Skip to content
View martinfelis's full-sized avatar

Block or report martinfelis

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
13 stars written in C++
Clear filter

Godot Engine – Multi-platform 2D and 3D game engine

C++ 92,495 21,426 Updated Jan 5, 2025

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 62,287 10,471 Updated Jan 3, 2025

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 15,273 1,956 Updated Dec 31, 2024

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

C++ 12,853 2,878 Updated Aug 8, 2024

A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

C++ 1,771 150 Updated Aug 14, 2024

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (…

C++ 577 151 Updated Nov 8, 2024

Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

C++ 568 59 Updated Nov 18, 2020

Core of the project to represent biomechanical data, file formats and data processing

C++ 79 56 Updated Nov 29, 2022

How fast is fscanf?

C++ 58 3 Updated Oct 6, 2014

Open-source and cross-platform software to easily analyze biomechanical data

C++ 56 12 Updated Jan 23, 2014

Lua Graphics Toolkit

C++ 46 3 Updated Feb 8, 2024

Physics-based inverse kinematics (IK) and inverse dynamics (ID)

C++ 16 12 Updated Oct 23, 2013

Make changes to your C++ code at runtime

C++ 13 Updated Jun 19, 2024