Stars
A fast entity component system (ECS) for C & C++
An open optimized software library project for the ARM® Architecture
Fastest lua binding via static code generating for Unity3D and mono.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Simple implementations of sampling patterns, with objective tests to compare them
This demo implements BVH construction and GPU traversal for rendering hard shadows.
A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a Blue Noise in Screen Space", Heitz et al. (2019)
Introduction about SIMD instructions. Mainly about SSE and AVX.