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gtceu.yaml
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recipes:
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
generateLowQualityGems: false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: true
disableManualCompression: false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
hardIronRecipes: true
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: false
# Whether to nerf the Paper crafting recipe.
# Default: true
nerfPaperCrafting: false
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
hardDyeRecipes: false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
harderCharcoalRecipe: false
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
flintAndSteelRequireSteel: false
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
removeVanillaBlockRecipes: false
# Whether to remove Vanilla TNT Recipe from the Crafting Table.
# Default: true
removeVanillaTNTRecipe: true
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
casingsPerCraft: 2
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
harderCircuitRecipes: false
# Whether to nerf machine controller recipes.
# Default: false
hardMultiRecipes: false
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
# Default: true
enchantedTools: true
worldgen:
# Rubber Tree spawn chance (decimal % per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.5
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone)
allUniqueStoneTypes: false
# Should Sand-like ores fall?
# This includes gravel, sand, and red sand ores.
# Default: false (no falling ores)
sandOresFall: false
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
# WARNING: Currently unimplemented.
increaseDungeonLoot: true
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
addLoot: true
oreVeins:
# The grid size (in chunks) for ore vein generation
# Default: 3
oreVeinGridSize: 3
# The maximum random offset (in blocks) from the grid for generating an ore vein.
# Default: 12
oreVeinRandomOffset: 0
# Prevents regular vanilla ores from being generated outside GregTech ore veins
# Default: true
removeVanillaOreGen: true
# Prevents vanilla's large ore veins from being generated
# Default: true
removeVanillaLargeOreVeins: true
# Distance between bedrock ore veins in chunks, if enabled.
# Default: 16
bedrockOreDistance: 16
# Make bedrock ore/fluid veins infinite?
# Default: false
infiniteBedrockOresFluids: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
# Default: 512 (requires restarting the server / re-opening the world)
oreGenerationChunkCacheSize: 512
# Sets the maximum number of chunks for which ore indicators may be cached.
# If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
# Default: 2048 (requires restarting the server / re-opening the world)
oreIndicatorChunkCacheSize: 2048
machines:
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
recipeProgressLowEnergy: false
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
requireGTToolsForBlocks: false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion: false
# Energy use multiplier for electric items.
# Default: 100
energyUsageMultiplier: 100
# Energy use multiplier for prospectors.
# Default: 100
prospectorEnergyUseMultiplier: 100
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
doesExplosionDamagesTerrain: false
# Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power.
# Default: false
harmlessActiveTransformers: false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor: 2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
steelSteamMultiblocks: false
# Whether to enable the cleanroom, required for various recipes.
# Default: true
enableCleanroom: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if enableCleanroom is false.
# Default: false
cleanMultiblocks: false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: minecraft:cobblestone
# Whether to enable Assembly Line research for recipes.
# Default: true
enableResearch: true
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
enableMaintenance: true
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
enableWorldAccelerators: true
# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
worldAcceleratorBlacklist:
