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tictactoe.js
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class TicTacToe {
constructor(playerX = "x", playerO = "o") {
this.playerX = playerX;
this.playerO = playerO;
this._currentTurn = false;
this._x = 0;
this._o = 0;
this.turns = 0;
}
get board() {
return this._x | this._o;
}
get currentTurn() {
return this._currentTurn ? this.playerO : this.playerX;
}
get enemyTurn() {
return this._currentTurn ? this.playerX : this.playerO;
}
static check(state) {
for (let combo of [7, 56, 73, 84, 146, 273, 292, 448])
if ((state & combo) === combo) return !0;
return !1;
}
/**
* ```js
* TicTacToe.toBinary(1, 2) // 0b010000000
* ```
*/
static toBinary(x = 0, y = 0) {
if (x < 0 || x > 2 || y < 0 || y > 2) throw new Error("invalid position");
return 1 << (x + 3 * y);
}
/**
* @param player `0` is `X`, `1` is `O`
*
* - `-3` `Game Ended`
* - `-2` `Invalid`
* - `-1` `Invalid Position`
* - ` 0` `Position Occupied`
* - ` 1` `Sucess`
* @returns {-3|-2|-1|0|1}
*/
turn(player = 0, x = 0, y) {
if (this.board === 511) return -3;
let pos = 0;
if (y == null) {
if (x < 0 || x > 8) return -1;
pos = 1 << x;
} else {
if (x < 0 || x > 2 || y < 0 || y > 2) return -1;
pos = TicTacToe.toBinary(x, y);
}
if (this._currentTurn ^ player) return -2;
if (this.board & pos) return 0;
this[this._currentTurn ? "_o" : "_x"] |= pos;
this._currentTurn = !this._currentTurn;
this.turns++;
return 1;
}
/**
* @returns {('X'|'O'|1|2|3|4|5|6|7|8|9)[]}
*/
static render(boardX = 0, boardO = 0) {
let x = parseInt(boardX.toString(2), 4);
let y = parseInt(boardO.toString(2), 4) * 2;
return [...(x + y).toString(4).padStart(9, "0")]
.reverse()
.map((value, index) => (value == 1 ? "X" : value == 2 ? "O" : ++index));
}
/**
* @returns {('X'|'O'|1|2|3|4|5|6|7|8|9)[]}
*/
render() {
return TicTacToe.render(this._x, this._o);
}
get winner() {
let x = TicTacToe.check(this._x);
let o = TicTacToe.check(this._o);
return x ? this.playerX : o ? this.playerO : false;
}
}
new TicTacToe().turn;
module.exports = TicTacToe;