家为仇人,中立玩家不能添加任何人为仇人。\n",
[PLAYER_PREPARE_FELLOWSHIP_RESULT.SELF_REMOTE] = "你是跨服玩家,不能加仇人。\n",
[PLAYER_PREPARE_FELLOWSHIP_RESULT.TARGET_REMOTE] = "对方是跨服玩家,不能加为仇人。\n"
};
ADD_FELLOWSHIP_ATTRACTION = "你对<D0>的好感度增加了<D1>点。\n",
REDUCE_FELLOWSHIP_ATTRACTION = "你对<D0>的好感度减少了<D1>点。\n",
FELLOWSHIP_ATTRACTION_FALL_OFF = "你对好友的好感度下降了。\n",
FELLOWSHIP_GROUP_SUCCESS_DEL = "你删除了一个好友分组。该分组下的好友被移入默认组。\n",
FELLOWSHIP_GROUP_SUCCESS_ADD = "你增加了一个好友分组。\n",
FELLOWSHIP_GROUP_SUCCESS_RENAME = "修改分组名称成功。\n",
FELLOWSHIP_GROUP_SUCCESS_SET = "已被移动到<D0>分组。\n",
FELLOWSHIP_SUCCESS_DEL = "不再是你的好友。\n",
FELLOWSHIP_SUCCESS_DEL_FOE = "不再是你的仇人。\n",
FELLOWSHIP_SUCCESS_DEL_FOE1 = "删除仇人成功!\n",
FELLOWSHIP_FAILED_DEL_FOE = "正在战斗中,删除仇人失败。\n",
FELLOWSHIP_SUCCESS_DEL_BLACK_LIST = "已从黑名单中移除,现在你可以接收到来自他的聊天消息。\n",
ADD_STAMINA = "你的精力增加了<D0>点。\n",
ADD_THEW = "你的体力增加了<D0>点。\n",
ADD_STAMINA_FULL = "你的精力已满。\n",
ADD_THEW_FULL = "你的体力已满。\n",
ROLL_ITEM_SURE = "该物品<link 0>拾取绑定,你确定要参与分配该物品吗?",
SELL_ITEM_SURE = "你确定要出售<link 0>吗?",
BUY_ITEM_SURE = "你确定要购买<link 0>吗?",
SELL_RETURN_ITEM_SURE = "你确定要退回<link 0>吗?",
STR_SHOP_CANNOT_SALE_ITEM_NOT_IN_BAG = "不能出售非背包中的东西\n",
STR_SHOP_ITEM_WAS_SALE_OUT = "该物品已经售完\n",
STR_SHOP_ONLY_SOLD_GLOUP = "请把拆开的物品放进背包后再出售\n",
STR_SHOP_ONLY_TRADE_GLOUP = "请把拆开的物品放进背包后再交易\n",
STR_MSG_RAID_CONVERTED = "你加入了团队。团队模式下某些任务可能无法进行。\n",
STR_MSG_RAID_CONFIRM = "团队模式下某些任务可能无法进行,你确定要转化团队吗?",
STR_TEAMMATE_LEVELUP_RAID = "转化为团队",
STR_TEAMMATE_KICKOUT_MENBER = "开除队友",
STR_TEAMMATE_CHANGE_PARTY_LEADER = "移交队长",
STR_TEAMMATE_SHOW_WAY = "队伍界面显示方式",
STR_TEAMMATE_WAY1 = "团队方式",
STR_TEAMMATE_WAY2 = "小队方式",
STR_TEAM = "小队",
STR_CUSTOM_TEAM = "自定义",
STR_RAID_MENU_RAID_EDIT = "编辑模式(按住Ctrl可直接编辑)",
STR_RAID_MENU_READY_CONFIRM = "团队就位确认",
STR_RAID_READY_CONFIRM_START = "开始就位确认",
STR_RAID_READY_CONFIRM_RESET = "重置就位确认",
STR_RAID_VOTE_CONFIRM_RESET = "重置投票",
STR_RAID_MENU_FORCE_COUNT = "查看人数统计",
STR_RAID_MENU_BG_ALPHA = "背景透明度",
STR_RAID_MENU_OPEN_TEAMMATE = "显示小队界面",
STR_RAID_MENU_SHOW_LEVEL = "显示等级",
STR_RAID_MENU_SHOW_CAMP = "显示阵营",
STR_RAID_MENU_SHOW_MEMBER = "显示队友",
STR_RAID_MENU_SHOW_BUFF = "显示增益效果",
STR_RAID_MENU_SHOW_DEBUFF = "显示减益效果",
STR_RAID_MENU_SHOW_BUFF_ALL = "开启增减效果",
STR_RAID_MENU_SHOW_DISTANCE_COLOR = "关闭距离着色",
STR_RAID_MENU_CHANG_GROUP = "移动至小队",
STR_RAID_MENU_CLASSIC = "使用经典界面",
STR_RAID_MENU_USE_AVATAR = "使用头像界面",
STR_RAID_MENU_USE_SCHOOL = "使用门派界面",
STR_RAID_COLOR_NAME = "血条着色",
STR_RAID_COLOR_NAME_NONE = "不着色",
STR_RAID_COLOR_NAME_SCHOOL = "按门派着色",
STR_RAID_COLOR_NAME_CAMP = "按阵营着色",
STR_RAID_LIFE_SHOW = "血量显示",