- org.zeith.solarflux.block.SolarPanelBlock
- org.zeith.solarflux.block.SolarPanelTile
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
gt6StylePipesCables: true
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: false
# What Kind of material should the bedrock ore miner output?
# Default: "raw"
bedrockOreDropTagPrefix: raw
# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
# Default: false
doProcessingArray: false
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
enableTieredCasings: false
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
ldItemPipeMinDistance: 50
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
ldFluidPipeMinDistance: 50
# Whether non owners can open a machine gui
# Default: false
machineOwnerGUI: true
# Whether non owners can break a machine
# Default: false
machineOwnerBreak: true
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
highTierContent: true
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
orderedAssemblyLineItems: false
# Whether the Assembly Line should require the fluid inputs to be in order.
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
# Default: false
orderedAssemblyLineFluids: false
# Let Dual Hatch has more ability. (DEPRECATED: does nothing now)
# When enabled it, Dual Hatch will can used to assemble line and so on.
# Need restart Minecraft to apply.
enableMoreDualHatchAbility: false
# Default maximum parallel of steam multiblocks
# Default: 8
steamMultiParallelAmount: 8
# Small Steam Boiler Options
smallBoilers:
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
# Default: 120
solidBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
# Default: 300
hpSolidBoilerBaseOutput: 300
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
# Default: 240
liquidBoilerBaseOutput: 240
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
# Default: 600
hpLiquidBoilerBaseOutput: 600
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
# Default: 120
solarBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
# Default: 360
hpSolarBoilerBaseOutput: 360
# Large Steam Boiler Options
largeBoilers:
# The conversion rate between water and steam in Large Boilers.
# Default: 160
steamPerWater: 160
# The max temperature of the Large Bronze Boiler.
# Default: 800
bronzeBoilerMaxTemperature: 800
# The heat speed of the Large Bronze Boiler.
# Default: 1
bronzeBoilerHeatSpeed: 1
# The max temperature of the Large Steel Boiler.
# Default: 1800
steelBoilerMaxTemperature: 1800
# The heat speed of the Large Steel Boiler.
# Default: 1
steelBoilerHeatSpeed: 1
# The max temperature of the Large Titanium Boiler.
# Default: 3200
titaniumBoilerMaxTemperature: 3200
# The heat speed of the Large Titanium Boiler.
# Default: 1
titaniumBoilerHeatSpeed: 1
# The max temperature of the Large Tungstensteel Boiler.
# Default: 6400
tungstensteelBoilerMaxTemperature: 6400
# The heat speed of the Large Tungstensteel Boiler.
# Default: 2
tungstensteelBoilerHeatSpeed: 2
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
machinesEmissiveTextures: true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
toolUseSounds: true
# Whether or not sounds should be played when crafting with tools.
# Default: true
toolCraftingSounds: true
# The default color to overlay onto machines.
# #FFFFFF is no coloring (default).
# #D2DCFF is the classic blue from GT5.
defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable if you have issues with rendering multiblocks.
# Default: true
useVBO: true
# Duration of the multiblock in-world preview (s)
# Default: 10
inWorldPreviewDuration: 10
# Duration of UI animations in ms
# Default: 300
animationTime: 300
armorHud:
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
hudLocation: 1
# Horizontal offset of HUD.
# Default: 0
hudOffsetX: 0
# Vertical offset of HUD.
# Default: 0
hudOffsetY: 0
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
# Default: 10%
rngDamageElectricTools: 10
# Amount of blocks that can be spray painted at once
# Default: 16
sprayCanChainLength: 16
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
nanoSaberDamageBoost: 20.0
# The base damage of the NanoSaber.
# Default: 5.0
nanoSaberBaseDamage: 5.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
zombieSpawnWithSabers: true
# The EU/t consumption of the NanoSaber.
# Default: 64
energyConsumption: 64
# NightVision Goggles Voltage Tier. Default: 1 (LV)
voltageTierNightVision: 1
# NanoSuit Voltage Tier. Default: 3 (HV)
voltageTierNanoSuit: 3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
voltageTierAdvNanoSuit: 3
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
voltageTierQuarkTech: 5
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
voltageTierAdvQuarkTech: 6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
voltageTierImpeller: 2
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
voltageTierAdvImpeller: 3
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled: false
# Whether hazards are applied to all valid items, or just GT's.
# true = all, false = GT only.
# Default: true
universalHazards: true
# Whether environmental hazards like pollution or radiation are active
# Default: true
environmentalHazards: false
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Whether the GTCEu's ingame guidebook, 'Compass', be enabled.
# WARNING: INCOMPLETE
# Default: false
enableCompass: false
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative: true
# Enable GTEU to Platform native (and vice versa) Converters.
# Default: false
enablePlatformConverters: true
# Platform native Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
hideOreProcessingDiagrams: false
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
# Whether dimension marker should show dimension tier.
# Default: false
showDimensionTier: false
dev:
# Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false
debug: false
# Debug ore vein placement? (will print placed veins to server's debug.log)
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false