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CompilerState.h
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CompilerState.h
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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file CompilerState.h
* @author Gav Wood <[email protected]>
* @date 2014
*/
#pragma once
#include <liblll/CodeFragment.h>
#include <boost/spirit/include/support_utree.hpp>
namespace dev
{
namespace lll
{
struct Macro
{
std::vector<std::string> args;
boost::spirit::utree code;
std::map<std::string, CodeFragment> env;
};
struct CompilerState
{
CompilerState();
CodeFragment const& getDef(std::string const& _s) const;
void populateStandard();
unsigned stackSize = 128;
std::map<std::string, std::pair<unsigned, unsigned>> vars; ///< maps name to stack offset & size.
std::map<std::string, CodeFragment> defs;
std::map<std::string, CodeFragment> args;
std::map<std::string, CodeFragment> outers;
std::map<std::pair<std::string, unsigned>, Macro> macros;
std::vector<boost::spirit::utree> treesToKill;
bool usedAlloc = false;
};
}
}