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Naming convention for VPR architecture files

Please reveal the following architecture features in the names to help quickly spot architecture files.

  • k<lut_size>_: Look-Up Table (LUT) size of FPGA. If you have fracturable LUTs or multiple LUT circuits, this should be largest input size.
    • The keyword 'frac' is to specify if fracturable LUT is used or not.
    • The keyword 'Native' is to specify if fracturable LUT design is a native one (without mode switch) or a standard one (with mode switch).
  • N<le_size>: Number of logic elements for a CLB. If you have multiple CLB architectures, this should be largest number.
  • tileable: If the routing architecture is tileable or not.
    • The keyword 'IO' specifies if the I/O tile is tileable or not
  • fracdff: Use multi-mode DFF model, where reset/set/clock polarity is configurable
  • adder_chain: If hard adder/carry chain is used inside CLBs
  • register_chain: If shift register chain is used inside CLBs
  • scan_chain: If scan chain testing infrastructure is used inside CLBs
  • __mem<mem_size>: If block RAM (BRAM) is used or not. If used, the memory size should be clarified here. The keyword 'wide' is to specify if the BRAM spans more than 1 column. The keyword 'frac' is to specify if the BRAM is fracturable to operate in different modes.
  • __dsp<dsp_size>: If Digital Signal Processor (DSP) is used or not. If used, the input size should be clarified here. The keyword 'wide' is to specify if the DSP spans more than 1 column. The keyword 'frac' is to specify if the DSP is fracturable to operate in different modes.
  • aib: If the Advanced Interface Bus (AIB) is used in place of some I/Os.
  • multi_io_capacity: If I/O capacity is different on each side of FPGAs.
  • reduced_io: If I/Os only appear a certain or multiple sides of FPGAs
  • registerable_io: If I/Os are registerable (can be either combinational or sequential)
  • <feature_size>: The technology node which the delay numbers are extracted from.
  • TileOrgz: How tile is organized.
    • Top-left (Tl): the pins of a tile are placed on the top side and left side only
    • Top-right (Tr): the pins of a tile are placed on the top side and right side only
    • Bottom-right (Br): the pins of a tile are placed on the bottom side and right side only
  • GlobalTileClk: How many clocks are defined through global ports from physical tiles. is the number of clocks

Other features are used in naming should be listed here.