STR_RAID_LIFE_HIDE = "不显示血量",
STR_RAID_LIFE_LEFT = "显示剩余血量",
STR_RAID_LIFE_LOSE = "显示损失血量",
STR_RAID_LIFE_LEFT_PER = "显示剩余血量百分比",
STR_RAID_TIP_IMAGE = "提醒框体",
STR_RAID_TIP_TARGET = "当前目标",
STR_RAID_TIP_HATRED = "最高仇恨",
STR_RAID_TIP_LOWLIFE = "低血量(<30%)",
STR_RAID_MAX_LIFE = "显示最大血量",
STR_RAID_TARGET_ASSIST = "治疗辅助",
STR_RAID_DISTANCE = "开启距离变化",
STR_RAID_DISTANCE_M1 = "0-8尺",
STR_RAID_DISTANCE_M2 = "8-20尺",
STR_RAID_DISTANCE_M3 = ">20尺",
STR_RAID_DISTANCE_M4 = "出同步范围",
STR_RAID_CUSTOM = "自定义面板",
STR_RAID_CELL_SET = "面板高度",
STR_ALPHA = "透明度",
STR_DISPEL = "只显示可驱散的",
STR_SHOW_KUNGFU = "显示内功图标",
STR_RAID_TARGET_TIP = "<text>text=\"将鼠标悬停至团队成员界面上,不用单击选中也可对该目标释放技能。\" </text>",
STR_RAID_MSG_READY_CONFIRM = "<text>text=\"[{D0}]发起就位确认,你已经准备好了吗?\n\" </text><text>text=\"(\" </text><text>text=\"收起非战斗宠物更利于秘境战斗\" font=70 </text><text>text=\")\" </text>",
STR_RAID_MSG_START_READY_CONFIRM = "你是否要发起就位确认?",
STR_RAID_MSG_LOOTMODE_DISTRIBUTE = "是否开启分配者分配模式?",
STR_HOTKEY_READY_OK = "准备好了",
STR_HOTKEY_READY_NOT_YET = "还没有",
STR_MSG_JOIN_RAID = "<D0><text>text=\"加入了团队。\n\" font=<D1></text>",
STR_MSG_LEVEL_RAID = "<D0><text>text=\"离开了团队。\n\"font=<D1></text>",
STR_RAID_NO_AUTHORITY = "你没有权限进行该操作!",
STR_SKILL_RECIPE = "秘笈",
STR_LEAVE_PARTY = "退出队伍",
STR_LOOT_MODE = "物品分配",
STR_LOOT_LEVEL = "分配等级",
BEGIN_USE_TEAM_YY = "开始使用队伍YY语音",
END_USE_TEAM_YY = "停止使用队伍YY语音",
OPEN_YY_WEB = "打开网址",
NEED_DOWNLOAD_YY = "需要下载安装YY客户端后方可正常使用画中画功能。\nYY客户端下载地址:",
OPEN_YY = "开\n启\nYY",
CLOSE_YY = "关\n闭\nYY",
STR_LEADER_OPTION_CHANGE_DISTRIBUTE_RIGHT = "移交分配权限",
STR_LEADER_OPTION_TAKEBACK_DISTRIBUTE_RIGHT = "收回分配权限",
STR_LEADER_OPTION_CHANGE_PARTY_LEADER = "移交阵眼",
STR_LEADER_OPTION_TAKEBACK_PARTY_LEADER = "收回阵眼",
STR_LEADER_OPTION_CHANGE_MARK_RIGHT = "移交标记权限",
STR_LEADER_OPTION_TAKEBACK_MARK_RIGHT = "收回标记权限",
STR_BUFF_H_TIME_D_SHORT = "天",
STR_BUFF_H_TIME_H_SHORT = "时",
STR_BUFF_H_TIME_M_SHORT = "分",
STR_BUFF_H_TIME_S_SHORT = "秒",
STR_BUFF_H_TIME_D = "天",
STR_BUFF_H_TIME_H = "小时",
STR_BUFF_H_TIME_M = "分钟",
STR_BUFF_H_TIME_S = "秒",
STR_BUFF_H_TIME_ZERO = "马上消亡",
STR_BUFF_H_LEFT_TIME_MSG = "剩余时间:<D0><D1><D2>\n",
tGender = {
[0] = "",
[1] = "男性",
[2] = "女性"
},
STR_PLAYER_H_WHAT_LEVEL = "<D0>级\n",
STR_PLAYER_H_UNKNOWN_LEVEL = "等级??\n",
STR_NPC_H_WHAT_LEVEL = "<D0>级\n",
STR_NAME_PLAYER = "<D0>(玩家)\n",
STR_COMMA = ",",
STR_FULL_STOP = "。",
STR_OR = "或",
STR_PREV_PARENTHESES = "(",
STR_END_PARENTHESES = ")",
STR_ALL_PARENTHESES = "(<D0>)",
STR_PAUSE = "、",
tEquipTypeNameTable = {
[EQUIPMENT_SUB.MELEE_WEAPON] = "近身武器",
[EQUIPMENT_SUB.RANGE_WEAPON] = "远程武器",