Stars
Lua memory snapshot dump utility, used for memory leak detection。
Visual Studio C++ debugger extensions for Lua
Flax Engine – multi-platform 3D game engine
A fast entity component system (ECS) for C & C++
Zero Allocation StringBuilder for .NET and Unity.
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.
Demo code for the compressed shadow maps project
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
Fastest lua binding via static code generating for Unity3D and mono.
A family of header-only, very fast and memory-friendly hashmap and btree containers.
A simple C++11 Thread Pool implementation
nanothread — Minimal thread pool for task parallelism
An open-source C++ library developed and used at Facebook.
Lock Free Resizable Hash Table Based On Split-Ordered Lists.
Render Pipeline Shaders SDK
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
Instant neural graphics primitives: lightning fast NeRF and more
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Concurrent Deferred Reference Counting
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more