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Unity Map doesnt look exactly like Style on Website #1400
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@peachpieproductions |
@brnkhy As for the TexturedSideWallModifier, Do I add that to the Abstract map? |
@peachpieproductions |
@brnkhy |
@brnkhy "NullReferenceException: Object reference not set to an instance of an object |
@peachpieproductions If you select |
@brnkhy Hey there! Thank you for the prompt response! I actually meant that "Style Type" under "Texturing" tab is set to Custom. Under "Modeling" tab the "Primitive Type" is set to "Polygon" and I am getting the error still. Here are my settings - |
@peachpieproductions since you already selected |
@brnkhy |
@peachpieproductions oh my bad, I'm sorry. I think it uses the old regular height modifier when |
When I fill out the MapId / Style URL with my style URL in Unity it does not render extruded buildings like it does on the website style editor. I can add "buildings" to "FEATURES" and it renders building, but they dont use the settings I have set up on the mapbox website. I am setting a min height to all building to make sure the ones without height data still look at least 2 stories high. I cant adjust the min height in Unity. Is there a way to have it look exactly like it does on the mapbox style page? Also the ground is supposed to be alpha, but is just black in Unity.
On Mapbox Website (style editor):
In Unity:
Note: If this is a bug or support ticket, please provide the following information:
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