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Load Order is wrong in Merge Plugins v2.3.1 for SSE #140
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Update: I was able to figure out the temporary workaround of adding the Skyrim and DLC ESM to the top of the plugins.txt I'm using NMM, which only uses plugins.txt, however it seems that I have to add the SKYRIM and DLC ESMs to the top of LOADORDER.txt in order for MergePlugins to load the load order correctly. |
i am having this problem for fallout 4. in loot, fo4edit, and nmm; the load order is correct. the only change i have been able to see was when i went into the game data folder and sorted the objects by date. I havent found a solution. |
The same issue here. It basically prevents merging a lot of mods based on the unofficial plugin. They have to be removed from the list. |
i get same problem, but i found easy solution, in my fallout folder was plugin.txt and loadorder.txt, so i simply deleted this loadorder.txt (renamed), and checked if plugins.txt is correct.. and problem solved |
Where is plugins.txt located? |
When I try to perform a merge, I get an error loading plugins because it claims Cutting Room Floor is being loaded after the unofficial SE patch:
However, my Plugins.txt load order has Cutting Room floor loading well after the Unofficial SE patch like it should.
Here is a copy/paste of the relevant top portion of my plugins.txt:
I'm using NMM. I tried a workaround that someone posted about adding the Skyrim.esm and the DLC+Update.esm to the top of the Plugins.txt file. It supposedly worked for them, however it does not fix the issue I am having:
It still reads the load order incorrectly and gives me the same error regarding Cutting Room Floor being loaded BEFORE the Unofficial SE Patch.
Any ideas?
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